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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
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hey guys, I have question about the wolfpack mod part of hardcoded fixes. when I played I waited for a wolf pack, but when the wolfpack got there all the U-boats were doing were staying at periscope depth and not moving (they were shooting torps I saw and heard torps hitting ships) is this behavior normal? btw I did this in the "wolfpack" single mission.
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#2 |
Seaman
![]() Join Date: Jun 2012
Location: Always on the hunt!
Posts: 36
Downloads: 67
Uploads: 0
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Hello!
I can tell you that this behavior is absolutely normal for the AI u boats. |
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#3 |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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Hey guys!
I read this thread and instantly curiosity overtake me about the "Wolfpack Mod". Wolfpack gameplay is something like the Holy Grail of SH3... I already know about H.sie wolfpack feauture even if I have not tried it because (for many reasons) I have not yet patched my game with is awsome work but (thanks to the work of BL!TZKR!EG) I will one day do (when one of my two Kaleun I'm currently playing will die...) But! Curiosity driven, I then searched for "Wolfpack mod" and found the following thread I never before known about (and I'm reading this forum from February...): http://www.subsim.com/radioroom/show...t=Wolfpack+Mod I red and... wow ![]() And I also was shocked to notice that it seems to me that this thing has not attracted so much attention... Did you already known this mod? What do you think about it? |
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#4 | |
Seasoned Skipper
![]() Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
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