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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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TMO RSRD
Just sunk the Yamato on April 7, 1945(by default RSRD has the Yamato on last mission on April 8, 1945, corrected this myself to be historically accurate) Six Mark 14's hit in initial attack at 0800.Went deep to avoid DD's, came back to scope depth after an hour, DD's moved away, Yamato was listing, dead in water, attempting repairs im sure.Reloaded bow tubes, fired 6 more, all hit, fired four from stern tubes.While reloading to fire rest, fire caused magazine explosion, big battlewagon capsized after.Took 16 torpedoes to sink the Yamato. First time I have sunk Yamato in a while, tough target. |
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#2 |
Rear Admiral
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One thing that makes the game funner is to tweak the crew ratings to elite for all major ships. They react better, seem to repair faster. Most mods like RSRD only took the time to adjust escorts, so major ships and all merchants set to competent.
Good job on the Yamato....
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#3 |
Best Admiral in the USN
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Great job.(Doesn't beat my personal record of bagging both Yamato's in the Sibuyan Sea but I will admit that is still the only time I have ever hit one of them let alone both.)
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#4 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
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If I remember correctly, Ducimus added a post somewhere to change crew rating settings. Could be in TMO thread, or he may have been talking about RSRD. I played both of them together alot.
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#5 | |
Navy Seal
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Yes, I had it set to "Veteran", figured at elite it'd be too deadly to the aircraft. that attack it on April 7 .Still pretty tough, he reacted quickly to the torpedoes, just I was so close when fired, no way could really miss that large of a target, the escort on starboard side of screen left a big gap when he swung way out to check, i moved in for the kill. I also discovered the Yamato has active sonar as it began pinging me while dead in water when i closed in after launching six more torpedoes , pinged me for a few after.Never knew it had active sonar, knew it had hydrophones. |
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#6 |
XO
![]() Join Date: Jul 2009
Location: Preston, Lancs, UK
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Nice work - Thanks for the heads up about the sonar too
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Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
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#7 | |
Rear Admiral
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Easy to do with notepad, just time consuming.
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#8 |
DILLIGAF
Join Date: Feb 2007
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Least number to sink the Yamato for me was 6 while it was heading south from the narrow point in the Bungo.
Best sinking was North West or Truk. I was in a typoon and picked up radar contacts. I did not expect U.S. ships to be in the area so I was assuming it was it was a IJN Task Force heading to Truk. I fire on radar bearings only at 800 yards. I had two cuties and four steam. I got one hit with the steam and one with a cutie. The other cutie detonated in another area and I got credit for a DD. All others missed. I watched the contact on radar and followed it around while she made a large port side loop I shot all the stern tubes and got three hits. Once she straightened out her course I got close again and firing on radar bearings alone scored another four hits. The Yamato sank soon after. |
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#9 | |
XO
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Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
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#10 | |
Stowaway
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I think the best result would come from making a mod to add on top of RSRDC to reset all the crew ratings since such a mod would also work with the stock game too. I never liked any sub crews being less then veterans because they are supposed to be hand picked and selected with certain skill sets to even be assigned to subs. that said I never reset the rankings because the game often makes up for other things by things like setting crews to be weak |
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#11 |
Navy Seal
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Of course, with my Slightly Subnuclear Mark 14 and Cutie mod..............one should do the trick. Interestingly I've never tried it.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#12 | |
Rear Admiral
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![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
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#13 |
Navy Seal
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#14 |
Medic
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Yamato was tough. I have read ~13 torpedoes and 3 bomb hits; this is probably the definitive source:
http://www.history.navy.mil/photos/s...z/yamato-n.htm 10 torpedoes, "several" bombs
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#15 |
Loader
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In the stock game and in TMO the Mk14 does less damage than the mk18 and mk23, but in the game settings there is min and max range for damage so there is a bit of luck involved. Also I have noticed that placement does make a difference. I recently sank a Yamato with 9 mk18's spread along hull.
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