![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Swabbie
![]() Join Date: Jun 2005
Posts: 14
Downloads: 239
Uploads: 0
|
![]()
Just curious as to what others are doing, specifically when it comes to submerging to look for contacts. I'm running Wolves of Steel and typically run at time compression of +64 untill I see a brief stop on my clock. I'll then submerge and locate, then chase the contact. Not a bad method for casual play but I've noticed that you can burn a lot of fuel between contacts.
Are you submerging on a regular schedule to search? Was there a historical pattern that U-boat captains used or did they simply cruise on the surface until they spotted a contact? |
![]() |
![]() |
![]() |
#2 |
Crusty
![]() Join Date: Jun 2005
Location: USA
Posts: 649
Downloads: 334
Uploads: 0
|
![]()
Check out some techniques that will allow you to use your hydrophone so you cant hunt without wasting fuel .. I recomend Stoiams Tutorilas or the bersters Post on the how toos
http://www.subsim.com/radioroom/showthread.php?t=181538
__________________
Captain AJ ![]() |
![]() |
![]() |
![]() |
#3 |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
Posts: 938
Downloads: 78
Uploads: 0
|
![]()
what happens if u run out of fuel?
__________________
![]() |
![]() |
![]() |
![]() |
#4 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
|
![]()
__________________
Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
![]() |
![]() |
![]() |
#5 |
Engineer
![]() Join Date: Mar 2007
Location: UK
Posts: 219
Downloads: 308
Uploads: 0
|
![]()
I tend to do a hydro sweep every 2 hrs on the odd hour (1, 3, 5pm etc.) This is because on the even hours is when your navigator does his fixes and if submerged can only do a DR fix instead of celestial.
Adrian
__________________
"Huntin', hidin' & killin' since Silent Service '83" Click here to view my MS Flight Simulator X, Silent Hunter, Space Shuttle Mission Simulator, X Plane 11 & Train Simulator 2020 screenshots!! http://www.flickr.com/photos/adrians69/ |
![]() |
![]() |
![]() |
#6 | |
Sea Lord
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#7 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
|
![]()
The map ruler measures in kilometers while the speed of the sub is in knots. For tracking the enemy and calculating distances, 1 km is approx 1/2 nautical mile.
So if the enemy course track is measured by ruler to be 150 km South of you, it is 75 nautical miles. At a speed of 10 you would be there in 7.5 hours.
__________________
Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
![]() |
![]() |
![]() |
#8 |
Swabbie
![]() Join Date: Jun 2005
Posts: 14
Downloads: 239
Uploads: 0
|
![]()
Thanks for the suggestions. I'm submerging every three hours now and the number of contacts has increased a "ton", Unfortunately the last contact had machine guns and shot the h#** out of me so it's an RTB and lesson learned but the next patrol s/b more productive, provided I concentrate on submerged attacks.
|
![]() |
![]() |
![]() |
|
|