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Old 01-18-10, 03:28 AM   #1
flakmonkey
Grey Wolf
 
Join Date: Jul 2006
Location: Staffordshire, Uk
Posts: 944
Downloads: 78
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Default [WIP] Diesel room interior

Since this mod is coming along nicely and has progressed past the idea stage i thought it deserved a proper work-in-progress thread to keep things nice and organised. (original thread-http://www.subsim.com/radioroom/showthread.php?t=159856)

At this point the whole diesel room is up and running in game with no problems, although im still tweaking here and there with textures and lightmaps.


 
Stuff to do:
1. Add animations to engine parts
2. Fix engine telegraph so it works
3. Animate crew (basic idle animations, nothing fancy!) - the crew will not represent those shown in the crew management screen, 8 people in this small space looks stupid!
4. Id like to add a louder diesel engine sound to the room too.
5. Add fixed camera positions and clickspots (fore/aft cams etc)
6. Add a key command (shift+e perhaps) to jump to the diesel room, there is no open hatch since the compartments between the control room and diesel room are not yet modelled and it would look silly to go from the control rooms round aft hatch to the diesel rooms rectangular doorway. (+you can still fly through the rear wall should you choose)
7. Optimize optimize optimize, right now all the textures/lightmaps are 1024*1024 maps, quite a few just dont need to be, i can probably reduce 75% of them to 512*512 and a few to 256*256 or smaller, i`ll keep the detail where its needed though. Apart from the dat file being a little on the large side and an extra 20seconds load time there has been no noticable side effect in terms of framerate, i still get the same fps i did before enabling the mod, which is good since my vid card is rubbish!
8. Im still looking at alternatives to adding this to the control room dat since that is already the biggest dat file in the game and i have no wish to bloat it needlessley! It should be equally possible to add it to the conning tower dat file which is a tiny little thing in comparrison to NSS_Uboat7_CR.dat.
9. If theres anything you really really want to see added to the diesel room or theres anything you see in the screenshots that you absolutely hate, tell me now while it can still be changed!



Issues so far:
Well theres the fog issue. Because the diesel room is an extension of the control room model im stuck with the control room`s fog values which looks great in the control room but i think its a little too dense for the diesel room. Now i can use the fog render controller to just switch the fog off completely for the diesel room meshes but that just doesnt look right either, i dont think there is a happy medium with this one, but hey its personal taste, maybe you like your engine rooms foggy!

Red light:
Now i like the red lighting, i think it looks great but i know that the diesel room would never switch to red light in reality since there was no need for the engine room crew to preserve their night vision. But again because this is parented to the control room you will get the switch to red at dusk wether you like it or not.

 
 
I took about a million screenshots so i`ll only post a couple fullsize, these are all in game, from a single mission with a VIIc.




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Last edited by flakmonkey; 01-18-10 at 12:50 PM.
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