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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Feb 2010
Posts: 42
Downloads: 28
Uploads: 0
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Version 1.5
In this little mod I`m trying to make SH5 skills less gamey. Mod also includes changes of MoraleMod. Download Install: JSGME ready. If you are using Athlonic's MCCD "More Crew Commands by Dialog" mod, install "No magic skills v1.5 MCCD compatible" version. Otherwise, stick with standard one. Changelog: 1.0: All skills are removed from the game completely 1.1: Skillls enabled: - Passive: - Reduce engine noise: 2%, 4%, 6%, 8%, 10% - Faster torpedo reload: 4%, 8%, 12%, 16%, 20% - Reduce morale decay: 5%, 10%, 15%, 20%, 25% - MaxMorale: 1, 2, 3, 4, 5 - Sonar range: 2%, 4%, 6%, 8%, 10% - Boost Guns - only affects accuracy and damage: 5%, 10%, 15%, 20%, 25% - Faster gun reload: 5%, 10%, 15%, 20%, 25% - Active: - Special Meal: cooldown 12, 8, 4 hours Added "- DISABLED" comment to disabled skills localization Skills costs are now gradual: lvl1 costs 1 point, lvl2 - 2 points ets. 1.2: - tweaked some passive skills - new active skill - Rest Crew (Bosun) - see below. 1.3: - some more tweaks of existing skills - added 4 new active skills - see below - fixed some grammatic mistakes 1.4: - added 3 more passive abilities - some minor tweaks of existing ones 1.5: - added "Emergency repairs" skill to Chief Engineer. See list of skills below for more information - you can switch on/off "Rest crew" and "Damage control" skills List of skills: Code:
CHIEF ENGINEER EMERGENCY REPAIRS Level 1: +20% Repair Speed, +5% Pump Speed, +5% O2 Consumption, +15% Engine Noise Duration: 6 hours Cooldown: 4 days Inspired by Gibraltar episode from Das Boot. Engineer will do his best to repair submarine. Repair speed increased but next 4 days Engineer will work less effectively. It`s represented by "side effect" ability "Tired Engineer" (see below). TIRED ENGINEER Level 1: -10% Repair Speed, +5% Engine Noise, 5% Fuel Consume, +10% Morale Degeneration Rate Duration: 4 days Cooldown: 4 days This "skill" can not be activated normally. It`s activated with Emergency repairs. DAMAGE CONTROL Level 1: +20% Repair Speed, +200% Torpedo Reload Time, +50% Gun Reload Time, +20% Engine Noise, +15% O2 Consumption Cooldown: 1 Min Type: On/Off activation Note: You can send more men to damage control, sacrificing other activities. Overall noise level is increased. EXECUTIVE OFFICER Battle Stations Level 1: +5% Repair Speed, -5% Torpedo Reload Time, -5% Gun Reload Time, +10% O2 Consumption, +50% Morale Degeneration Rate Type: On/Off activation Silent Running Duration: Turn On/Off Cooldown: 30 Seconds Type: On/Off activation Note: Needs Submerged State MOTOR OFFICER Overcharge Diesel DISABLED Overcharge E-Engine DISABLED Faster repair Level 1: +3% Repair Speed Level 2: +6% Repair Speed Level 3: +9% Repair Speed Level 4: +12% Repair Speed Level 5: +15% Repair Speed Faster Battery DISABLED Sound Coating Level 1: -2% Noise Signature Level 2: -4% Noise Signature Level 3: -6% Noise Signature Level 4: -8% Noise Signature Level 5: -10% Noise Signature Type: Passive NAVIGATOR Diving Drills DISABLED Note: this ability increased speed instead of diving/surfacing rate Crush Depth DISABLED Expert watch crew Level 1: +2% Lookout range Level 2: +4% Lookout range Level 3: +8% Lookout range TORPEDOMAN Preheat Torpedo: DISABLED Note: Works or all torp types! currently bugged with manual tdc. Overcharge Torpedo: DISABLED Warhead Specialist DISABLED Torpedo Loading Drills Level 1: -4% Torpedo Reload Time Level 2: -8% Torpedo Reload Time Level 3: -12% Torpedo Reload Time Level 4: -16% Torpedo Reload Time Level 5: -20% Torpedo Reload Time Type: Passive Torpedo Maintenance DISABLED BOSUN Rest crew Level 1: -30% O2 Consumption, +200% Torpedo reload time, -10% Morale Degeneration Rate, -80% Repair Speed, +50% Guns reload time Cooldown: 1 Min Type: On/Off activation Note: this is a first of my new active skills. You can let most of your crew to rest. Imagine they have a sunbath or fishing if surfaced and sleeping when submerged. In submerged state it helps to preserve oxygen, because you consume less O2 when sleeping. IMHO, it`s not very unrealistic and doesn`t give insane bonuses for free. It can be useful in some rare situations - for example, when you need to spend long time underwater. Propaganda DISABLED Confident Officer Level 1: -5% Morale Degeneration Rate Level 2: -10% Morale Degeneration Rate Level 3: -15% Morale Degeneration Rate Level 4: -20% Morale Degeneration Rate Level 5: -25% Morale Degeneration Rate Type: Passive Rationalize Oxygen DISABLED COOK Special Meal Level 1: +1 Morale Point Level 2: +1 Morale Point Level 3: +1 Morale Point Cooldown: 12 Hours, 8 Hours, 4 Hours Type: Active Morale Level 1: +1 Max Morale Point Level 2: +2 Max Morale Points Level 3: +3 Max Morale Points Level 4: +4 Max Morale Points Level 5: +5 Max Morale Points Type: Passive SOUNDMAN Reveal Hidden Enemies DISABLED Total Revealing DISABLED Expert sonarman Level 1: +2% Hydrophone Range Level 2: +4% Hydrophone Range Level 3: +6% Hydrophone Range Level 4: +8% Hydrophone Range Level 5: +10% Hydrophone Range Type: Passive Darkness DISABLED RADIOMAN FRESH NEWS Level 1: +1 Morale Point Cooldown: 24 Hours Type: Active Note: Radioman can recieve news by radio. Crew works better when they don`t feel isolated from home. Expert radioman Level 1: +4% Radio Contact Chance Level 2: +8% Radio Contact Chance Level 3: +12% Radio Contact Chance Direction Finder Radar DISABLED GUNNER Precision Drills Level 1: +4% Gun Accuracy +2% Gun Damage Level 2: +8% Gun Accuracy +4% Gun Damage Level 3: +12% Gun Accuracy +6% Gun Damage Level 4: +16% Gun Accuracy +8% Gun Damage Level 5: +20% Gun Accuracy +10% Gun Damage Type: Passive Reload Drills Level 1: -5% Gun Reload Time Level 2: -10% Gun Reload Time Level 3: -15% Gun Reload Time Level 4: -20% Gun Reload Time Level 5: -25% Gun Reload Time Type: Passive - you may want to start a new campaign - in previously started campaign CE skill(s) may work wrong. Other skills are OK though. - efficiences in crew screen are messed (see picture below - arrows show correct efficiences). Effects of passive skills are shown wrong. But they work correctly - just dont look at these bars. ![]() Any help and suggestions are welcome! Last edited by avee; 03-27-10 at 04:43 AM. |
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