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Old 06-05-13, 07:54 PM   #1
Vorkapitan
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Default RPM Hydrophone merchants 2.1 won't run

Hi All,

I have this mod installed last and can not get it to work...more than likely it's my problem.

I'm using OH II 2.2 full.

I don't see any RPM indicator!

I watched video, and that did not help.

Anyone's help is appreciated.

MY Mods
INTRO RemoveLogoIntroTheDarkWraith 2
SOUNDS ALL
CREW - MightyFine Crew Mod 1.2.1 Alt w beards
CREW - MCCD_1.04_MFCM_1.2.1_compatible
CREW - No Damn Bubbles, No Damn Halo Mod
CREW - Pascal-sh5-Crew-Uniforms. 12.2011
CREW - AI_sub_crew_1_0_2_TheDarkWraith
CREW - Speech fixes and additions (german version)
ENV - #1A Dynamic Environment SH5 Basemod (normal ) V2.1
ENV - sobers best ever fog V12 SH5
ENV - sobers Window_Lights_Redone_V1
ENV - TDW FX Fix for Sobers chimney smoke
MAP - Sjizzle's - Charts for NewUIs part1_27.05.2013
CAMERA - zoomableexternalcamera
SUB - NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
FX_Update_0_0_21_ByTheDarkWraith
_TDW NewUIs_TDC_7_4_2_ByTheDarkWraith
_TDW NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo
_TDW NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision_Black_Ski n
_TDW NewUIs_TDC_7_4_2_WWIIInterface_by_naights
PERI - Periscope_and_antenna_extended_fix-1.0.1
PERI - Manos Scopes-patch for 16x9
SENSORS - IRAI_0_0_39_ByTheDarkWraith
SENSORS - IRAI_0_0_39_ByTheDarkWraith Patch 1
SENSORS - IRAI_0_0_39_Inertia_Damage
KB - 2 Church's SHV Keyboard Commands
ENV - Small_trees_SH5_V1
ENV - sobers 3D deck spray mod V7
ENV - sobers better terrain v3 SH5
ENV - sobers chimney smoke V2
ENV - sobers see thru wake fix
ENV - sobers best ever fog V12 SH5 B
ENV - North Atlantic Green 2 - MINE
SUB - Church's Compass Dials Mod v2.0 - Option One
SUB - Naights Submarine Textures (internal) V1.1
SUB - Rusty weathered TVIIC skin by Naights
SUB - sumarines caustics All uboats
TORP Torpedoes Explosion - FX Update add-on
TORPS - Torpedo Splash
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Tutorials Range AOB Practice
Trevally Tutorials - All v0.2 (for TDW UI)
CAMP - OPEN HORIZONS II_full v2.2
MAP - OH II Minefield map
MISSION - Sub_Exhaust_mission 1_0_5_byTheDarkWraith
HYDRO - RPM Hydrophone merchants 2.0 -stock game merchants- (english)


Joe
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Last edited by Vorkapitan; 06-05-13 at 08:59 PM.
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Old 06-05-13, 08:12 PM   #2
Fifi
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Guess you meant OHII v2.2

What you mean by it's not working? You can't hear prop?
You should post your mods list too, it can help.
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Old 06-05-13, 08:55 PM   #3
Vorkapitan
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See above
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Old 06-05-13, 09:18 PM   #4
Fifi
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Quote:
Originally Posted by Vorkapitan View Post
I don't see any RPM indicator!
Still don't see what you mean...
Can you hear props in hydro station?
Once you have counted them for 1 minute using chrono, go to the NewUIs charts and open RPM chart...then find what is matching your result.
Maybe you don't find RPM chart?
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Old 06-05-13, 09:49 PM   #5
Vorkapitan
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Quote:
Originally Posted by Fifi View Post
Still don't see what you mean...
Can you hear props in hydro station?
Once you have counted them for 1 minute using chrono, go to the NewUIs charts and open RPM chart...then find what is matching your result.
Maybe you don't find RPM chart?
I hear ship's props, but they sound like they always do before mod.
"Once you have counted them for 1 minute using chrono, go to the NewUIs charts and open RPM chart...then find what is matching your result." I see nothing indicating RPM.

I found the charts ok








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Old 06-06-13, 12:51 PM   #6
Macardigan
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Quote:
Originally Posted by Vorkapitan View Post
I hear ship's props, but they sound like they always do before mod.
"Once you have counted them for 1 minute using chrono, go to the NewUIs charts and open RPM chart...then find what is matching your result." I see nothing indicating RPM.

I found the charts ok








Joe
(translation)
Hi, Vorkapitan


No indicator, you must use the ear. I added the counter with a video editor to explain how to count RPM.



Quote:
Originally Posted by Vorkapitan View Post
I hear ship's props, but they sound like they always do before mod.
- The mod replaces the sound file "Propeller_4_hyd.wav" by another modified version of this file, does work giving the merchant up to 99 rpm. (by hydrophone).
* I can not increase more than 100 RPM because the sound becomes unstable.

note: If you do not install the mod, then the maximum RPM will be 47. (game defaults)

Greetings and good hunting.
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my mod:
RPM Hydrophone 2.2 (updated July/06/2013)
http://www.subsim.com/radioroom/showthread.php?t=205625
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Last edited by Macardigan; 06-06-13 at 01:12 PM.
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