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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Jan 2006
Location: Macon, Georgia
Posts: 62
Downloads: 30
Uploads: 0
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Hi all,
I run all my games from my Home Theater PC (HTPC). This outputs to a 42" monitor on my entertainment center. I sit back on the couch and do most of my gaming. First off, what is the current version of the game? It reports 1.3 in-game, but it may or may not be 1.4. If I install Steam's U-Boat Missions, I have been told the game patches to the latest version. Can I install UBM and still play the American campaign? I have set the resolution to 1280x720. I don't think this is working. The game starts, but it does not fill the monitor. It's maybe an inch on each side from using 100% of my screen. What do the other numbers mean? I think one is refresh, but the other is a mystery to me. Finally, in any resolution, the fonts are too small to see from my couch. Are there any font mods or a way to tweak the default fonts? Thanks all. |
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#2 |
Sparky
![]() Join Date: Feb 2014
Location: Auckland, New Zealand
Posts: 156
Downloads: 61
Uploads: 0
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"Steamer" here as well. I signed up in this forum for the very same reason, version confusion. Silent Hunter 4 by itself on Steam is version 1.3 while the actual SH4 version by itself should be 1.4. I don't know why Steam does not have that update. If you install UBM, it will upgrade it to 1.5 which is the latest version of the game and where most mods are based on.
With regards to UBM and American Campaign, yes you can still play the American Campaign, UBM just adds an option for a German Campaign in the Pacific and some fixes for glitches and bugs in-game. I'll leave the resolution and the fonts problem to the others as I can't, up 'til now, figure out how to play on windowed mode ![]() Goodluck, ![]() |
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#3 |
Bosun
![]() Join Date: Jan 2006
Location: Macon, Georgia
Posts: 62
Downloads: 30
Uploads: 0
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Steam can't release a patch that Ubi never sent to them...
Anyway, I installed UBM and it's now reporting V1.5. As for fonts, there is a section in "menu_1024_768.ini" that defines the fonts used: Code:
[Fonts] Fonts=24 Font0=DATA/Menu/Fonts/FPHunt26.tga Font1=DATA/Menu/Fonts/FPCond14.tga Font3=DATA/Menu/Fonts/FPHunt38.tga Font4=DATA/Menu/Fonts/FPHunt12.tga Font5=DATA/Menu/Fonts/FPHunt15.tga Font6=DATA/Menu/Fonts/FPSmall.tga Font7=DATA/Menu/Fonts/FPPencil12.tga Font10=DATA/Menu/Fonts/FPArhi24.tga Font11=DATA/Menu/Fonts/ShellsNr.tga Font13=DATA/Menu/Fonts/FPCond18.tga Font14=DATA/Menu/Fonts/FPCond12.tga Font15=DATA/Menu/Fonts/FPCond9.tga Font16=DATA/Menu/Fonts/FPBro20.tga Font17=DATA/Menu/Fonts/FPBro100.tga Font18=DATA/Menu/Fonts/Agency_12.tga Font19=DATA/Menu/Fonts/Agency_16.tga Font20=DATA/Menu/Fonts/Agency_20.tga Font21=DATA/Menu/Fonts/Agency_24.tga Font22=DATA/Menu/Fonts/Agency_28.tga Font23=DATA/Menu/Fonts/Chalk.dds If you parse the rest of the file, you see sections calling back for "font13" and so on. In any event, the hard-coded fonts probably can't be changed without completely breaking the UI. Too bad *most* game designers think only of a fellow sitting 20" from a standard computer monitor. |
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