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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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#2 |
Torpedoman
![]() Join Date: Feb 2014
Posts: 116
Downloads: 103
Uploads: 0
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Trying them out right now!!!! Will let you know.....
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#3 |
Torpedoman
![]() Join Date: Feb 2014
Posts: 116
Downloads: 103
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Mine in game is no where near as loud as your on the Video!? This is crazy
![]() RSRD sh15 v550 Patch OM 705 OM 720 patch smaller rocks 3000 bearinng Nav map make over ship plane fire damage Gun sound muzzle flash Max optics Improved stock environment v3 Keldunks tweaks Poul sound for sh4 DieselRoar_Idle ??????????????? Why is not anything like yours |
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#4 |
Torpedoman
![]() Join Date: Feb 2014
Posts: 116
Downloads: 103
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took off that other sounds mod and used the no wake one and turned the volume up two clicks on the remote and its got a really sweet rumble. Let me try the idle one again. So far its much better then stock Sir.
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#5 |
Torpedoman
![]() Join Date: Feb 2014
Posts: 116
Downloads: 103
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You got it with those sounds very close to actual footage of those engines. I get the best results out of the no wake version. Wish you had a no wake with idle
![]() As promised I will be donating to Subsim tomorrow. Even though I was told to stop spamming pictures ![]() You Sir ![]() ![]() |
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#6 |
Eternal Patrol
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You were told nothing of the kind. I merely asked if you were aware of the Screenshots thread. You can post what you want where you want.
Up to a point.
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Very nice! I like the new diesel sound, sounds more realistic for being outside the boat. As far as the idle sound though, I would keep that the same as when your moving. I think making it the same as the 1/3 bell would work nicely since you'd only be running one engine for the most part.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#8 |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
Downloads: 77
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Downloaded, waiting to be able to try it out.
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Of all the forms of Martial Arts, Karaoke causes the most pain! |
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#9 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Difficult to do anything with this kind of stuff. If they had programmed it for even one stereo file per bell it would have worked better, but we got one mono WAV file with software to emulate stereo and increase/decrease volume to emulate speeds. Trainz (train simulator) for example has WAV files for throttle up, throttle down, idle, and steady, 3 different WAV files for each of 8 throttle notches - AND you can set any locomotive up to use a DIFFERENT engine sound, I got six repaints of an Alco RS-11 with different amounts of rust and flaking paint, I can use six different folders with smooth sounds for new locos, rougher for older ones, and coughing sputtering backfiring for the really old ones. I can even add smoke and exhaust flames that are unique to each skin.
I really wish I could do stuff like that for SH4, but the main program is just too limited. ![]() |
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#10 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Missed one; " Wish you had a no wake with idle". Read the Readme.txt, to get that all you have to do is use JGSME to disable, open the \SH4\Mods folder and make a new folder, name it whatever you want. Open DieselRoar_Idle and copy the Data folder from that, paste into
Mods\Den0's custom mod (or whatever you named the new folder). Go down in that folder to Den0's custom mod\Data\Sound, you should see three files; Submarine_diesel_exterior.wav Vapor Siaj.wav Submarine waves lap.wav The roaring diesel is in the first, wake in the second, idling diesel in the third. Delete Vapor Siaj.wav, now you have your own custom mod with the roar and the idle but the original wake. Install that with JGSME and you have exactly what you want. Permission to upload granted, I'm not one of them suffering artistes who fusses over silly nonsense like copyright protection for freeware. ![]() |
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#11 |
Eternal Patrol
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Very interesting. I'm not sure if I like the overload distortion or not. What is important is to have the options. Good job.
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“Never do anything you can't take back.” —Rocky Russo |
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#12 |
Torpedoman
![]() Join Date: Feb 2014
Posts: 116
Downloads: 103
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Thank you for your time Sniper!! I have made the donation to Subsim I hope it helps everyone still have a cool place like this to come and share like you have.
Keep up the good work Sir!! ![]() |
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#13 |
Torpedoman
![]() Join Date: Feb 2014
Posts: 116
Downloads: 103
Uploads: 0
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It has a lil Distortion at flank but I think with the software he uses to get it that volume brings some of that unwanted wash at top end flank. Still its very cool sound mod its nice to be able to hear the engines now versus some sound mods where all you could here was some engine and the wave spray against the bow every few seconds that was way to loud. Example would be ROW sound effects he has a good package but he updated it and add louder bad weather killed the mod imo. I would have left it alone because now in rough water it drives me crazy. I don't know who made alt engine sounds for TMO in the TMO download but those are very sweet sounding as well.
From a historical point... Here is a Gato up close just running ONE engine! And this bad boy here... Like you said its good to have choices ![]() |
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#14 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Yeah, I tried increasing the volume but get more noise and distortion, that was as high as I was comfortable with. Den0 and I were talking about hardware issues, I have one computer with a Sigmatel onboard sound chip, the other with a SB Audigy card, original DELL desktop speakers with a subwoofer, and a $20 set or $40 set of headphones. On speakers or the cheap headset it works okay, the expensive headset has some kind of noise reduction built in - with that one there's a null at 000 or 180, so you have to turn the camera slightly to one side to hear the engine at all.
That first vid; Is something I would love to do, smoke and cooling water effects, but again the game is programmed too simple and too weird. An aside here, I've been modding assorted simulators since the original Bruce Artwick flight simulator in 1984, this is the first game I've seen that doesn't have What You Hear Is What You Get - every other simulator, first person shooter, or sword and sorcery game that I've done mods for over the years whatever I hear in a sound editor is what I hear in the game. For some screwy reason when I get that Manila Bay photo recon mission where you have to scrape over that improbably placed antisub net, the volume is HIGHER in the game than it is in the editor (makes a godawful racket). All the other files the volume is about half the actual volume. Except seagulls, come to think of it, them squawkers are about the same decibel level. |
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#15 |
Torpedoman
![]() Join Date: Feb 2014
Posts: 116
Downloads: 103
Uploads: 0
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For the smoke and the water spray better then stock I use this guys mod.
http://www.subsim.com/radioroom/down...o=file&id=1042 Just visual nothing for sound. |
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