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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Dec 2012
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New MOD soup...
Okay, this is the list I would like to install, in order, over a periode of time.
1) TriggerMaru_Overhaul v2.5 2) TMO 2.5 Small Patch 3) RSRD_TMO v502 4) RSRD v5xx Patch 1 5) 1.5 Optical Targeting Correction 031312 for RSRD v502 6) Traveller Mod v2.6 TMO 7) Traveller Mod 2.6 OTC 1.5 Patch 8) 1.5 OTC for 8 to 5 Aspect Ratio (<<Really hope it works ![]() 9) Improved Stock Environment v3_TMO&RFB 10) Traveller Mod 2.6 Patch 1 - ISE v3 Patch I switched 10 and 8, somehow I feel placing extra Mods between the main OTC Mod and the aspect ratio Mod is going to mess up the game. 11) Traveller Mod 2.6 Cold weather Clothing 12) Traveller Mod 2.6 No DC Camera Shake 13) Convoy Routes TMO+RSRD 14) Water disturbance I don't know if Traveller added some sort of Water disturbance to his pack otherwize I might try and add TDW's Water disturbance Mod. I'm gonna start with the first 5 on the list and test it, than add 6 through 9. When I'm satisfied I'll go for 10 and after a long test periode I'll add 11 through 13. If anyone has any suggestions please feel free to comment. HJ Edit: Forgot to mention, going for a fresh game install just to be safe. Last edited by HertogJan; 01-14-14 at 02:21 PM. |
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#2 |
DILLIGAF
Join Date: Feb 2007
Location: florida
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I think you would be fine with 1-9.
I didn't realize there was a patch for Traveller for ISE under TMO and RSRD. Would you mind posting the link to the ISE version your using and the Traveller patch or is the patch inside a subfolder from Traveller 2.6? I know about the different resolutions but I was wondering if it really looked any different changing them.
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#3 | ||
Weps
![]() Join Date: Dec 2012
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Downloads: 137
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Lets hope the rest works as well
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http://www.subsim.com/radioroom/down...o=file&id=3589 And yes, the patch is in the [extra's] sub folder but as far as I can tell from your Mod list in the thread Traveller Mod v2.6 TMO - 1.5 OTC Conflict? you have that installed already. ![]() Quote:
Play with the settings and look what suits you best. |
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#4 | |
Weps
![]() Join Date: Dec 2012
Posts: 357
Downloads: 137
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I noticed a aditional Mod to for OTC in the extras folder. 1.5 OTC Automatic Ship ID, I'll have to put that in there somewhere, between 6 and 7 or 7 and 8 ![]() First things first, I have installed 1 through 7, 9 and 10 (haven't played a campaign mission yet, just testing things). A few things I noticed up to now which I don't like ![]() ![]() Now to my 'dislikes', if at all possible I would like to change these things: _ The bearing tool on the Nav. Map. (no idea how to get that back, I don’t suppose copying and pasting the necessary files will work)? _ The Ocean color... it actually hurts my eyes. ![]() ![]() _ The conversion chart button in command room, hovering above it shows a bubble which says ‘conversion chart’ but when pressed it give the gramophone without the chart. (the chart is nowhere to be found actually). If anyone could help me out with that it would be very much be appreciated. HJ |
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#5 |
Weps
![]() Join Date: Dec 2012
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Unfortunately I've not been able to get this to work
![]() ![]() New setup: 1) TriggerMaru_Overhaul v2.5 2) TMO 2.5 Small Patch 3) IJN Radar Fix for TMO2 4) LST TMO 2 5) Ship_Plane_Fire damage v1.3 6) TMO Smoke MOD 7) RSRD_TMO v502 8) RSRD v5xx Patch 1 9) Fixed Zero Bom Load RSRDC 10) Fixe CD Sonar RSRDC 11) Convoy routes TMO + RSRDC 11) Main OTC RSRDC 12) OTC 8:5 Aspect Ratio RSRDC 13) ISE v3 14) ISE new clouds+waves 15) Nav.Map make over 2.1 16) NMMO v2.1 Airbase addon 17) NMMOv2.1 patch 1 with AB 18) Water disturbance v2.0 I'm not sure 5 and 6 will work together but as far as I can tell when I was reading up on things, TDW made it so it shouldn't conflict because he created a different .dat file for it. Anyhow... Fingers crossed HJ |
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#6 |
Stowaway
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while I wont say you "cant", I will say you "shouldn't" use any environment mod and TMO together. TMO and RFB are made with their own environment mods built in and they will not work as they should if you add an environmental mod on top of them. it will screw up things like how sensors and the AI works. you will still be able to play the game and it will still have most of the things those mods add but you will have changed the mod experience you are supposed to get when using them, just keep that in mind.
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#7 | |
Weps
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Thanks for the heads up, I'm however using ISE v3 for TMO / RFB by Caustic.
Here's the changelog from Caustic Quote:
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#8 | |
Stowaway
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there is a big difference in if a mod will have conflicts with other mods and weather the changes made will or wont have side effects that alter how things work in those mods. you wont see things like ships sailing upside down or anything but what an example might be is in the detection ranges being changed and weather your sensors pick things up farther then they should or maybe not until its too late. so it changes the difficulty level of the mod. changing the environment changes how the game "sees" things so when this changes your mod must be adjusted so sensors detect things at the correct ranges and under the correct conditions and this is what TMO and RFB has done after adding their own environmental mods. if you change all that with some new environmental mod then all these corrections are now wrong and there is no way to tell how far off things will be and if its very noticeable or maybe it wont be but it will be off to some extent. |
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#9 |
Weps
![]() Join Date: Dec 2012
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So if I understand correctly Environmental files like:
EnvColors_Arct.dat, EnvColors_Alt.dat and EnvColor_Med.dat SkyColors_Arct.dat, SkyColors_Alt.dat and SkyColors_Med.dat (These files in the Env. folder together with Wav. files in the sound folder are the only files in ISE v3). were made to work in conjunction with Sensor.dat and will influence the AI visuals / sensors in some way, like fog influences visuals. HJ |
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#10 |
DILLIGAF
Join Date: Feb 2007
Location: florida
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Unless I have misread something in the original documentation you should not run RSRD after any other mod than TMO.
You have : 1) TriggerMaru_Overhaul v2.5 2) TMO 2.5 Small Patch 3) IJN Radar Fix for TMO2 4) LST TMO 2 5) Ship_Plane_Fire damage v1.3 6) TMO Smoke MOD 7) RSRD_TMO v502 8) RSRD v5xx Patch 1 But from what I have read in the mod documentation the first four should be this: 1) TriggerMaru_Overhaul v2.5 2) TMO 2.5 Small Patch 3) RSRD_TMO v502 4) RSRD v5xx Patch 1 There is no perfect solution because mods are made by varying persons and few test them with every other mod out there to check compatibility and function. There are suggested best practices and you may find a mod order or grouping to play fine for a while and then all of a sudden you have glitches down the road. The bottom line is ... if it is working ![]() it is working ![]() if it is not working ![]() it is not working ![]()
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 Last edited by merc4ulfate; 01-21-14 at 10:19 AM. |
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#11 | |||
Weps
![]() Join Date: Dec 2012
Posts: 357
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#12 | |
Weps
![]() Join Date: Dec 2012
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I found the answer I was hoping not to find
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Darn, I was so hoping to be able to change the ocean color in either TMO or Traveler Mod myself but messing around in .dat files is definitely not my thing. I've destroyed more programs trying to alter them then I care to count ![]() Therefore I would like to ask if someone can change the water color and put it in a JSGME ready download. (Preferably one for TMO and one for Traveller as I have two SH4 running). It's only the water color I would like to have changed, rest is perfectly fine, I'm hoping it’s not a big issue and can be done without affecting the AI sensors and visuals of the Mod(s). Thanks in advance, HJ |
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#13 |
Rear Admiral
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You shouldn't have a problem if you want to change just the water colors, for the most part simply changing colors doesn't have much effect, as long as you stay in the same tone range...they really have little effect during the day as far as sensors...although they can effect visuals at night.
If you look in the env files, you see numerous value for clouds, fog, water, etc, then numerous lighting values. The problem with using a stock env over TMO is it also changing many of the light values, that's when sensors may have a different effect, but mostly at night. It's not that changing the env values will crash your game, it's just they may impact the mod makers intent how sensors react. For instance, if you add more light impact at night, visuals go way up or if you lighten or darken clouds, water, fog, it can change visuals. For the most part you can't screw up visuals with just the env files during the day, unless you make drastic changes, due to the mass amount of light used, but you can really impact night visuals making env. file changes...In fact, I found every a tenth of a percent had impact... You can simply get the color values from stock and replace those in TMO's env., leaving other values alone. Simply, if you think water is too blue, use a different color, but try to stay close to the same tone, like use a dark grey/green to replace a dark blue...It's when you start changing all colors you have to be careful, because you want a realistic natural look... I don't have all my files or even the PC with SH4 right now...that one is broke. I think I still have my night surface attack env for TMO. I did change the night env pretty much so you could pull off realistic surface attacks based on the moonlight, besides that, I left all of TMO's env day colors alone, except I think I changed the water colors more like stock...I emailed that mod to a few, so I may still have that one in my email folder if you want to try it. It may work fine with Travs mod...He did use a solid cloud shader that goofed lighting and effect in my mod, so I think I included TMO's shader in my mod so it would overwrite it if used over the Trav mod. If you want to simply do your own water colors, PM me and I'll be glad to walk you through it...very easy to do.
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#14 | |
Medic
![]() Join Date: Jan 2008
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#15 | |
Rear Admiral
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Have you tried ISE mod. Changing water colors is easy with the S3D. If you don't want to make a mod, just disable TMO or your last mod with env changes and change the water color in the environment atl file of tmo or trav, save and enable it.....
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![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
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