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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,515
Downloads: 110
Uploads: 0
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Olá, so I have a question about the HD mod. After more than 15 years, my old CRT monitor finally went out in a valiant crack.
I have a lcd 22inch monitor now. My question about the 1920x1080 mods (ARB, as example), I have to enable before my mod soup? After? in the middle? Second question, about my mod soup, I use Magui F , but I am not certain if it is compatible with the wide mods, any one knows? My mod soup: GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 SH-5 Water for GWX 3.0 V0.9 20 Km Atlantic campaign (default) SH-5 Water for SH-3 Bigger Sun v2 GWX - Captain America's Officer Icons GWX - Enhanced Damage Effects GWX - No Medals on Crew Conus' Historically Accurate U-boat Emblems 1.2 Lutzow's Officers - SET6 LifeBoats&Debris_v4 BritishAsdicMkIFinal GWX_DFa-Flag&Pens_2010 FM30_UpDown_GWX__ Torpedo damage Final ver2.0 Wooden_Lifeboats_Mod_1.1 DasBootSehrohr Real Depth Charge Q Ship mod GWX3.0 OLC's Modified Searchlight Beams for GWX3 TDW's Ship Plane Fire Damage_v1.4 Foam TKSS18 German U-Boats Compilation German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) FixAllSubGWX Evan82's Uniforms II Sh3_volumetric_clouds&fog_V2.2 MaGui F MaGui F FIX for GWX3 v3- 2017 optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui F TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC) O2-Gauges v2 Type VII salvo selector Charts addon 1.4 NYGM_IABLnew Optional - Charts Addon 1.4 GWX_MFM ships WAC5.0 Full_Interior B25_Camera Uniform_not_Shine_interiors Supplement to V16B1 (JSGME) Stiebler4B_Addon_for_V16B1 German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) Sensors Fix Thank you! |
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#2 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 914
Downloads: 360
Uploads: 0
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This is my opinion and this does work for me and on my set-up.
I would deactivate : MaGui F MaGui F FIX for GWX3 v3- 2017 optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui F TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC) O2-Gauges v2 ARB WideGUI has a very similar GUI to MaGUI F. I used MaGUI F for years, which I loved, so I was very happy with the ARB WideGUI. I removed or deactivated the MaGUI F mods mainly because I was afraid of GUI conflicts, and since I was going to be using ARB WideGUI anyway, there was no reason to keep the MaGUI F Mod in the soup. Never read of any conflicts, but ya never know. I de-activated the O2 Gauges but will re-activate it later. In my set-up, for some reason. If I activated the O2 Gauge before the ARB WideGUI, I would end up with the old CO2 Gauge again. So this order works for me: The ARB WideGUI 3.0 and the ARB WideGUI 3.1 Patch should be activated after the H.sie Patch and as close to the end of your mods list as possible. After activating the ARB WideGUI and the ARB Patch then re-activate the O2 Gauge and the desired O2 Gauge is back. while we're here try the : ARB Fix for the Recon Book and Tycho's Patch |
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#3 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,515
Downloads: 110
Uploads: 0
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Thank you Doolar!
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