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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Nov 2011
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just completed my second patrol. got one ore carrier, a freighter and troop ship. went through the English channel on the way out and on the way in but I think I am gonna start going around England. getting to dangerous to go through there. I started my career in aug of 39 and I think it is about oct of 39. How do you sailers usually get to the atlantic. do you go through the English channel or around. I also got one torpedo boat in the English channel. he came up on me fast and did some minor damage but nothing I couldn't repair. I also noticed that after the ships went down I seen no bodies floating. I thought with the grey wolves 3.0 mod it showed bodies. I haven't ran into no convoys yet and no merchants have shot back at me. I sure would love to run into a task force and get some nice tonnage.
![]() Last edited by midnightrider1818; 10-20-14 at 01:19 AM. |
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#2 |
Captain
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To get to France you have to wait till late summer 1940 at least.
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"Noch und Noch" Prowling the Nord Atlantik with GWX 3.0. |
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#3 |
Soundman
![]() Join Date: Nov 2011
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Does anybody have a tutorial on how to use the charts in sh3. I mean if a ship is traveling at medium speed that is around 10 knots. so in sh3 I need to convert that to meters. Is that correct.
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#4 |
Soundman
![]() Join Date: Mar 2013
Location: Cannock
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Hello Midnight Rider,
Are we talking about the two pull-down charts in top left corner. If we are, then chart 1 tells you the distance in kilometres against knots for periods in hours ranging from 1 hour to 10 hours. e.g. 9 knots at 4 hours = 66.67 kilometres travelled Chart 2 tells you the distance in metres against knots for periods in minutes ranging from 1 minute to 45 minutes e.g. 9 knots at 15 minutes = 4.167 metres multiplied by 1,000 as indicated at the top of the time bars = 4,167 metres. On chart 2 the quick workround is to read the figure in metres as km, so 4,167 metres becomes 4.167 km
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I hope they're still open, I'm bostin for a pint of Banks's ![]() U-15 [SIGPIC][/SIGPIC] |
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#5 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
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Well congrats! And you certentaly have more balls than I do. The Channel is normally a death trap. Lots of mines and DD`s. Normally (and historically) boats go around the top of the Orknary`s (Scapa Flow). And Merchants don't get deck guns until late 1940.
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"Some ships are designed to sink… others require our assistance." ![]() |
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#6 |
XO
![]() Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
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That's a big ditto for me. I never take the Channel route. First of all, there are usually a lot of solo ships north of England that you can shoot at. Second, the Channel is too shallow and dangerous for me.
I don't convert knots to meters. I use the method at http://www.subsim.com/radioroom/show...light=tutorial to intercept and sink ships. There's a four-bearing method floating around too, but I only use that in bad weather by hydrophone. |
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#7 | |
Captain
![]() Join Date: Apr 2014
Location: Victoria, British Columbia, Canada
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![]() Quote:
8 knots = 11.2 km/h or about the speed of a cyclist. I've ridden golf carts that go faster than a submerged u-boat...
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Because I'm the captain, that's why! |
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