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Old 02-28-14, 12:08 PM   #1
Johnfb
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Default Johnfb's Crew Management Screen [Rel]

I thought I would release this.
It is the crew management screen (updated from previous one) onm my screens thread.
It is essentially the crew management screen but made to look more like the captain reviewing his crew and awarding medals and decorations etc.

I have also added in the file the officer icons and these will be added automatically into your set up when used with JSGME.

If you do not want the officers then simply copy and paste the tga file named BackPap2 into your silent hunter 3 / Data / Menu / Data folder


I hope you like it.

Regards
Johnfb


Screenshot of updated crew management screen....

http://www.subsim.com/radioroom/down...o=file&id=4343





Last edited by Johnfb; 02-28-14 at 01:42 PM.
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Old 02-28-14, 12:17 PM   #2
banryu79
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Woot woot!
Fantastic addition, herr kaleun!

I would grab it asap, where I have to sign to sell my soul for that?!
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Old 02-28-14, 12:18 PM   #3
Johnfb
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Quote:
Originally Posted by banryu79 View Post
Woot woot!
Fantastic addition, herr kaleun!

I would grab it asap, where I have to sign to sell my soul for that?!


Glad you like it, and you are most welcome !!!!

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Old 02-28-14, 03:14 PM   #4
SnipersHunter
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Awesome
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Old 03-02-14, 09:46 PM   #5
brett25
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really cool john
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Old 03-03-14, 05:16 AM   #6
Johnfb
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Thanks guys, on the back of this I am working on same screen but with tools and blueprints instead of awards, hopefully will release shortly!
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Old 03-03-14, 06:39 AM   #7
Johnfb
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Screenshot for new damage control screen


http://www.subsim.com/radioroom/down...o=file&id=4349




Showing compartment information





Showing Crew Information

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Old 03-04-14, 05:20 PM   #8
makman94
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Default

hello John ,

search in your menu_ini for the following entry :

[G67 I793]
Type=1031;Stat bmp array
ItemID=0x67000415
ParentID=0x67000000
Pos=0,768,1024,768
Color=0xFFFFFFFF
Materials=3
Display=2;Linear
Mat 0=DATA/Menu/Data/BackPap2.tga
Mat 1=DATA/Menu/Data/Baracs.tga
Mat 2=DATA/Menu/Data/Baracs01.tga
MatFlags=0x1
TexFmt=0x8
Drag=false
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

and make it like this (with red letters are the changes):

[G67 I793]
Type=1031;Stat bmp array
ItemID=0x67000415
ParentID=0x67000000
Pos=0,768,1024,768
Color=0xFFFFFFFF
Materials=3
Display=2;Linear
Mat 0=DATA/Menu/Data/BackPap2.tga
Mat 1=DATA/Menu/Data/Baracs.tga
Mat 2=DATA/Menu/Data/Baracs01.tga
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

this change will give to your background image the max quality. you will see the difference.

bye
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Old 03-04-14, 07:44 PM   #9
Johnfb
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Will do thanks makman
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Old 03-07-14, 08:18 PM   #10
WallysWorld
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A super thanks, John.

The time modders like you put into improving SH really makes it a great game series to get into.
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Old 03-08-14, 03:28 AM   #11
Johnfb
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Quote:
Originally Posted by WallysWorld View Post
A super thanks, John.

The time modders like you put into improving SH really makes it a great game series to get into.
Thank you Sir
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Old 03-11-14, 11:41 AM   #12
Johnfb
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I am not sure if anyone will want this.
It is the crew management screen but done in the red light. It is quite dark and gloomy, which is what I was aiming for, as if the captain is silent running waiting for the depth charges.

If anyone is interested I will upload it to the download section...otherwise, well I guess I wont .
If there is any interest I will put it up but it may not be to everyones taste.


Attached Images
File Type: jpg crewcontrolred.jpg (94.1 KB, 8 views)
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Old 03-11-14, 12:50 PM   #13
Jimbuna
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Very nice
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Old 03-11-14, 01:50 PM   #14
Johnfb
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Blue light screen, not as gloomy but still atmospheric



Showing crew details






Showing compartment details

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Old 03-11-14, 03:48 PM   #15
Kpt. Lehmann
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Nice work Johnfb. I'd like to try out your red light and blue light screens. Can't decide which I like better.

Would be cool to have the change of scenery on the old F7 key.
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