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Old 06-22-08, 01:06 AM   #1
Sandman_28054
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Default Deploying Decoys

After many months of playing SH3, I've finally figured out how to use the decoys properly.

I was 12500 m ahead of a convoy. They approached as I sat underwater. I managed to fire 6 "fish" before the DD's located me. By this time one was nearly on top of me. (500 m) He approached slow and I could see him increase speed for the kill. I ordered "Ahead Flank," dove to 25 m, and as I went to Flank speed, I released a decoy. The DD stopped dead in her tracks. In fact, she backed up. Once I even got a DD to blow itself up with its own DC's in the "Med."

Boy these things come in handy.
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Old 06-22-08, 01:28 AM   #2
aj906
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I can't find the key that is bound to releasing the decoys.. I've looked in the control options but haven't seen anything. I know...I know... but give a tired old Kaleun a break - what's the key
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Old 06-22-08, 02:02 AM   #3
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Quote:
Originally Posted by aj906
I can't find the key that is bound to releasing the decoys.. I've looked in the control options but haven't seen anything. I know...I know... but give a tired old Kaleun a break - what's the key
The "J" key. Press it and it takes perhaps a sec. or two to release them.
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Old 06-22-08, 03:33 AM   #4
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ahh many thanks! (and I might add, not a minute too soon! Thanks to your timely reply, U-100 lives to sail again another day)
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Old 06-22-08, 03:45 AM   #5
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Glad I could help.

Good Hunting!
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Old 06-22-08, 06:11 AM   #6
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I have limited success with decoys. The only real use I have developed for them is by spamming them as I break off the engagement. When the escorts pick them up they all steam around in a complete cluster****. Hell, even if I didn't need the U-boat farts to get away I'd drop 'em just for the laughs.
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Old 06-22-08, 09:22 AM   #7
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I just got decoys myself, so I'd love to hear more about how you use them, when they are effective, and when they aren't. Personally, I'd be tempted to shoot, drop one, and THEN try to make my get away. Because I presume trouble would already be on its way, and I'd like to fool them right from the start. Would/does this work?
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Old 06-22-08, 09:31 AM   #8
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It's usually best to use them from a full ahead perspective.....run up to your fastest submerged speed, drop a decoy and immediately drop to silent running and turn the boat one way or another.

If your already at silent running when you drop one, your only going to draw attention to yourself and not be quick enough to distance yourself from the noise.

Other people may have differing methods, but thia is mine
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Old 06-22-08, 10:25 AM   #9
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Quote:
Originally Posted by UnderseaLcpl
U-boat farts

Classic, that's a keeper
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Old 06-22-08, 11:40 AM   #10
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Quote:
Originally Posted by Platapus
Quote:
Originally Posted by UnderseaLcpl
U-boat farts
Classic, that's a keeper
And the aft torpedoes are classed as "U-boat poops"

Atleast we can then laught at the new recruits as they are completely confused what we're talking about.


I use the decoys when the DD has just dropped it's DC's, I turn to the opposite direction as the DD, and release the Decoy.

Never fails for me.
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Old 06-22-08, 12:46 PM   #11
UnderseaLcpl
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Quote:
Originally Posted by Kipparikalle
Quote:
Originally Posted by Platapus
Quote:
Originally Posted by UnderseaLcpl
U-boat farts
Classic, that's a keeper
And the aft torpedoes are classed as "U-boat poops"

Atleast we can then laught at the new recruits as they are completely confused what we're talking about.


I use the decoys when the DD has just dropped it's DC's, I turn to the opposite direction as the DD, and release the Decoy.

Never fails for me.
Ok, look, they come out of the a$$-end of the uboat and they make a cloud of bubbles in the water. Seriously, what does that remind you of?
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Old 06-22-08, 01:33 PM   #12
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.....

.....


McDonald's bubling candybar...?
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Old 06-22-08, 02:09 PM   #13
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Alka Seltzer

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Old 06-22-08, 02:37 PM   #14
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That too
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Old 06-22-08, 10:22 PM   #15
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Someone should mod a "wudwudwudwud" sound for when "decoys" are released.


yrs sincerely,


Edward Woodward (Edwud Wudwud)
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