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Old 01-08-15, 11:55 PM   #1
suitednate
Planesman
 
Join Date: Jun 2014
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Default Harbor raiding CTD?

Trying to raid Truk in Dec '42 and as soon as I get about 2 or 3 NM inside the south entrance the game CTDs. Happened 4 times in a row without fail. Also crashed once I was inside about 10 or 15 NM inside past the north entrance. Is too much stuff loading? During the run, I would be using TC maybe up to x64 for short bursts but no faster. There are also about 5 or 6 boats around me when this happens (on the south entrance). I've raided Truk before with no problem before around March or April '42. Sank the Soryu and a Takao cruiser. Anyone know what could be causing this?


I'm running:

RFB_2.0 (Real Fleet Boat)
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575 (Run Silent Run Deep Campaign)
RSRDC_V5xx_Patch1
Improved Ship Physics 2.15

I also added a couple edits to the sensors via jsgme (nothing changed mid patrol). These changed the parameters in the AI_sensors.dat, AI_Visual_sensors.dat, and sim.cfg files. These changes are of the variety that are of recent discussion here on the forum.

Also my computer is:
Intel core i5 @ 2.5 ghz
Windows 7 pro 32 bit
4 gigs RAM (also says 2.88 usable? Dunno what this means)
Intel HD Graphics 4000 (yes I'm running on a laptop)


Any ideas?
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Old 01-09-15, 12:32 AM   #2
TorpX
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I sounds like RAM issues might be involved. I don't normally make harbor raids, so someone else may have a better idea.

Also:

Quote:
my computer is:
Intel core i5 @ 2.5 ghz
Windows 7 pro 32 bit
4 gigs RAM (also says 2.88 usable? Dunno what this means)
Intel HD Graphics 4000 (yes I'm running on a laptop)
Maybe that means that Win7 32bit can only use 2.88 gigs RAM? This might not be enough in a crowded harbor scenario.
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Old 01-09-15, 12:55 AM   #3
suitednate
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Quote:
Originally Posted by TorpX View Post
I sounds like RAM issues might be involved. I don't normally make harbor raids, so someone else may have a better idea.

Also:

Maybe that means that Win7 32bit can only use 2.88 gigs RAM? This might not be enough in a crowded harbor scenario.

For what it's worth, I'm using the Large Address Aware program thingy. I'm gonna go ahead and assume you have heard of it since you have been round these parts far longer than I have. It was supposed to help with the ram issue or something.
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Old 01-09-15, 02:19 AM   #4
TorpX
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Quote:
Originally Posted by suitednate View Post
For what it's worth, I'm using the Large Address Aware program thingy. I'm gonna go ahead and assume you have heard of it since you have been round these parts far longer than I have. It was supposed to help with the ram issue or something.
Yes, it is, but you still have to have the RAM. When I got my machine, it came with 3 gigs; the reason being 32 bit Vista could not use any more than that. I think the game will only use up to 2 gigs, if left to it's own devices. Most have more than this, and can benefit from the LAA stuff. I'm not really the expert on this sort of thing, so someone else will have to assist you here.

It might be worth trying things without the LAA change. Your OS might not be suited for it.

A question:

When it crashes, are you in sight of any ships, or does it happen before you get close enough to see them?




Last edited by TorpX; 01-09-15 at 02:22 AM. Reason: additional thought
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Old 01-09-15, 04:43 AM   #5
Spraug
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Join Date: Dec 2014
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Default Can't help, but my experience...

Sorry, but I know too little about software to actually help. But since I installed TMO I have had the occasional CTD when switching to periscope or outside bridge when using time compression. Maybe RFB has a similar issue?
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Old 01-09-15, 12:12 PM   #6
Sniper297
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I doubt it's a RAM issue. 32 bit OS, 2.88 gigs is about right, the operating system itself won't recognize the entire 4 gigs, but should work perfectly using three.

Most likely culprit is Improved Ship Physics 2.15 - for any kind of physics mod the CFG and other files for every ship in the game are included, and if they don't exist in your game then you have a partial "ship" with missing files, the game crashes when it sees that ship.

Example, the mod creator has a mod or patch that includes BISMARK, he mods NBB_Bismark.cfg and NBB_Bismark.sim to change the physics. I have SH4 version 1.4, my version doesn't have a battleship Bismark, so the game finds the CFG and SIM files for Bismark, looks for the rest of the files to actually load the ship, gets into a program loop divides by zero and crashes.

Since I don't have 1.5 yet (I'll get it one of these days) I've run across several ship acceleration and physics mods that cause my game to crash because they were created and tested in 1.5, and it was assumed they would work with 1.4 without actually being tested in 1.4. The 1.5 "patch" apparently added some new ships which weren't in the original game, so this kind of glitch is fairly common.

I would deactivate Improved Ship Physics 2.15 and see if it still crashes, if it works without it then you'll have to notify the mod creator.
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