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Old 10-13-13, 01:42 PM   #1
Greendevil303
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Default Mods: Order of activation?

These are the mods I have. Is there a particular order they should be enabled to prevent them from conflicting with one another? I know many mods overwrite previous data so are there any mods I should drop at all?
---------------------------------
-DBSM_Speech_1_0_4
-SteelViking's Interior Mod V1.2
- SteelViking's Interior Mod V1.2.2 Patch
-silentmichal's interior mod 1.2.3

-NewUIs_TDC_7_4_2_ByTheDarkWraith (just the folder of the same name from inside the .zip)
-NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision
-NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision_Black_Ski n
-NewUIs_TDC_7_4_2_jimimadrids_map_tools

-MightyFine Crew Mod 1.2.1 Alt w beards
-MCCD_1.04_MFCM_1.2.1_compatible
-MFCM 1.2.1 OPTIONAL crash_dive workaround

-Real Environment - Revision_3
-sobers rusty deck pack SH5
-SubFlags_0_0_0_8_byTheDarkWraith
------------------------------------------

Any help would be greatly appreciated !
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Old 10-13-13, 02:43 PM   #2
Oleander
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Are you having trouble or just asking? There's two different interior mods in that list that may not be compatible with each other.
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Old 10-13-13, 03:16 PM   #3
Greendevil303
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Just wondering right now. Not running them all yet. I could load them up one by one and check in game every time to see if they all work. Was just curious if someone was running all these mods and could give some feedback.
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Old 10-13-13, 03:25 PM   #4
volodya61
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Quote:
Originally Posted by Greendevil303 View Post
These are the mods I have. Is there a particular order they should be enabled to prevent them from conflicting with one another? I know many mods overwrite previous data so are there any mods I should drop at all?
...
Any help would be greatly appreciated !
---------------------------------
- Real Environment - Revision_3
- sobers rusty deck pack SH5
- DBSM_Speech_1_0_4
- SteelViking's Interior Mod V1.2
- SteelViking's Interior Mod V1.2.2 Patch
- silentmichal's interior mod 1.2.3
- NewUIs_TDC_7_4_2_ByTheDarkWraith (just the folder of the same name from inside the .zip)
- NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision
- NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision_Black_Ski n
- NewUIs_TDC_7_4_2_jimimadrids_map_tools
- MightyFine Crew Mod 1.2.1 Alt w beards
- MCCD_1.04_MFCM_1.2.1_compatible
- MFCM 1.2.1 OPTIONAL crash_dive workaround
- SubFlags_0_0_0_8_byTheDarkWraith
------------------------------------------

EDIT: MFCM 1.2.1 OPTIONAL crash_dive workaround - I don't recommend you to use this one..
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Old 10-13-13, 04:06 PM   #5
lodebeard
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Try volodya61's list first, but if you have problems try this order, the order in which they are activated on Fifi's mod list:

- SteelViking's Interior Mod V1.2
- SteelViking's Interior Mod V1.2.2 Patch
- silentmichal's interior mod 1.2.3
- Real Environment - Revision_3
- MightyFine Crew Mod 1.2.1 Alt w beards
- MCCD_1.04_MFCM_1.2.1_compatible
- DBSM_Speech_1_0_4
- sobers rusty deck pack SH5
- NewUIs_TDC_7_4_2_ByTheDarkWraith (just the folder of the same name from inside the .zip)
- NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision
- NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision_Black_Ski n
- NewUIs_TDC_7_4_2_jimimadrids_map_tools
- SubFlags_0_0_0_8_byTheDarkWraith

Only notable difference is where MFCM is activated.


Volodya's list probably works great, but if you have trouble try this order. And volodya is very correct about this one, i suggest forgetting about it.
- MFCM 1.2.1 OPTIONAL crash_dive workaround
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Old 10-13-13, 11:17 PM   #6
Greendevil303
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What's wrong with the MFCM mod?
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Old 10-13-13, 11:57 PM   #7
volodya61
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Quote:
Originally Posted by Greendevil303 View Post
What's wrong with the MFCM mod?
Nothing is wrong with the mod.. just don't use optional crash dive add-on.. or at least, carefully read the readme.. so you will know what is it..
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Old 10-14-13, 10:58 AM   #8
Greendevil303
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So I tried both versions, both worked ok (had a couple minor hiccups) so I omitted the MFCM and DBSM mods, added pitch and roll, accurate flags, sober's water and map color mods and everything runs great.

Except...

Now when I try to walk our teleport from the bridge to the interior I get stuck. Any ideas? I'm getting closer, I swear!!
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Old 10-14-13, 04:15 PM   #9
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go into your commands.cfg file and set a key for get_avatar_unstuck i think is the command.

Oh, and just to be clear, I did not mean I thought you should omit MFCM, I mean I thought you might want to omit the crash dive add-on for it.
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Old 10-14-13, 11:22 PM   #10
Greendevil303
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I looked in the root mod file and couldn't find a separate file for the crash dive work around?
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Old 10-15-13, 01:01 AM   #11
lodebeard
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In your OP you said you had these mods:

-MightyFine Crew Mod 1.2.1 Alt w beards
-MCCD_1.04_MFCM_1.2.1_compatible
-MFCM 1.2.1 OPTIONAL crash_dive workaround


we were suggesting you only use the first two of these three.
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Old 10-15-13, 07:47 AM   #12
Greendevil303
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I should have been more clear. I omitted the add-on, not the actual MFCM. Sorry for the mix up. Or sorry for mixing myself up

Isn't get_avatar_unstuck Shift+U by default?
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Old 10-15-13, 07:57 AM   #13
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Quote:
Originally Posted by Greendevil303 View Post
Isn't get_avatar_unstuck Shift+U by default?
Yes. Did you use up-to-date versions of the mods ?
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Old 10-15-13, 08:18 AM   #14
Greendevil303
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Quote:
Originally Posted by plj View Post
Yes. Did you use up-to-date versions of the mods ?
I'm fairly certain. Are there out of date mods in the download section?
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Old 10-15-13, 08:25 AM   #15
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Not really .. there might be one or two, but if you still use the same list, that's current if you discard TDW's test version of NewUI's.

What is 'stuck' in your situation ? Outside the sub ? In the walls ?
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