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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Feb 2015
Location: England
Posts: 6
Downloads: 4
Uploads: 0
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Greetings. So I have played the Singapore recon mission perhaps a dozen times now, google lead me to this website to which I found a potential answer, either mod the game, or when the mission is complete, report back to base for a new one.
Well, I can't find the mod, I am lead to believe it is Trigger Maru 1.0 by Ducimus, but I cannot find it, and reporting the mission in doesn't seem to work either. I did however download the JSGME mod manager in anticipation of having to download some guff. It would be appreciated if anyone who has encountered this bug since this thread: http://www.subsim.com/radioroom/showthread.php?t=114466 Could help me out. Best regards Leakysubmarine |
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#3 |
Swabbie
![]() Join Date: Feb 2015
Location: England
Posts: 6
Downloads: 4
Uploads: 0
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Ahh, well first I will thank you for such a speedy response. I shall let you know ASAP if the recommendation has work, I am also sorta derpy when it comes to mods and directories and other stuff,
Last edited by Leakysubmarine; 02-15-15 at 09:31 PM. |
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#4 | |
Swabbie
![]() Join Date: Feb 2015
Location: England
Posts: 6
Downloads: 4
Uploads: 0
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Ok, I downloaded the mod and activated using the mod managed as directed, the mod seems to be working as far as I can tell, but Im not exactly sure what would be a 100% way of verifying that the mod is working in the game. Second point is that I am still getting the same mission, should I start a new career? |
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#5 |
Gefallen Engel U-666
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Leakysubmarine!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#6 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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TMO or GFO will have a different loading screen than stock. You shouldn't be in any doubt that it is 'working'. If you don't see it, it isn't properly enabled. |
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#7 |
Chief of the Boat
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Welcome to SubSim Leaky
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#8 | |
Swabbie
![]() Join Date: Feb 2015
Location: England
Posts: 6
Downloads: 4
Uploads: 0
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Started a new career and I can definately see changes in the gameplay which I'm happy with, as for being an inexperienced player, I wouldnt go that far. I mean by no means am I going to be as good as most of this community if not all, but I am pretty damn good ![]() It is sad though that i had to abandon my previous career, the last mission I was on, I got a message when I got into port saying that the engineers were surprised I got the sub back and then the admiral gave me some dinky sub for a few missions till I got myself a new shiny sub again lol. Had racked up something like half a mill in tonnage by May 1942. |
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#9 |
Stowaway
Posts: n/a
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the loading screen being talked about is the screen you see when you first click to open the game and you get a brief loading bar thing, even on the best systems it lasts for a few seconds at least, more then enough time to notice what the picture looks like.
if you bring your sub back badly damaged or with hurt/dead crew the game punishes you like that, it doesn't use tonnage to counter your damaged condition so not getting your crew hurt or the sub damaged is more important to the game they what you sink |
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#10 | |
Swabbie
![]() Join Date: Feb 2015
Location: England
Posts: 6
Downloads: 4
Uploads: 0
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Ok, loading screen hasn't changed, I thought it had. My SH4 is via steam, so could that be a reason why the mod doesnt seem to be working? Ninja edit, something has to be working, my torpedos seem alot more powerful than before, IE I dont need to commit two fish to large merchant ship/tanker. Last edited by Leakysubmarine; 02-16-15 at 12:04 PM. |
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#11 |
Swabbie
![]() Join Date: Feb 2015
Location: England
Posts: 6
Downloads: 4
Uploads: 0
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So any help with this?
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#12 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() I can't help you with Steam issues; I have the disc version. |
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