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Old 10-10-13, 06:33 PM   #1
sublynx
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Default sh3 cribs (or show us your modsoup)

New players sometimes ask us old sea dogs what mods they should add. Maybe there could be a thread where people could show what a modded SH3 can look like.

Here's my mod soup that I finally brewed ready after some weeks of adding mods and editing menu, txt and cfg files.

The base system is SH3 + NYGM supermod + H.sie's hardcode fixes. Most of the rest you can see on the screenshots below:


The boat


Bridge


Bridge


Bridge


UZO


periscope


Recmanual + ships


F2


navigation map


navigation map


navigation map


F6


orders page


orders page


radio


moonlit night


underwater



environment

Don't forget sounds too! KB's Diesel sound and Guns are essential mood enhancers

I hope that other players show their boats as well - that would help in deciding what to try adding next
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Old 10-10-13, 09:43 PM   #2
Tupolev
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Your setup is eerily similar to my own.

I'm in definite need to add in the moonlight mod though. That looks great!

T
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Old 10-10-13, 11:02 PM   #3
desirableroasted
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Thank you!

What I find enormously helpful is that you have illustrated your soup with screenshots. Thank you for your efforts!
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Old 10-12-13, 02:44 PM   #4
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Hey sublynx,

I'We both use MEP 4.2 and I'm looking to add the moon light mod to my setup.

Did you adjust any of the settings to either mod?

T
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Old 10-12-13, 03:09 PM   #5
STEED
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Is that my U-Boat skin?

Looks like one of mind.
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Old 10-12-13, 03:12 PM   #6
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sublynx could you please put up the link for 'KB's Diesel sound and Guns'

and the MEP4.2. I cant find them any where.
many thanks
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Old 10-12-13, 03:51 PM   #7
sublynx
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@flag4:

You can find 'em here:

Guns:

http://www.subsim.com/radioroom/down...o=file&id=3446

Kristen's Diesel Sound:

http://www.subsim.com/radioroom/show...=197251&page=2

MEP:

http://www.subsim.com/radioroom/show...204929&page=12

@STEED:

Yes the skin is yours Thanks a lot I really like that one - no allied submarine is gonna get the right measurements on me, when the cover painting is so disorienting

@Tupolev:
I changed the MEP4.2 a little bit, as described by Makman94 in his thread. The Moonlight mod is as it is, no changes. I have a sneaking suspicion though, that the mod affects the light level during nights in a way that makes it easier for the enemy to detect me. I might change their sensors or the moonlight mod if I find that to be true. So far I've resisted the temptation to make moonlight test runs with the Mission editor
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Old 10-12-13, 04:51 PM   #8
STEED
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Quote:
Originally Posted by sublynx
@STEED:

Yes the skin is yours Thanks a lot I really like that one - no allied submarine is gonna get the right measurements on me, when the cover painting is so disorienting
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Old 10-12-13, 07:27 PM   #9
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Thanks sublynx!

I may try to play around with the settings myself. I really like Manos environment the way it is though, so I may just play a bit and see what happens.

One more question. Which mod are you using that gives such good smoke for the steamers? I notice that the smoke from the cargo is different from the tramp steamer in pick #2. It looks good. Is that the particles file from MFM?

T
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Old 10-13-13, 03:47 AM   #10
sublynx
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Quote:
Originally Posted by Tupolev View Post
Which mod are you using that gives such good smoke for the steamers? I notice that the smoke from the cargo is different from the tramp steamer in pick #2. It looks good. Is that the particles file from MFM?
That's MEP working together with NYGM. The ships have different smoke, old steamers smoke a lot, modern ships a lot less and not only that, but at long range the smoke is also visible when the ships' hulls are not yet visible
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Old 10-13-13, 07:41 AM   #11
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@ sublynx

many thanks. love your mod set up.
is it possible with MaguiF to have auto torpedo solution?
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Old 10-13-13, 12:37 PM   #12
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Not sure about auto solutions but I know he supplied an addon to use Weapon Officer solutions.
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Old 10-14-13, 08:41 AM   #13
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Tupolev, can you upload your mods too ? I am interested to find out which mods you are running.
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Old 10-14-13, 09:15 AM   #14
sublynx
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Quote:
Originally Posted by flag4 View Post
@ sublynx

many thanks. love your mod set up.
is it possible with MaguiF to have auto torpedo solution?
Thanks flag4 I don't know about the automatic targeting, but if Tupolev is right, there should be a mod somewhere that enables it.
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Old 10-14-13, 05:55 PM   #15
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@Aras: Sure thing. It won't look as impressive as sublynx's though!



Some of those (SoundMods, MaGui JFO Fix, My Files Mods) are combinations of mods to make re-installation easier.

My sound mod contains:
No Jawhol
Derzeitige Tiefe
Scri_-Tikigod-_repeated _orders
No crew cheer/Impact Jawhol

I also have permanently installed:
Foam
OLC's Modified Searchlight Beams
Torpedo_damage_final
WB's Extra FW-200 flights
Dertien No Rank On Crew

My Files Mods are tweaks to the basic.cfg to remove all preloaded external torpedoes (I want the option to sail with external torpedo reloads or not) and change my starting rank to Oberleutnant (more realistic IMHO).

I play with GWX and SH3 Commander.

T
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