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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lucky Jack
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Not sure if we have a thread for it already, but here's Wonderwal...errr...I mean, War Thunder. A thread for discussing, showing pictures and...stuff.
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#2 |
Lucky Jack
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![]() ![]() Suffered a few cannon failures before, but never seen this particular detail. Very Acme. ![]() ![]() |
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#3 |
Torpedoman
![]() Join Date: Dec 2012
Location: WNC, USA
Posts: 115
Downloads: 7
Uploads: 0
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This is my go-to-game at the moment; like I've said elsewhere, the combined arms aspect of this puts this game light years ahead of the "other tank game," in my book. Loads of fun.
Things I've learned playing so far (tongue in cheek mode on!): 1. German tank designers really didn't like German tank crews; must have been issues regarding tankers stealing their girls or something and them getting their final revenge on those poor bastards. 2. That self propelled Soviet AA gun - the one whose name escapes me but which packs that 37mm and high rate of fire - is a total troll machine. Hate them. 3. Getting stuck in shell holes is as embarassing in the game as it would be in real life. 4. There is a blessed lack of "Rommels," "Wittmans," etc. that seem to populate the World of Tanks side of things. Expect this to change at some point but so far, I've been lucky. 5. The quad .50 American half-track AA gun is metal as hell. Pity they couldn't animate the crew to be throwing the horns and headbanging as it shoots. ![]() |
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#4 |
Lucky Jack
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My games at the moment seem to go like so:
1: Spawn 2: Encounter Sherman 3: Die 4: Goto 1 |
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#5 |
Torpedoman
![]() Join Date: Dec 2012
Location: WNC, USA
Posts: 115
Downloads: 7
Uploads: 0
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Playing German, my game is more like: spawn and drive to whatever cap point seems to need support. Stop to look for enemy tanks or planes while in cover before committing to the cap point. Die by 122mm hammer or P-47 strike.
I won't complain 'bout bias or none of that noise as it detracts from the game overall but it does feel like things are stacked against the Germans from time to time (but this could also be the teams I'm with; the "spawn points," thing also seems to favor the non-German side too but again, this could be just me). |
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#6 | |
Lucky Jack
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Still, considering where the developers are HQ'd it really shouldn't come as a surprise should it? ![]() |
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#7 |
Torpedoman
![]() Join Date: Dec 2012
Location: WNC, USA
Posts: 115
Downloads: 7
Uploads: 0
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No surprise but it is tiring to an extent.
I do hope they don't go the "paper tank," route too much, though, as I like having fewer tanks to deal with (in both driving / module unlocking and fighting against). |
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#8 | |
Lucky Jack
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#9 | |
Rear Admiral
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And as for taking damage well, eh....found myself too often being shotted somewhere which puts me dead stop in the middle of the last place I want to be. As for a T34 or T50 dealing more damage, ha....I found the T50 awfull unless you got up close and personal do any serious damage and with a T34 I wouldn't take my chances face to face against a Stug III F or PzIV F2 on long range. Match making, having to face a tier up or tier down isn't that problematic imo...ofcourse it isn't fun to face a KV1, PzIV, Sherman whilst in a T26, Stuart or PzII but you still can do some damage and destroy tanks. Unlike in WoT when it comes to facing a tier up you become as useful as a Clay pigeon ![]()
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#10 |
Torpedoman
![]() Join Date: Dec 2012
Location: WNC, USA
Posts: 115
Downloads: 7
Uploads: 0
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I can only hope that they come out with a "Cold War gone Hot," game mode where we finally get to throw down with the Soviets (sorry Fritz - no Nazi gear today! ) - higher tier Warsaw Pact vs. NATO kind of stuff. Wanna see Fulda Gap in all its gory glory!
That game would be awesome. ![]() |
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#11 | ||
Lucky Jack
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I just wish that they'd kept the icons off event for the level I was on, I was rather enjoying it a lot, it meant that you actually could be sneaky and catch the enemy off guard, rather than flashing up on their radar like a flight of B-17s. ![]() Quote:
http://aw.my.com/us ? |
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#12 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
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I find that with the Germans the Panzer IV F2 or the Panzer III J1 (and, I imagine, the long-barrel variant of the StuG III) can start penetrating the armour on the Shermans and T-34s pretty consistently, whereas beforehand you might as well have been hitting them with wet noodles. KV-1s are still a pain, but well, KV-1s. German armour protection is still (as it was historically) about as good as a piece of paper, though, so they still explode more often when the Allied tanks look at them funny.
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Current Eastern Front status: Probable Victory |
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#13 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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I keep underestimating the J1. I get in a situation where I know the armor will save me, as it would against anything short of a Su-122, but then the little blighter blasts right through. In style at that, with the shell punching clean through the front plate and embedding itself in the engine at the rear... Generally ends in a nice fireball.
APCR rounds can be quite good, but certainly not at range. Their high penetration makes me think of them as a "sniper" round, but then it just doesn't have the energy to cause much damage after penetrating. Fired from a shorter distance it practically goes the full length of the tank, and that is what makes it powerful. * I remember when starting out, I saw that after-death animation thingy; the shell came in through the front, bounced off the bottom plate and ended at the back of the turret. It pretty much hit anything functional inside on its way through. Scary.
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Contritium praecedit superbia. |
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#14 | |
Lucky Jack
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![]() That being said, when I penetrate an enemy tank, I see the enemy men get hit which if it had happened to me would either knock me out, or make me immobilised, and yet the struck tank will immediately start reversing. ![]() That being said (again), there are a few one hit kill points, in particular for the HVSS Sherman, the rear of the turret (which is IIRC where the ammo is stored) will make it go up like a firework nearly every time. ![]() |
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#15 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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It could be there's quite a few people playing on a lower tier than they could. Their crews would consequently be a lot more "experienced" - i.e. they prolly pumped quite a few points into their vitality stats. Not sure how crew health works, but I imagine it increases the threshold where they get knocked out along with their maximum health.
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Contritium praecedit superbia. |
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