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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Apr 2007
Location: San Francisco area
Posts: 155
Downloads: 135
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I'm at the beginning of my career, end of 2nd patrol, and am beginning to hand out qualifications. A few questions..
If I wanted to improve hydrophone efficiency, would I give the "Radioman" qualification to a petty officer and stick him into the "Sonar" slot in the Sonar and Radio compartment? On the bridge, I know that placing a petty officer, with a gunner or flak qualification in a deck gun/flak slot enhances gunnery efficiency, but would also giving the bridge lookout Officer a gunnery or flak qualification further enhance efficiency for one or the other? |
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#2 |
Eternal Patrol
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Yes to all. Having a qualified officer to supervise always helps. A Radio-qualified PO in the Radio-Sound station is pretty much necessary.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Weps
![]() Join Date: Nov 2002
Location: Pacific NW, USA
Posts: 350
Downloads: 54
Uploads: 0
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My early war default qualification for the officers:
Bridge: Watchman, Gunner, Flak Gunner. Once my deck gun goes away (about 1943), I change from Gunner to Repair. L.I.: Mechanic, Repair NAV: Watchman, Helmsman, Medic WEPS: Watchman, Gunner, Torpedoman Since there is no such thing as an unqualified Petty Officer, I have edited all 12 of the default Data/cfg/crew_cfg_**_*.cfg files (3 for for each sub type) to fully qualify all the POs from the beginning.
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Raptor |
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