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#1 | |
Soaring
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I post this here because I could imagine it might interest some more people than only those visiting the flightsim forum.
Some years - many? years - ago I posted occasional updates on a private effort by "Flexman" Hawlewy to build a new sim on basis of the old Gunship! and Longbow titles. And then, in the past years, I lost track of it, and nobody spoke of it anyway. And now its back. Note the message at the end: "Coming as Early Access to Steam Greenlight soon." ![]() http://www.combat-helo.com/ http://www.tricubicstudios.com/combathelo.html and a bit older: http://combathelo.blogspot.de/ An older interview: http://combatace.com/topic/81874-gam...s-combat-helo/ Quote:
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If you feel nuts, consult an expert. Last edited by Skybird; 01-07-15 at 06:50 AM. |
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#2 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
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Sounds promising Skybird, loved both those titles back in the day. Thanks for the heads up.
Best regards. Fubar2Niner |
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#3 |
Stowaway
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Desperately tried to get Jane's Apache Longbow II to run on my system a while ago with no real success...
I miss the Apache and still don't understand why it doesn't show up for DCS. So I hope this project will go well. Since DCS though, I have quite high expectations when we speak simulations. |
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#4 |
Navy Seal
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I guess a two man cockpit would be hard to simulate especially with a modern combat helicopter... The gunner / Pilot AI for the Huey transporter is already awful and completely not up for the task despites it's rather primitive weapon systems so I can't imagine how a sophisticated two seater attack helicopter is supposed to be modeled.
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Putting Germ back into Germany. ![]() |
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#5 |
Stowaway
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It worked in Jane's before... Sure, it was no 3d clickable cockpit, but then...what's the difference, technically?
I fail to see the difficulty here. While it sure means lots of work... it should be totally possible after all from my understanding. Shame though... |
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#6 | |
Soaring
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And I'm fine with that. Microprose used to be very immersive while almost telling a story - the story of the mission unfolding. DCS is superior from an engineer's POV: which was not necessarily mine, I never grew warm with DCS, it feels so very sterile. What they are doing with Combat Helo indeed looks to me like bringing up the third generation of Jane's Longbow. Perfect plan, I say.
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If you feel nuts, consult an expert. |
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#7 |
Stowaway
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Meh... first you make my day, then you ruin it. Screw you Skyvogel!
![]() I will decide if I get it when it's finished. Not everything needs to be a hardcore sim, but then again... it does. Argh I don't know... |
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#8 | |
Lucky Jack
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#9 | |
Soaring
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I always was at war - more or less - with the flight physics of EE, especially the hypersensitive collective, for which many workarounds were tried and suggested, but none ever worked acceptably well. The collective that the early developers once have confirmed to work eratically only and not working like they wished to design things, finally killed this sim for me. Else, it was a great thing, yes. I tried long and hard to love this, and I loved much in it, especially in EECH. But the collective finally grounded it for me, forever. Ruined an otherwise very good simulation that was round and polished around the edges.
Nippelspanner, from the linked interview: Quote:
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If you feel nuts, consult an expert. |
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#10 | |
Navy Seal
![]() Join Date: Apr 2008
Location: Banana Republic of Germany
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![]() But yes, there was talk about that the same guys who made the Huey are also working on a Cobra... But I'm not holding my breath after the Huey AI experience.
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Putting Germ back into Germany. ![]() |
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#11 |
Stowaway
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Ok that sounds pretty neat indeed!
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