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Old 10-11-13, 10:43 AM   #1
Greendevil303
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Default TDW's sub flag mod?

I can't get this thing to work Is there a certain way to install it/open it with JSGME?
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Old 10-11-13, 11:09 AM   #2
Oleander
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They have to be enabled through the eqp file. Read through Wraith's instructions on how to enable them for each sub.

http://www.subsim.com/radioroom/down...o=file&id=3878
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Old 10-12-13, 01:34 AM   #3
Greendevil303
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Ok. So I've modified the .eqp file. I assume you copy and paste the modded data lines from the appropriate u-boat file into the appropriate submarine .eqp file and save it, correct?
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Old 10-12-13, 01:35 AM   #4
V13dweller
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That should be it.
Make sure you enable it while in base.
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Old 10-12-13, 01:55 AM   #5
Greendevil303
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Quote:
Originally Posted by V13dweller View Post
That should be it.
Make sure you enable it while in base.
I guess I must have missed that part lol. Back to base I go!
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Old 10-12-13, 09:55 AM   #6
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I can't get this thing to work. I went in game and my control room was pitch black.
Grrrrrr...
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Old 10-12-13, 10:16 AM   #7
gap
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Quote:
Originally Posted by Greendevil303 View Post
I can't get this thing to work. I went in game and my control room was pitch black.
Grrrrrr...
What have you done
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Old 10-12-13, 06:16 PM   #8
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Originally Posted by gap View Post
What have you done
I think they may have suffered cut backs on military spending? Is there a candlelight or gas lantern mod?
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Old 10-12-13, 06:48 PM   #9
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Are you sure you edited the right eqp files? Also, don't just copy and paste, not all of the subs have the flags in the same equipment spot. For instance, the VIIc has them listed in the 14,15 and 16 spots.

Find the line in the NSS_UboatXXX that starts "; Edited by TheDarkWraith" those usually say flags in their name. All you have to do is change the start date to 19380101 in order to have them from the beginning.
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Old 10-12-13, 08:35 PM   #10
Greendevil303
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Quote:
Originally Posted by Oleander View Post
Are you sure you edited the right eqp files? Also, don't just copy and paste, not all of the subs have the flags in the same equipment spot. For instance, the VIIc has them listed in the 14,15 and 16 spots.

Find the line in the NSS_UboatXXX that starts "; Edited by TheDarkWraith" those usually say flags in their name. All you have to do is change the start date to 19380101 in order to have them from the beginning.
I put the data lines in the type VIIA .eqp file and put in the right number sequences. Is this mod to be done before you start a campaign?
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Old 10-12-13, 09:06 PM   #11
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Quote:
Originally Posted by Greendevil303 View Post
I put the data lines in the type VIIA .eqp file and put in the right number sequences. Is this mod to be done before you start a campaign?
I usually restart the game to make sure there aren't any files being cached by the engine. If you put in 19380101 for the flagpole and flag1 as the start date and then save the file, it should work.
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Old 10-13-13, 09:33 AM   #12
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Ok, so to be perfectly clear, when I modify the .eqp file on the sub do I remove the instructional text from the equipment lines 11/12/13? Or does everything from "; Edited by TheDarkWraith" down go in the file? I also assume you apply the ";END FILE" line after equipment line 13? Save file, enable MOD folder via JSGME and start game?

This seems relatively easy, just don't know what I'm doing wrong
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Old 10-13-13, 10:16 AM   #13
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Any line that begins with a ";" has been "commented" out, meaning the game engine wont read that particular line.

All you have to do is find this:

Code:
[Equipment #]
NodeName=M97
LinkName=Turm_flagstaff
; if no flags are enabled you can disable the flagstaff by setting the start date to 19451230.
; if a flag is enabled then ensure the flagstaff is visible by setting the start date to 19380101
StartDate=19451230
EndDate=19451231

[Equipment #]
NodeName=M98
LinkName=Turm7A_Flag_1
; make the start date equal 1 less then end date to disable flag. For this a start date of 19451230 would disable the flag (this is top flag)
; make the start date equal 19380101 to enable the flag
StartDate=19451230
EndDate=19451231

[Equipment #]
NodeName=M99
LinkName=Turm7A_Flag_2
; make the start date equal 1 less then end date to disable flag. For this a start date of 19451230 would disable the flag (this is bottom flag)
; make the start date equal 19380101 to enable the flag
StartDate=19451230
EndDate=19451231
The lines I've highlighted in yellow are the only ones you need to modify. The equipment numbers aren't the same for all the subs, so don't copy and paste the whole thing into the file. Simply locate the items, do a search by hitting ctrl+f and typing in "flag", then change the start dates to 19380101.

If you're still having trouble with it after this, send me a PM.
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Old 10-13-13, 10:38 AM   #14
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Thank you for bearing with me. I feel like an idiot

I will fix this as soon as I reinstall the game. Now Ubisoft game launcher is being stubborn. Again.
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Old 10-13-13, 11:58 AM   #15
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Quote:
Originally Posted by Greendevil303 View Post
I think they may have suffered cut backs on military spending? Is there a candlelight or gas lantern mod?
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