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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Sep 2008
Posts: 72
Downloads: 118
Uploads: 0
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At least for me: It seems that fire and smoke reflections are missing in SH5 when SH4 had them. A nice little effect the devs forgot to put back in? Along with the reflections from the light, there should also be shadows created by the opaque plums of smoke right? It would make the nice graphics even nicer.
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#2 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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![]() Enough humour, now to the serious part ![]() I have a theory about it, and maybe some modder can use it, or give better ideas. I think that the reason why the effects don't reflect from the water is that they are .dat files and not GR2-files. As far as I know, no effect is reflected from the water, all particle effects, halos, smoke, debris, water sprouts, TDW's lighthouse lights etc. are invisible in the water. Also the imported .dat ships don't reflect. GR2 objects seem to be the only ones that work. ![]() That nice picture is just basic SH 5 without any trickery. So you can actually see fire reflecting from the ship. But it is only visible in certain angles and situations. Here you can see what's going on: ![]() The fire is reflecting only where the ships reflection is showing. Flames can be seen only if they are crossing the actual reflection. If there is no structure behind the flame, it won't show up. I wonder if it would be possible to make a GR2 flame, maybe just one node file, and attach .sim file to it where the fire particles are placed. I did a quick test, and Goblin editor crashed... Or could it be a shader issue, can it be modified so that even .dat stuff would work? Any good ideas out there? |
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#3 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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