SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-22-13, 04:39 AM   #1
Bathrone
Ensign
 
Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
Default Realism Aspects

Hi

Im currently playing around with settings and different mods

For realism Im running some big wave mechanics. I was interested, in large wave conditions surely the waves would go over the conning tower and the deck crew would have to hold their breath? What happened historically in this situation? What if tactically at night they really need the diesels to be on to recharge depleted batteries but the wave height is so bad its drowning the watch crew and the engines are in danger of ingesting water?

Also, I see there is some mods like sobers underwater realism fx mod that basically makes seeing underwater impossible. Is this what the open ocean is like at say periscope depth underwater? I realise that light fades rapidly but at shallow depths cant a diver see underwater?

Thanks for the insights
Bathrone is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:43 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.