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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Apr 2012
Posts: 3
Downloads: 84
Uploads: 0
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Hi all. I'm making a variant of SpecialAbilities.upc and was wondering if / how it was possible to give your crew's abilities a base malus to represent a green crew. The idea being that the first point spent on a passive will cancel out the malus. I can work around it by reducing the total bonus, but if possible I'd want it.
So, for example, a unskilled gunner would have 5% extra time to reload and each passive upgrade reduces the reload time by 5%, with the first upgrade putting the reload time to 'stock' values. Any help would be appreciated. ![]() |
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#2 |
Gefallen Engel U-666
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![]() ![]() Hetsin! After a silent run.
__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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