![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Sparky
![]() Join Date: Apr 2013
Posts: 151
Downloads: 50
Uploads: 0
|
![]()
I wanted to get some better maps of the contours of the oceans, depth maps specifically. Can't find anything of good quality online without being limited to small size. So I decided to start making maps for operational areas.
The work will be slow but I plan to knock out a few dozen. No1 http://i.imgur.com/4qwnnAA.jpg No2 http://i.imgur.com/eWvI9eS.jpg No3 http://i.imgur.com/HifwSx6.jpg No4 http://i.imgur.com/EXXWmvn.jpg No5 http://i.imgur.com/4Ejpvx4.jpg REVISED and FINAL RELEASE Group No1 - No5 http://imgur.com/a/ssMsk#0 Link to the album containing all the contour maps... Let me know what you think. Feel free to use. Last edited by Jaystew; 05-13-14 at 10:22 PM. |
![]() |
![]() |
![]() |
#2 |
Sparky
![]() Join Date: Apr 2013
Posts: 151
Downloads: 50
Uploads: 0
|
![]()
Actual maps...
![]() ![]() ![]() ![]() ![]() Last edited by Jaystew; 05-13-14 at 10:23 PM. |
![]() |
![]() |
![]() |
#3 |
Sparky
![]() Join Date: Apr 2013
Posts: 151
Downloads: 50
Uploads: 0
|
![]()
RESV #2
|
![]() |
![]() |
![]() |
#4 |
Sea Lord
![]() |
![]()
Nice work, Jaystew! Useful and flavorful too! Kudos! Bunches of kudos!
What tools are you using to make the maps? And what is your source material? Just curious, because I have searched for good hydro maps (good FREE hydro maps!) without success. And the graphics work is well done. EDIT: Just put draggable versions onto my nav station. in SH3. Cool! Last edited by BigWalleye; 05-07-14 at 05:17 PM. |
![]() |
![]() |
![]() |
#5 |
Sparky
![]() Join Date: Apr 2013
Posts: 151
Downloads: 50
Uploads: 0
|
![]()
I have a post up in the SH5 forum with some more details but needless to say. I use Maxthon browser > Arcgis.com > several overlays countours and places > screen shots of these sections > Paint to intergrate the sections in larger map > Paint to add some decals n lat n longitude and places > Google Earth for place data > Pixlr for the tint and contrast filters and to various grit filters, then imgur to host the images.
About 3 hours of work per map. Can't find anything else like it online either which is why I decided to make my own. Glad you like. Cheers. |
![]() |
![]() |
![]() |
#6 |
Captain
|
![]()
How closely do the depths in the game match what you have put together(which is really nice
![]() I do not want to take my boat down to 25m per the your map and smack the bottom cause the game says it is 15m. Any idea how they match up?
__________________
"Noch und Noch" Prowling the Nord Atlantik with GWX 3.0. |
![]() |
![]() |
![]() |
#7 |
Sparky
![]() Join Date: Apr 2013
Posts: 151
Downloads: 50
Uploads: 0
|
![]()
Well the in game depths are modeled on real world map data. They should be compatible. I cannot say for certain that if you dive to 25m at any place on the world in the game that you will not hit the bottom if it is close but the likelyhood is low. But that is true in life too. The lesson is, where the water is less than 25 meters, slow down, and use your depth sounder. Don't plow though an area has extreme shallow water at high speed unless you will maintain surfaced running.
I think if you look, most areas on the maps save the North Sea, show water hundreds or thousands of meters deep. For a WW2 sub what is important is the 100-200m water line. You need to get to deeper water if in danger faster. It is the only way to reduce destroyer attack effectiveness and escape. In shallow waters the maps help you find deeper areas or the shortest route though those depths. Now would I trust the maps to be accurate nearest meter no. But the nearest 10 meters yes. Would I trust the game to be accurate. I do know of one discrepancy. In the area of Helgoland, SE if memory serves, there is a very large and steep trench which according to the real ocean does not exist but is in game. For what purpose I do not know. There you can dive to 200m or so but really you would only be able to dive 20-25m. Given that you tell me if you think Ubisoft makes accuracy the highest business priority. LOL. Cheers. Last edited by Jaystew; 05-08-14 at 08:23 AM. |
![]() |
![]() |
![]() |
#8 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
|
![]()
Very nice!
|
![]() |
![]() |
![]() |
#9 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
|
![]()
Looks just astonishingly beautiful
![]() If you don't mind, I might add these maps to my Charts Addon mod at a later date? (I've not had much time / interest for subsimming lately, but SH3 is such a great game, that I believe I'll get back to the game eventually)
__________________
[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
![]() |
![]() |
![]() |
#10 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
|
![]()
A big well done to you, sir.
I,...we thank you.
__________________
Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
![]() |
![]() |
![]() |
#11 |
Chief of the Boat
|
![]() |
![]() |
![]() |
![]() |
#12 |
Shore leave
![]() Join Date: Mar 2014
Location: Pacific Coast, North America
Posts: 70
Downloads: 129
Uploads: 0
|
![]()
Damn, they're gorgeous. I hope the game is as accurate as I expect your maps are.
|
![]() |
![]() |
![]() |
#13 |
Helmsman
![]() Join Date: Oct 2012
Location: Istanbul, Turkey
Posts: 102
Downloads: 48
Uploads: 0
|
![]()
These looks so beautiful. Thanks for the hardwork.
![]()
__________________
"Though I'm past 240 meters, I'm feeling very still and I think my u-boot knows which way to go ..." |
![]() |
![]() |
![]() |
#14 | |
Sea Lord
![]() |
![]() Quote:
(And, yes, Steve, I'm with you on this one. Maps are what AAA gives you when you want to drive from Denver to Omaha. Charts are what mariners use for navigation. Even GPS receivers have e-charts.) |
|
![]() |
![]() |
![]() |
#15 | |
Sparky
![]() Join Date: Apr 2013
Posts: 151
Downloads: 50
Uploads: 0
|
![]() Quote:
I'm glad you like them. I will continue to make them for the foreseeable future while I also search for a better mapping tool to make more in depth maps. |
|
![]() |
![]() |
![]() |
|
|