SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-25-14, 01:51 PM   #1
HauptmannFox
Nub
 
Join Date: Feb 2014
Posts: 4
Downloads: 0
Uploads: 0
Liberty Cargo ships?

Hey, everyone. I'm new to SH3 and was playing through my third Career patrol in one of the grid squares between La Spezia and Gibraltar, near the collection of islands in the gulf. I had two boats appear West of me on my map, closing on me at a slow speed. I dove to periscope depth and killed my engine, waiting for them to approach me - which they did. One torpedo quickly took care of the first ship, a basic Merchant carrier. However, the second proved quite a bit more formidable.

Seeing it was classed as a "Liberty Cargo" ship, I fired two torpedos at its prop for good measure just as it passed me. Both hit and damaged the prop, but it kept on surging forward. I quickly blew a 180 degree turn and shifted to Ahead Full to chase it. Eventually, I managed to flank it and fire all four tubes it its starboard side hull. Three of four hit, and again, it kept on moving forward.

I couldn't use my deck gun due to rough seas, and its deck guns were hitting me hard as soon as I surfaced above 7m, so I again repositioned facing its starboard side and fired the last of my reserve torpedoes. Three more hits. It was smoking at this point, but still hadn't sunk. I followed it for a good six hours as it moved towards Gibraltar before I had to pull out and return to port.

Can anyone tell me how to sink these bastards effectively, if it's even possible? Thanks.
HauptmannFox is offline   Reply With Quote
Old 02-25-14, 02:28 PM   #2
maillemaker
Sea Lord
 
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
Default

I've never heard of any merchant taking that many successful hits and surviving.

I find the toughest merchies are those small 2700 ton jobs.

Steve
maillemaker is offline   Reply With Quote
Old 02-25-14, 05:00 PM   #3
scott_c2911
Engineer
 
Join Date: Nov 2012
Location: West Midlands, Uk
Posts: 203
Downloads: 71
Uploads: 0
Default

Ive never had to put more than 4 torpedoes into any ship to sink it let alone stop it. This sounds very strange to me, it could be a bug but ive never heard of one being this severe. The C2 cargo in stock was notoriously hard to sink but 4 torpedoes was normally enough for that too
__________________
KLt S. Cooksey commanding U-2528
... .. -. -.- / - .... . -- / .- .-.. .-..
scott_c2911 is offline   Reply With Quote
Old 02-25-14, 05:29 PM   #4
HauptmannFox
Nub
 
Join Date: Feb 2014
Posts: 4
Downloads: 0
Uploads: 0
Sixth patrol this afternoon, same gulf region, almost directly south of La Spezia. I again encountered a Merchant Ship escorting a Liberty Cargo tanker. Lining up on the starboard side of the Liberty Cargo, I fired all four tubes and sunk it instantly by the time the third had impacted.

I then made quick work of the Merchant with another single torpedo and surfaced, placing a watch crew on deck and continuing southeast towards the hostile island port - its name eludes me at the moment. Not six in-game hours later, I had a bomber squad on top of me, eight planes in total.

Feeling reckless and a bit foolish after my success on the Cargo ship, I set my crew to the Flak guns (three light, one heavy) and engaged the squadron. As their bombs fell all around me but never actually hit me, I peppered them and managed to destroy all eight.

After patrolling my grid for 24 hours, I returned to La Spezia without contact. Not a bad day for a beginner.
HauptmannFox is offline   Reply With Quote
Old 03-01-14, 09:33 PM   #5
desertstriker
Eternal Patrol
 
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
Default

The no sinking issue sometimes happens when I break one of these rules

Always save when surfaced.
Always save when in control room, F2, view.
Always save at least 50km off shore.
Always give the game a little time at TCx1 after being on high TC before you save.
Never save with any known contacts, go some 50km away from your last sinking.
desertstriker is offline   Reply With Quote
Old 03-03-14, 04:23 PM   #6
TECHNICOLOR
Sailor man
 
Join Date: Oct 2013
Location: Romania,Near the Danube
Posts: 49
Downloads: 32
Uploads: 0
Default

From time to time I meet a unsinkable ship,usually a merchant ,in bad weather. This is what probably happened to you. Just let him go, it might be glitch, an easter egg (something like the stories sailors say about phantom ships roaming the seas manned by the souls of sailors long dead and who were denied the privileged of rest after death ).
Anyway, very few ships deserve more than two torpedos.
TECHNICOLOR is offline   Reply With Quote
Old 03-04-14, 09:51 AM   #7
maillemaker
Sea Lord
 
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
Default

I'm always a sucker for the fallacy of the sunk cost. I figure if I've already got 2 fish invested in it I'm going to see her sunk!

Steve
maillemaker is offline   Reply With Quote
Old 03-04-14, 10:13 AM   #8
DrZaius
Swabbie
 
Join Date: Dec 2008
Posts: 6
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by maillemaker View Post
I'm always a sucker for the fallacy of the sunk cost. I figure if I've already got 2 fish invested in it I'm going to see her sunk!

Steve
To use a poker-term, you're pot-committed! It's worth it to throw good money after bad if the reward outweighs the benefit of folding.

-DrZ
DrZaius is offline   Reply With Quote
Old 03-05-14, 05:46 AM   #9
GJO
Engineer
 
Join Date: Nov 2013
Location: On the Oxford Canal in England
Posts: 202
Downloads: 40
Uploads: 0
Default

I have encountered ships that stubbornly stay afloat - and, although I am a relative amateur at this game, I think the secret is not to repeat the first action. If I can, I always put my first torpedo into the engine or boiler room (usually just below the funnel) and I then stay close to the target (easy if it isn't armed but difficult if it means staying submerged) until it stops. I then wait - usually, once stopped it will eventually sink but if it doesn't, I put another torpedo into a different part of the hull - close to the bow if the target is still moving. If the ship isn't armed and the sea is calm, gunfire at the waterline from close range can work. Alternatively, manoeuvre round to the opposite side of the target and launch a torpedo at the undamaged side of the hull. There are risks from long exchanges - some targets appear to be able to call up assistance - when trying to finish off a target with gunfire over a prolonged period, I was attacked by a Catalina aircraft fortunately, I was able to submerge in time. On another occasion two enemy destroyers appeared on the scene - I submerged to periscope depth right alongside the target and the destroyers just circled round and round before eventually leaving the scene - I guess I was lucky and I did eventually sink the target.

It happened too in real life, in The Golden Horseshoe Otto Kretschmer describes a merchant that appeared to be loaded with empty wooden barrels and proved unusually difficult to sink.
GJO is offline   Reply With Quote
Old 03-05-14, 10:56 AM   #10
Rammstein0991
Engineer
 
Join Date: Sep 2013
Location: NC USA
Posts: 219
Downloads: 164
Uploads: 0
SHO

I usually wont waste another torpedo on a crippled (stopped) ship unless I have to, I just finish it off with the deck gun, again thats unless I cant for some reason (stormy weather, ship is armed, etc)

P.S. I heard that story too GJO, but iirc I think it was empty oil drums, but I'd have to check to be sure.
Rammstein0991 is offline   Reply With Quote
Old 03-05-14, 03:07 PM   #11
barker262
Seaman
 
Join Date: Feb 2014
Posts: 32
Downloads: 89
Uploads: 0
Default

I read an old 1930's era book about uboat actions, one of the commanders described an action against a Q sailing ship. Apparently the hull was full of cork so as not to sink and lure the u-boat in close to open fire. I think it may have been called HMS Prize. The book had several other odd tales from u-boat commanders of WW1. Good read in all.
barker262 is offline   Reply With Quote
Old 03-07-14, 03:55 AM   #12
TECHNICOLOR
Sailor man
 
Join Date: Oct 2013
Location: Romania,Near the Danube
Posts: 49
Downloads: 32
Uploads: 0
Default

in the book " runs silent run deep" the skipper makes the same assumption about a Q ship ,he mentions ping-pong balls, cellulose and balsa wood.
TECHNICOLOR is offline   Reply With Quote
Old 03-07-14, 01:27 PM   #13
barker262
Seaman
 
Join Date: Feb 2014
Posts: 32
Downloads: 89
Uploads: 0
Default

If you read this Technicolour, the book I was refering to is called "Raiders of the deep." by Lowell Thomas printed in 1929. Great book with a quaint style.
barker262 is offline   Reply With Quote
Old 03-08-14, 08:15 AM   #14
TECHNICOLOR
Sailor man
 
Join Date: Oct 2013
Location: Romania,Near the Danube
Posts: 49
Downloads: 32
Uploads: 0
Default

Quote:
Originally Posted by barker262 View Post
If you read this Technicolour, the book I was refering to is called "Raiders of the deep." by Lowell Thomas printed in 1929. Great book with a quaint style.
Thanks , I`ll try to find it.
TECHNICOLOR is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:51 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.