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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Apr 2010
Location: Shropshire, GB
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I have not played for ages and have spent last half-hour searching in vain for answer to my question.
Its after doing the torpedoes exam, and sinking all the targets, message from BDU says something like "Congratulations etc. etc. you have graduated the torpedoes exam, or whatever". I then surface and hit Escape key, which prompts 'Abandon Mission?' Y/N. After pressing Y it prompts 'return to base'? Press Y and am taken back to Naval Academy start screen which says, 'no exam taken'. I am starting this by selecting the Exam icon and not tutorial, so do not get what I am doing wrong. Know its gonna be a simple one ( please ) but its driving me up the wall. Thanks in advance to all of you nice people.....I feel silly and am off to start cooking some food now. Its cheese on toast BTW. |
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#2 | ||
Old enough to know better
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#3 |
Mate
![]() Join Date: Apr 2010
Location: Shropshire, GB
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Thanks a ton for your reply mate !
However I 'done' the Navigation + Artillery without having this problem when ending the exam. Really cant remember doing anything differently to end these missions than with the torpedo exam though. Ah well....cheese on toast was v. nice mate ![]() |
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#4 |
中国水兵
![]() Join Date: Jul 2008
Location: East of the Firth of Forth
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Torpedo Exam?
Is that the one with the skittish tramp steamer that starts dead in the water but suddenly goes to 220 knots the moment you loose a torp at it? Been a long time since I nailed that ship. I'll give it a go and report back. Extra cheese on mine but hold the pickle... ![]() |
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#5 |
中国水兵
![]() Join Date: Jul 2008
Location: East of the Firth of Forth
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Ok. After sinking all five, wait for the dialogue box to open which says "Congratulations...'
Hit 'escape' and click 'exit patrol'. Remember to select exam, not training, when starting the tutorial. Job done. |
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#6 | |
Engineer
![]() Join Date: Nov 2013
Location: On the Oxford Canal in England
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I always leave the stationary tramp steamer till last and the hit it with three torpedoes while I am on the surface at a range of under 500Metres - that way it goes down before it has a chance to get underway. |
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#7 |
中国水兵
![]() Join Date: Jul 2008
Location: East of the Firth of Forth
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Agree about the decoy - always last as it's not going anywhere until you attack it.
For this tutorial I surface and go to flank after the third hit as the merchies (apart from the decoy tramper) are heading off in different directions and my first priority is to slow them down. One this occasion I used all magnetics on fast. It's a scenario that demands speed not stealth. First off, I shot the stern tube at the tramp bearing 150 (he sank after about five minutes), then a bow shot at the medium cargo (slowed him to 1 knot) then starboard helm to line up on the small tanker. This one was a bit crafty and it took two torpedoes to finish him. Then its a full speed dash on the surface after the last escaping tramp (one hit was enough). I find that this ship tends to explode violently so don't get too close or you'll lose your watch crew. Then it was back to finish off the medium cargo (2 more needed) and the decoy. This time I attacked from his port bow and 'lead' the shot so that he walked into it when he opened the throttle. Gosh, it was fun. I haven't played that tutorial for years. I was nice to charge about on the surface without having to worry about aircraft or destroyers for once. Yes, it's always a good idea to save where possible on the surface although I find my game is much more stable now with GWX. |
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#8 |
Engineer
![]() Join Date: Nov 2013
Location: On the Oxford Canal in England
Posts: 202
Downloads: 40
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One weird glitch that I get when playing the torpedo academy with GWX3, if I check the mission orders after sinking all five ships (and I always wait to see them go down!) it tells me that my secondary objective (sink all the ships) is 'incomplete'. Nevertheless, when I return to base my score is recorded as 'Excellent' - just a minor glitch I guess . . .
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#9 | |
中国水兵
![]() Join Date: Jul 2008
Location: East of the Firth of Forth
Posts: 273
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![]() I begrudge having to use more than one on anything - battleships and carriers excepted, they can have two to start with. My 1WO was an auditor before joining the KM. Torpedoes are expensive and we have to account for everything to the flotilla. My crew even have part-time jobs ashore when in port to pay for the fuel for the next patrol. No home leave for them. There is a war on, you know! ![]() psst! Any spares? We'll pay you back, honest... ![]() |
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#10 |
Eternal Patrol
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I always shoot the stationary steamer first, just out of spite. I close to 500 meters and aim just behind the bow. He can't accelerate fast enough to avoid that. Be careful, though, he's a tricky one. If you misjudge and aim forward of the bow he'll know it, and he'll sit there and watch it go by.
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#11 | |
Engineer
![]() Join Date: Nov 2013
Location: On the Oxford Canal in England
Posts: 202
Downloads: 40
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#12 |
Mate
![]() Join Date: Apr 2010
Location: Shropshire, GB
Posts: 55
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Now sorted fellas....thanks a whole bunch to all who replied
![]() I still don't know if its a glitch.....but don't really care as I am going to sea ! |
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