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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
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![]() ![]() Release date: 30th August 2011 It's finally here! Pre-order is a must. I shall shamelessly post the facts from thread I found in Tripwire forums: Official Media Video GDC 11 Gameplay Enhancements Walktrough Part 1: http://www.gametrailers.com/video/gd...chestra/711635 GDC 11 Gameplay Enhancements Walktrough Part 2: http://www.gametrailers.com/video/gd...chestra/711637 Official PAX10 Never Surrender Trailer: http://www.gametrailers.com/video/pa...chestra/703872 Screenshots General Information Red Orchestra 2: Heroes of Stalingrad is the sequel to Tripwire Interactive's Red Orchestra: Ostfront 41-45. It is a realism-based multiplayer WWII shooter on the PC, running on Epic's Unreal Engine 3. Red Orchestra: Heroes of Stalingrad will focus on the Battle of Stalingrad and the surrounding operations, both German and Russian, from July 1942 to February 1943. 64 bit Support: Quote: Originally Posted by [TW]Ramm-Jaeger ![]() I can't 100% confirm it, but the game should be able to run in native 64 bit mode when it is released. All the core engine stuff works fine in 64 bit, the only thing that would prevent it would be if there was a middleware we integrated with the game that we couldn't get 64bit working for. Gameplay Features
The Commander's Abilities
The Hud The Hud as seen when using the Tactical View button: ![]() Multiplayer Features
Gameplay Modes
The Campaign Map ![]() Weapons & Equipment German
Soviet
(Weapon) Unlocks German
Soviet Vehicles German
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“Every generation laughs at the old fashions, but follows religiously the new.” -Henry David Thoreau |
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#2 |
Navy Seal
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3 things:
1: thanks for the detailed info. 2: Unreal Engine 3 ftw! 3: shame no single player. |
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#3 | |
Navy Seal
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Current Eastern Front status: Probable Victory |
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#4 |
Navy Seal
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Sort of, yes.
"CO-OP Single player" doesn't make sense to me though. Either it's co-op, or it's not. Co-op=co-operative, ie more than 1 player. *shrugs shoulders* |
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#5 |
Kaiser Bill's batman
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I disagree, I find single player games quite boring (certain exemptions exist) especially for a game like RO. The fun is remembering where the bastard is that shot you and get revenge!
And what fun is driving a tank on your own? You drive, someone else shoots - a bit more realistic.
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#6 |
Rear Admiral
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I like it, i hate team tanking, as no one in red orchestra seems to understand that tanks, are not bumper cars, So ya know, People tend to drive like a idiot.
But the single player not in RO, no big deal Its primary a multi player game.
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Task Force industries "Taking control of the world, one mind at a time" |
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#7 |
Navy Seal
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It seems to me they are saying there is a single player campaign, and that it can also be played as co-op...
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Current Eastern Front status: Probable Victory |
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#8 |
Admiral
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What? No hat system? Pfft, what a lame game.
Holy realism, batman! ![]() WWIIOL has to seriously step up their game to this now.
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"Tout ce qui est exagéré est insignifiant." ("All that is exaggerated is insignificant.") - Talleyrand |
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#9 | |
Rear Admiral
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*wounder if i can hide the UI like in the original game. Don't want all those stupid things in my face.
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Task Force industries "Taking control of the world, one mind at a time" |
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#10 | |||
Navy Seal
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Only reason i'm leaning towards single player is because of my crappy internet connection. I wouldn't dream of attempting online atm. I will wait and see. |
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#11 | ||
Grey Wolf
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There is two single player campaigns (Axis and Soviet) which can alternatively be played in co-op.
From the first PCgamer preview I linked: Quote:
Quote:
Realism Settings: 2 Settings. Relaxed Realism and Realistic. Relaxed realism will include all of the new interface helpers. Realistic will be for the more hardcore players, and will have some of the new interface helpers disabled. Server admins will be able to set up a custom configuration that picks and chooses which features to have.
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“Every generation laughs at the old fashions, but follows religiously the new.” -Henry David Thoreau |
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#12 | |
Mate
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Sagiere-Classis-Destructum |
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#13 |
Rear Admiral
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Even more concerning, Why do we need it. Though the idea of the game was realism. Does this mean the basic assault troop can only get a MP 40 early on, then if hes good he gets a Stg 44.
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Task Force industries "Taking control of the world, one mind at a time" |
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#14 | |
Seasoned Skipper
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#15 |
Commander
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Not to mention that these "hero" types will just become the A-1 targets of any and all enemy snipers in the area. There was a reason why officers rarely went into combat wearing rank insignia and didn't have anybody salute them.
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