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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: May 2013
Posts: 95
Downloads: 352
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Ahoy mates.
I'm a fan of cruiser submarines and play mostly with the Donation Narwahl. My base in Brisbane and I stop at Tulagi to refuel, but even then, with an objective that has a roundtrip of about 7K nautical miles, I barely make it back to base. Most of the time is spend submerged, surfacing only to recharge the batteries and to attack. The boat is supposed to have a surface range of 10KNM. m running TOM 2.5 along with the Donation Narwahl, the greatest range indication that I have ever seen was just over 7K NM, with flat seas on slow ahead. Can this range be adjusted in the coding? Thank you.
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Mir nach, ich folge. |
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#2 |
Ensign
![]() Join Date: Jul 2013
Location: Chicago-ish, USA
Posts: 223
Downloads: 14
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Greetings Archer! I also use the donation Narwhal, and I find I have an enormous range. The most economical transit speed is 2/3s on the surface, and it should be over 11k. Running submerged is your problem. Recharging batterues uses fuel like you were running at full speed.
I recommend only running submerged during the day if air contacts are so frequent diving becomes irritating. At 2/3s submerged speed you should cruise at 4 knots for 14 or 15 hours. At night always stay surfaced, unless the weather is so bad you fear blundering into something in the fog (pre radar). Good luck, and share some war-stories! ![]() |
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#3 | |
Navy Seal
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Keep in mind Narwhal class were old and fuel hogs, various factors affected range etc. |
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#4 |
Eternal Patrol
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Also be aware that running submerged and only surfacing to recharge is the worst thing you can do. You may be going slow but the engines doing the recharging are running at flank speed the whole time.
Yes, the ranges can be adjusted, but if you follow Bubblehead's advice on running in TMO you should be good to go. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Ensign
![]() Join Date: Jul 2013
Location: Chicago-ish, USA
Posts: 223
Downloads: 14
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I believe my info to be correct, but I must assume I am in error. Forgive me for failing to give accurate advice.
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#6 | |
Best Admiral in the USN
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#7 |
Gunner
![]() Join Date: May 2013
Posts: 95
Downloads: 352
Uploads: 0
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Many thanks.
I shall try that.
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Mir nach, ich folge. |
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#8 |
Navy Seal
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Okay when say economical also including the rate of advance.For example, sure in a Gato or Balao 10 knot transit will use less fuel than ahead standard 15.5 knots.The thing is, transiting the pacific at 10 knots is tantamount to harbor speed.Unlike in real life, we dont have to worry about crew morale that much or food supplies, fresh water etc. Generally, subs transited to and from their areas at standard speed, slowed to patrol, depending on where they were.In the game, I transit to and from area at ahead standard, patrol at 2/3(actually adjust it down to 9 1/2 knots) to squeeze a few extra days on station.There are times if patrol area is far off, I may transit at say 12.5 knots in lieu of 15, saves some fuel.Each class has its own tricks.
The older boats standard speed may be less but it was the most efficient as well.The stock game did not reflect this, ducimus fixed this in TMO(RFB did also I believe). I havent used the Narwhal that much but never had the fuel use problems several have reported when I did.Simply use the navigator to give a range estimate at current speed, adjust speed as needed. |
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#9 |
Navy Seal
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The important thing is to remain on the surface every second you can. The number of contacts you develop is proportional to the number of square miles you search in a day. And you have to be able to fight your boat. That means your batteries should be fully charged when you enter combat. After all, you don't know how long escorts might keep you down.
But the worst thing about running around with batteries not fully charged is that while charging your diesels run wide freaking open until you're at full change. There goes any decent range! Every minute you don't have fully charged batteries subtracts lotsa minutes on station.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 09-05-13 at 10:29 PM. |
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#10 |
Eternal Patrol
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A part of the problem with any discussion of range is that no one who was there ever seems to give actual ranges. Without going into a detailed discussion of hydrodynamic drag it can be simply said that drag increases as the cube of the speed. It takes 1000 times as much horsepower for any ship to make 10 knots as it does to make 1 knot. At 15 knots you're using 3375 as much power as you were at 1 knot. That's more than 3 times the horsepower required to cruise at 15 knots than at 10 knots. does that equate to 3 times the fuel consumption and 1/3 the range? I don't know, and I admit it does sound extreme.
By that calculation a ship is using 9261 times as much power at 21 knots as it was at 1 knot. If a Gato class submarine makes 21 knots at 5400 horsepower then it only needs 1970 horsepower to cruise at 15 knots and 580 horsepower to cruise at 10 knots, again just over 3 times the power. On the other hand Dick O'Kane says that they cruised at 80% power, which would be 4320 hp, which by the relative drag calculation would give 16.3 knots. But there's another problem. The Gato's range is listed variously as 11,000 nm, 11,800 nm and 12,000 nm at 10 knots. Even at the 12,000 mile range that makes for a patrol of 50 days, and the Gato is also listed as carrying fuel for 75-day patrols. At 10 knots that's 18,000 nm, not 12,000. Even if 15 knots required twice the fuel that would still give a 9000-mile range. Without actual reports of how fast they cruised it's impossible to know what the reality was. What is the game reality? Go different speeds and check the estimated range at those speeds. If you have the patience here is an old discussion on the subject which I found informative and enlightening, even if in the end there is still nothing truly conclusive. http://warships1discussionboards.yuk...-Type-IX-Range
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“Never do anything you can't take back.” —Rocky Russo |
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