![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 | ||
Lucky Jack
![]() |
![]()
So the XCEU thread doesn't get littered with this stuff.
![]() Quote:
Seems to be 7 different tilesets (+base and alien stuff) in the finished game. Like Spike mentioned, there's that map pack, haven't tried if it works with 15.1, tho. ![]() Quote:
one will handle it, but in the originals you got to start researching the stuff immediately after getting your hands on on alien weapons (usually after first mission). Pretty much the same with Xenonauts. |
||
![]() |
![]() |
![]() |
#2 | |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
|
![]() Quote:
__________________
|
|
![]() |
![]() |
![]() |
#3 |
Lucky Jack
![]() |
![]()
Actually, in the originals, you could research a new weapon before even doing
a mission (at least in TFTD). Xenonauts seems to take it a bit slower, at least for the laser weapons. You need to research a bunch of other stuff first, like power sources and alien alloy fabrication before you can start manufacturing your own higher tech weapons. Of course, that all might change later on as the tech tree gets finished. ![]() |
![]() |
![]() |
![]() |
#4 |
Lucky Jack
![]() |
![]()
Realistic Aircrafts Mod:
http://www.goldhawkinteractive.com/f...rafts-mod-v1-0 ![]() Oh and the future release plans seems to go something like this: V16 "alpha-deluxe" around 9th of October, followed by few weeks of bug stomping and then feature complete beta late October/early November. |
![]() |
![]() |
![]() |
#5 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
|
![]()
A fantastic game. So true to the orginal, and so rich in atmosphere and immersion. Truly a gem.
__________________
|
![]() |
![]() |
![]() |
#6 | |
Lucky Jack
![]() |
![]()
v16 out tomorrow!
Quote:
![]() |
|
![]() |
![]() |
![]() |
#7 |
Lucky Jack
![]() |
![]()
v16 (finally) released:
http://www.goldhawkinteractive.com/f...ll=1#post39643 |
![]() |
![]() |
![]() |
#8 | |
Lucky Jack
![]() |
![]()
V17 released
Quote:
Babby steps... EDIT: And Development Update (23/10/12): http://www.goldhawkinteractive.com/f...3-October-2012 Last edited by Dowly; 10-23-12 at 11:13 AM. |
|
![]() |
![]() |
![]() |
#9 |
Lucky Jack
![]() |
![]() |
![]() |
![]() |
![]() |
#10 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
|
![]()
Sooo pumped for this
![]()
__________________
|
![]() |
![]() |
![]() |
#11 |
Lucky Jack
![]() |
![]()
November Progress Update:
http://www.xenonauts.com/november-progress-update/ Ooh, the bases are looking very nice. ![]() |
![]() |
![]() |
![]() |
#12 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Dowly, because of you bringing this game up here, I bought it today. So far I really like it. It offers so much of that long missed "good old games" feeling. The 2d ground combat sucks though... controls are horrible xD
Still, its alpha and already solid fun. Im locking forward to the full thing when it is done... Will there be multiplayer of any kind? Coop would be great for rainy sundays... or sunny fridays who the heck cares ![]() Great find! ![]() |
![]() |
![]() |
#13 |
Lucky Jack
![]() |
![]()
No multiplayer AFAIK.
|
![]() |
![]() |
![]() |
#14 |
Lucky Jack
![]() |
![]()
Screenshot of an entire Xenonauts base (6270×3243):
http://xenonauts.com/devimages/GiantBase.jpg Many of the computers and such will have animated textures. ![]() |
![]() |
![]() |
![]() |
#15 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
![]()
Hey, I can see my bunk from here!
I'l go stand in the corner...
__________________
Contritium praecedit superbia. |
![]() |
![]() |
![]() |
|
|