![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Ace of the Deep
![]() |
![]()
New Version 2:.
Note: Shift+F or Shift+D / Ctrl+F or Ctrl+D now raises/lowers the flag and puts/removes the crew on deck simultaneously. This seemed like the best compromise as I'm assuming that folks don't sail around on patrol with the crew on deck and/or flag flying. Assuming that you have SuperTurms v6 and its pre-requisite mods such as Anvart's flags/pennant/df antenna and Flakmonkey's Interiors installed then the commands are as follows: Shift+A/Ctrl+A = raises/lowers radio antenna Shift+F or Shift+D/Ctrl+F or Ctrl+D) = crew on deck and flag. Shift+H/Ctrl+H = open/close hatches Shift+V/Ctrl+V = fits/removes DF antenna. Shift+N/Ctrl+N = fits/removes the UZO (Type 7c1 only at present) Shift+O/Ctrl+O = raises/lowers Obs. Periscope. Files now inlcudes for the added torpedo in tubes. Download Link: (Gamefront) http://www.gamefront.com/files/22792...+taster+v2.rar Download Links: (2 parts on Mediafire) http://www.mediafire.com/download.php?c31pqkk0aqdzdzu http://www.mediafire.com/download.php?379v9iuk36gxj89 Hi Folks, As Promised. It is not rocket science as the saying goes but it'll give you a few new things to try out over Christmas. I'll work on the new version more after Christmas: Readme: Aces Super Turms v7 Taster Readme.txt Welcome, This small beta update for my Super Turms v6 mod previews some new features to be released in Super Turms v7. The mod should be installed AFTER Super Turms v6 and also includes two updated versions of optional add-on mods first released Super Turms v6. Additions to Super Turms v6: 1. Most U-boat types (type II, type 7 nd Type 9) now have torpedos in the tubes which are visible when the outer tube doors are open as per the Ccom Mod. 2. Fixed crew on deck positioning problem with type 2 u-boats. 3. The type 7c u-boat has a removable UZO which can be mounted/un-mounted using the SHIFT+N/CTRL+N combination and I have updated the English, French and German commands.cfg files supplied with Super Turms v6. 4. Added chalk board to type 9 control room interior. Optional Mods (these mods should be installed AFTER Super Turms v6 and Aces Super Turms v7 Taster: 1. Updated version of my Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings mod with fixed missing topedo hatch and anchor as well as adding the torpedos in the tubes. 2. Updated version of my Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on which now includes added chalk board in the type 7 control room interior, ressurrects my steaming cooking pot in the galley for use with the Ccom torpedo room mod and also fixes the camera out of sectors bug when using Super Turms with the Ccom torpedo room mod. Note: best used if you also use the Ccom Torpedo Room Mod. --- Credits: Many thanks to Testpilot for his kind permission to use his removable UZO code. ---- Kind regards and Happy Christmas and New Year Cheers Aces -----
__________________
Gamefront: http://tinyurl.com/bpbaeyl Mediafire: http://tinyurl.com/bn2aoqt YouTube: http://tinyurl.com/clvy94f RSS Feed: http://tinyurl.com/cpbbqv9 Blog: http://tinyurl.com/cv44x82 ![]() Last edited by Aces; 12-29-12 at 07:53 AM. Reason: [REL] New version |
![]() |
![]() |
|
|