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Old 10-28-13, 02:09 PM   #1
Antiacus
Medic
 
Join Date: Jan 2008
Location: Springfield, Oregon
Posts: 161
Downloads: 9
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Default Normal sinking time?

Finally got my game all installed, patched up, and sunk my first ship off Tyne this morning! It was my first sinking in SH5 using the raobf whiz wheel. Very rewarding. (love the olc gui in sh3)

Except it didn't sink.

It was a Cimmaron class tanker. I hit it with three torpedoes, all detonated, one on the bow, one just afore the beam and one just abaft. There were at least two really good fires going. Figured she was done for.

I spotted an escort bearing down on me so i slipped under the water and evaded. It's been almost 12 hours game time and i still haven't gotten credit with the sinking. Did i not finish the job?

mods are: realistic flags, tdw ui (sh5 enhanced), real navigation, trevally automated scripts & trevally tutorials.

realism is 100%.

Am i out of luck?
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Old 10-28-13, 02:20 PM   #2
Antiacus
Medic
 
Join Date: Jan 2008
Location: Springfield, Oregon
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Default

Just found this from sept of 2012.

Quote:
Originally Posted by TheDarkWraith View Post
There is also a bug (if you want to call it that) in the AI crew damage control patch that prevents a ship from sinking at all sometimes. If the crew works fast enough to repair the damage (or stabilizes the damage) and pumps out the flood water the ship may never sink even though the game says it's dead (destroyed mark on map). I have to revise this patch so that it looks at the HPs of the unit. I'm going to add something along the lines of when HPs of unit are down to 25% crew quits trying to repair damage/flooding (because more than likely if the unit has only 25% health remaining majority of the crew are probably dead/wounded and thus unable to repair damage/flooding).
Now that i think of it my third torpedo may have hit too close to my 2nd one and it didn't cause anymore flooding. But man, that ship was blazing when i last saw her.
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Old 10-28-13, 02:31 PM   #3
Trevally.
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Join Date: Apr 2007
Location: AN1536 (Orkney)
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Default

If you add TDWs_FX mod - it adds damage by fire

Well done on the raobf torpedo solution
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Old 10-28-13, 03:35 PM   #4
Antiacus
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Join Date: Jan 2008
Location: Springfield, Oregon
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Default

Ah ha. Thanks guys.

Next time in port i'll add the FX mod. Figured it was just eye candy...

Appreciate the help!
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