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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: May 2006
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Caustics gone?
Hi all,
The caustics are no longer showing up... probably due to other mod changes. Does anyone know what needs to be done to get them back again? Joe Mos list; SOUNDS ALL CREW - MightyFine Crew Mod 1.2.1 Alt w beards CREW - MCCD_1.04_MFCM_1.2.1_compatible CREW - No Damn Bubbles, No Damn Halo Mod CREW - Pascal-sh5-Crew-Uniforms. 12.2011 CREW - AI_sub_crew_1_0_2_TheDarkWraith CREW - Speech fixes and additions (german version) CREW - No magic skills v1.5 ENV - DynEnv v2.9 - 1. Main Mod ENV - Water reflections intensity varied by available sunlight by TheDarkWraith ENV - sobers storm Clouds v2 SH5 SUB - SH5_7A_Conning_Fix EQUIP - Equipment_Upgrades_Fix_v1_4_byTheBeast EQUIP - Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EQUIP - EUF_UBoat_FX_v0_0_3_ byTheBeast SUB - silentmichal's interior mod 1.2.4 SUB - NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0 FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) FX_Update_0_0_22_Ship zon Files SOUND - Stormys DBSM SH5 v1.3 Basemod SOUND - Stormys DBSM SH5 v1.3 HOTFIX 3 SOUND - Stormys DBSM SH5 v1.3 optional louder engine sounds SOUND - Stormys_DBSM_additional_creaks_and_noises_1.0 SOUND - Stormys DBSM SH5 v1.3 optional scary creaks SOUND - Stormys DBSM SH5 v1.3 additional crew sounds beta6 _TDW NewUIs_TDC_7_4_2_ByTheDarkWraith _TDW NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo _TDW NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision_Black_Ski n _TDW NewUIs_TDC_7_4_2_WWIIInterface_by_naights PERI - Large Optics for TDW UI PERI - Large Optics for TDW UI 16 by 9 SENSORS - IRAI_0_0_41_ByTheDarkWraith SENSORS - IRAI_0_0_41_Inertia_Damage MAP - Sjizzle's - Charts for NewUIs part 1_07.06.2013 MAP - Sjizzle's - Charts for NewUIs part 2_07.06.2013 HYDRO - R.E.M_by_Xrundel_TheBeast_1.2 SUB - Church's Compass Dials Mod v2.2 - Option Two ENV - Small_trees_SH5_V1 ENV - 3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast ENV - sobers better terrain v3 SH5 ENV - sobers chimney smoke V2 ENV - sobers see thru wake fix ENV - sobers best ever fog V31 SH5 ENV - North Atlantic Green 2 - MINE TORP Torpedoes Explosion - FX Update add-on TORPS - Torpedo Splash CAMP - OPEN HORIZONS II v2.5 CAMP - OH II v2.5 Grid Request fix Patch SH5 ENV - MQK Gradient_IO ENV - MQK LocationMaps_IO ENV - MQK ShapeTextures_NO Trevally Tutorials - All v0.2 for TDW UI Trevally Tutorials Range AOB Practice Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 Trevally Tutorial - All v0.2(for OHIIv1.3) ENV - Shadow Improvement Mod ENV - Moon_light_mod V6 SH5 SHIPS - Cerberus62 Additional Merchant Ship MISSION - 610 Rockin Robbins' Dick O'Kane FB Targeting Mission MISSION - IRAI_AI_testing MISSION - SHOOTING RANGE M20 MISSION - Sub_Exhaust_mission 1_0_5_byTheDarkWraith MISSION - Manual Targeting Training Missions SUB - sumarines caustics All uboats
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#2 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
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Hiya,
Copy/paste your mod loadout We might see something that may help ![]()
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Have Fun Bye Def |
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#3 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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@ Vorkapitan
Also make sure to post your SH5 gfx settings ![]() |
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#4 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
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![]() All set to max!
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#5 |
Samurai Navy
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See first post above
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#6 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
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DynEnv v2.9 - 1. Main Mod
North Atlantic Green 2 - MINE sobers best ever fog V31 SH5 sobers storm Clouds v2 SH5 Water reflections intensity varied by available sunlight by TheDarkWraith Small_trees_SH5_V1 SH5_7A_Conning_Fix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 (dl and add) #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix (dl and add) Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0 MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (german version) FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) FX_Update_0_0_22_Ship zon Files (only use this if you ctd when ai ships attacking etc) NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision_Black_Ski n NewUIs_TDC_7_4_2_WWIIInterface_by_naights Church's Compass Dials Mod v2.2 - Option Two IRAI_0_0_41_ByTheDarkWraith IRAI_0_0_41_Inertia_Damage Large Optics for TDW UI Large Optics for TDW UI 16 by 9 Sjizzle's - Charts for NewUIs part 1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 R.E.M_by_Xrundel_TheBeast_1.2 OPEN HORIZONS II v2.5 OH II v2.5 Grid Request fix Patch SH5 MQK Gradient_IO MQK LocationMaps_IO MQK ShapeTextures_NO Trevally Tutorials - All v0.2 for TDW UI Trevally Tutorials Range AOB Practice Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 Trevally Tutorial - All v0.2(for OHIIv1.3) sobers better terrain v3 SH5 sobers chimney smoke V2 sobers see thru wake fix Moon_light_mod V6 SH5 Pascal-sh5-Crew-Uniforms. 12.2011 3D_Deck_Splash_FX_v1_0_0 (weird i know but don't use the kzs version) silentmichal's interior mod 1.2.4 (can cause ctd but if ok leave in) No magic skills v1.5 AI_sub_crew_1_0_2_TheDarkWraith (can also cause ctd in certain mod install sequences, bunker install st best) stormys DBSM SH5 v1.3 Basemod (stormy's from reading can cause ctd, if ok leave in) Stormys DBSM SH5 v1.3 HOTFIX 3 Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys_DBSM_additional_creaks_and_noises_1.0 Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 additional crew sounds beta6 Shadow Improvement Mod Some mods i've not heard of or used I removed what i don't know about and stuff that you can add back at your leisure eg : missions after trying the above, also items that already contained the same stuff Tip, save a 'mep' jsgme/tasks/save mod profile, copy it somewhere, open with notepad, edit as you like, make sure your cursor is at end of all your text, then save/exit You can use this to reload an edited mod list If the above works we can take it from there ps : are you using an nvidia gpu ??
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Have Fun Bye Def |
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#7 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
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Here's my WIP
I'm getting there slowly This is solid for me, but still plenty of mods i want to add Accurate German Flags DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 5.d Ambient Settings - Brighter Nights DynEnv v2.9 - 8.b Wave Mechanics - Gale DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) DynEnv v2.9 - No Underwater Impurity Patch SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch sobers best ever fog V27 SH5 Small_trees_SH5_V1 sobers more trees SH5 SH5_7A_Conning_Fix Fix clock rear torpedo room VIIA Fuel Gauge WoGaDi_SteelViking's Interior Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 MightyFine Crew Mod 1.2.1 Alt w beards Speech fixes and additions (german version) FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_New_radio_messages_German NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator TDW_No_contact_shapes_or_colors_dashed_contact_lin e_1_1_0 IRAI_0_0_41_ByTheDarkWraith Large Optics for TDW UI Large Optics for TDW UI 8 by 5 Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z Real U-Boat Performance - Type VII v1.4 Sjizzle's - Charts for NewUIs part 1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 3_24.06.2013 Sjizzle's - Charts for NewUIs part 4_20.07.2013 Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2 R.E.M_by_Xrundel_TheBeast_1.2 Cerberus62 Corrected Depth Charge Projector 1.0 OPEN HORIZONS II v2.5 OH II v2.5 Grid Request fix Patch SH5 R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) R.S.D. v5.7 - German Patch TDC Graphics by Naights v1.0 TDW Round Fire Button v12 by Torpedo Trevally Harbour & Kiel Canal Pilot v3.1 sobers no footstep sound mod SH5 V2 EQuaTool 01.01 by AvM - Large Style gap - HD 1 deg Scope Bearing v 1.0 Moon_light_mod Reboot's Water Drips 1.1 Reworked U-boat Guns (incomplete version) Silent Seagulls Grossdeutscher Rundfunk WHF-FUC_We Have Flooding-Flooding Under Control_Fix Popular German Music From The 30s Messervy_s_gramophone_pack1 sobers No bullet trasers SH5 sobers NO water drops V1 sobers see thru wake fix SH5 MadMaxs_SH5_Subdiesel (mono) v2 gap - destructible searchlights test 1 Radio Paris French Music Full Version 1.2 Pascal-sh5-Crew-Uniforms-Updated SubFlags_0_0_8_byTheDarkWraith 3D_Deck_Splash_FX_v1_0_0_byTheBeast My Sound Mods Menu Etc AilClouds 3.0 Soldati Fix SkyBaron's Bold SFX for SH5 1.0 Shadow Improvement Mod Vid to show how the externals look ![]() ps : the sumarines caustics All uboats (even with adding the 'b' ) i could not even find with google
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Have Fun Bye Def |
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#8 | |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
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![]() Quote:
Thx for help Joe
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#9 |
Grey Wolf
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Location: UK
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Hiya,
Post back with results While you test i'll scan deeper through mod list i posted for you ![]()
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Have Fun Bye Def |
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#10 |
Samurai Navy
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Hi,
Defiance, I looked over the list but did not see any "Caustics mod". Do you have "caustics" in game now ... (shimmering light patterns on hull, and sides underwater) ?
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#11 |
Grey Wolf
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Gimme a few mins i load game up n double check
All were fine earlier for me lol I run ati gpu brb
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Have Fun Bye Def |
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#12 |
Grey Wolf
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Hiya,
I sure have caustics and nice vis at night in harbour too Also, as i thought from sh4 yrs ago, i can turn off ship caustic effects in game options and they still work That's as i'm sure the caustics in data/misc in dynenv over rides game settings (makes sense to me) To try ................. Take dynenv out n see if caustics show, also with dynenv out of the picture enable/disable tries on games caustics That will rule out dynenv so for me my monies on driver/nvidia as i can't see anything else that effects caustics mod-wise, might recheck but i only found the one instance I'm up for a while yet so post back after trying (could try vanilla too and see if caustics are working and on/off'able (what a slaughter of the queens english lol) ps : some ships don't have caustics, think it was either them being ported from sh3 or something
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Have Fun Bye Def Last edited by Defiance; 06-12-14 at 05:13 PM. Reason: added text |
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#13 |
Samurai Navy
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I have loaded most Dynam mods... will try it shortly.
Thank you soo much for helping me. I have another post above about crew icons...take a look if you get time Joe ![]() ![]() ![]()
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#14 |
Grey Wolf
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That skinnied down mod loadout might fix that problem
That i would guess was newui's in the wrong sequence with a surround of gone off mod soup ![]() ![]() Caustic quick vid in harbour Note the ported in boat has no caustics (unless i'm more blind than i thought lol)
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Have Fun Bye Def Last edited by Defiance; 06-12-14 at 05:30 PM. Reason: cant spel |
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#15 |
Samurai Navy
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Defiance,
I am getting a very weak Caustic on coning tower but the caustics on the sides are gone due to Slippery/wet look from another mod. I had created a mod awhile ago for 4 subs, very strong caustic effect. but do not work because of other mods. But thx for trying. Joe ![]() .
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