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Old 11-28-13, 05:17 PM   #1
Leon West
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Flooding Near Batteries Equals Catastrophe???

Hello fellow skippers! First, I'd like to wish everyone a happy thanksgiving!

Secondly, I have an odd question. Does Silent Hunter 4 model the problem of chlorine gas being emitted when your battery compartment floods? I've spent some time searching the forums and haven't found anything about it.

Thanks in advance!
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Old 11-28-13, 06:47 PM   #2
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Sadly no. It's one of the many thing the developers didn't model.
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Old 11-28-13, 07:08 PM   #3
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Sadly no. It's one of the many thing the developers didn't model.
That is really unfortunate...I wonder if a mod could be made. How, I'm not sure, because I have never personally created a mod before. I think maybe something could be done with the CO2...not quite the same as chlorine, but if your battery compartment floods, the CO2 level could start increasing kind of as a place holder for chlorine...BUT, knowing about the already present ever-increasing CO2 bug, I doubt that this would be possible, let alone wise to try and implement.


Thanks for the fast reply!
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Old 11-28-13, 07:16 PM   #4
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Originally Posted by Leon West View Post
That is really unfortunate...I wonder if a mod could be made. How, I'm not sure, because I have never personally created a mod before. I think maybe something could be done with the CO2...not quite the same as chlorine, but if your battery compartment floods, the CO2 level could start increasing kind of as a place holder for chlorine...BUT, knowing about the already present ever-increasing CO2 bug, I doubt that this would be possible, let alone wise to try and implement.


Thanks for the fast reply!
No problem.
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Old 11-29-13, 02:21 AM   #5
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That is really unfortunate...I wonder if a mod could be made.
SHCE had the chlorine problem modeled. Whether something could be done for SH4 or not, I have no idea. It seems like a lot of basic physics elements in SH4 are oversimplified, so I imagine it would be difficult, if it could be done at all.


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Old 11-29-13, 09:42 AM   #6
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I think using a copy ofthe CO2 was been looked at, just another tab with a green color, but obvious never worked. I looked at it once, couldn't figure a switch to get it to connect to battery damage and even if you could you would be stuck with one rate of release.
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Old 11-29-13, 03:15 PM   #7
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I'd like to see an occasional on-board fire after an attack ... would be interesting to see and watch the o2 drop like a rock.
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Old 11-29-13, 05:11 PM   #8
Leon West
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I think using a copy ofthe CO2 was been looked at, just another tab with a green color, but obvious never worked. I looked at it once, couldn't figure a switch to get it to connect to battery damage and even if you could you would be stuck with one rate of release.
The fact that you have tried this is just awesome. I couldn't imagine attempting to dig in the guts of a game's code to start working for something like this.

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I'd like to see an occasional on-board fire after an attack ... would be interesting to see and watch the o2 drop like a rock.
"Interesting." Gut wrenching more like! lol. I find that with the mods I use and such, I get so engrossed that depth charges actually scare the hell out of me. I couldn't imagine the other hazards.

I do find it really unfortunate how Ubisoft has taken the Silent Hunter series and simplified it with each release. I started with SH3, saw big arcady changes in SH4, SH5 was laughable if it weren't for mods, and I'm learning the even earlier games in the series had chlorine gas and such modeled. I notice now a lot of games are taking this route. What happened to the sim genre?

That aside, thanks everyone for the awesome replies and information. Sure do like this community a lot!
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Old 11-30-13, 01:46 PM   #9
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Quote:
Originally Posted by TorpX View Post
SHCE had the chlorine problem modeled. Whether something could be done for SH4 or not, I have no idea. It seems like a lot of basic physics elements in SH4 are oversimplified, so I imagine it would be difficult, if it could be done at all.


SHCE also has the batitermograph modelled. Ah! that subsim was my first underwater love!

Regards.

Fitzcarraldo
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