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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Sep 2008
Posts: 14
Downloads: 13
Uploads: 0
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In SH4 you can ping the distance to sound contacts from the hydrophone station. This was really useful during attacks during storms or in times of low/poor visibility.
Is there a way to do something similar in SH3? I can't see or click anything at the station that does it, is there a work around, shortcut or mod that has this functionality? |
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#2 |
Sea Lord
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Sorry, but no. The KM did not put active sonar on U-boats, passive only. (They might have put active sonar on some of the very late "super-weapon" boats. I'm not certain.) So there is no way to ping for active range determination.
However, there is a passive technique for determining range. http://lnpi.net/docs/the_four_bearings_method_v2.pdf There are in-game and DIY tools to make this task easier, and at least one excellent youtube tutorial. Google to find them. |
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#3 |
Swabbie
![]() Join Date: Sep 2008
Posts: 14
Downloads: 13
Uploads: 0
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Thanks for the info!
...didn't know I'd be going back to school so soon this year. This is the only game where you have to learn Trig to play. |
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#4 |
Sea Lord
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There are tools to do most of the trig. There's one in MaGUI, and a cardboard one you can make. The tutorial is here: http://www.subsim.com/radioroom/show...6&postcount=38
It's for SH5, but the method and the map tools are the same. It really works! Also, check here http://www.gamefront.com/files/user/joegrundman. In the documentation is a step-by-step description of a passive-sound-only attack tactic that really works! It's less math-intensive than the classic 4-bearing method, but operationally sound. I don't know if any U-boat skippers actually used this exact technique, but they could have. But, yeah, come to think of it, there is a lot of trig here, either intuitive or calculated. That was the nature of the fire control problem and of ship maneuvers in WW2. I never thought I would be using a moboard in a game, but it's helpful, because those are the problems that keep coming up. What we get when we ask for "realism." ![]() |
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Tags |
hydrophone, range |
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