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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Hauptman
Join Date: Mar 2013
Location: FL410
Posts: 174
Downloads: 75
Uploads: 0
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I've a couple of mod compatibility questions I've not been able to find answers to via searches. Or maybe I just search poorly...
I'm currently running GWX. 1) Is the "vampire night vision" fix in h.sie's patch compatible with any of the environmental mods? Im pretty sure it was released after MEP v3 but wasnt sure how it worked with the SH5 water variants. 2) Does the waterstream/exhaust combi mod overwrite uboat skins if loaded via JSGME? 3) Are there any versions of Aces' Turms (which are amazing btw) that do not include the mounted MG34s? Thanks in advance!! Last edited by Tupolev; 03-21-13 at 08:32 PM. |
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#2 |
Navy Seal
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2. No it does not overwrite the skins, they will show just fine.
The others I do not know. ![]()
__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#3 |
Hauptman
Join Date: Mar 2013
Location: FL410
Posts: 174
Downloads: 75
Uploads: 0
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Thanks HW3
Got one of Fubar's excellent skins with all the eye-candy to boot! |
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#4 |
Seaman
![]() Join Date: Jun 2012
Location: Always on the hunt!
Posts: 36
Downloads: 67
Uploads: 0
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#5 |
Stowaway
Posts: n/a
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I'm pretty sure you can chose not to have the MG's.
I'd suggest checking out the original post or any documents that came with the mod. We call it RTFM. ![]() |
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