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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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Kaleuns,
after many years(3 approx.) I am about to install SH3 and GWX3 and have been actively scouring the forum section of SH3 and its stickies. However as you know there is a plethora of information and mods available to use, which of course is wonderful. But. What I would like to know from people currently playing SH3 WITH GWX3 is what has changed in relation to mods having been updated, what files/mods are still working, what are must-haves, what mod load-out orders are optimal, what mods have been discontinued, ie out-dated, cause ctd's, etc etc. Some mod stickies and threads unfortunately do not state the last update made to them, some if not most are dated from several years back, or longer. Updated only through forum posts, however it becomes difficult navigating through 20+ pages, perhaps some of you have a quick bit of time posting here what are the current optimal mod load-outs with the least amount of, if any, ctd's or smooth, uninterruptable gameplay. Perhaps if i may offer some feedback tying in with my requests: a sticky or a thread for us people who are about to install the game to pinpoint easily and without having to make a thread asking what i am asking. A sticky or a thread(a kind of 'one-stop go-to place) where current, updated mod load-outs are posted with a user's summary of this load-out, why it's optimal or that it's optimal, a updated list of what does and currently does not work in the game? Just a suggestion. |
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#2 | |
Sailor man
![]() Join Date: Oct 2011
Location: Western MA
Posts: 43
Downloads: 35
Uploads: 2
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As a general rule, updates are fewer and farther between these days. GWX has long since ceased to be updated, and other major mods (MaGui leaps to mind) are in final versions as well. There are exceptions, of course. That said, these forums are still active with current and past modders. For example, you can hardly make a post around here without tripping over one of the GWX team, and that's a good thing. As for CTD's and load-outs, well, that depends on any number of factors. What OS are you using? What release of SH3? What graphics hardware? What resolution are you using? Chances are no one out there has your exact set up, though there are some common problems (and solutions) that can be found in the forums. Lots of people come here and ask about "must-have" mods. For me, right now, I need GWX, SH3Commander, and (my own) SoundTrimmer, cause I was seriously about to strangle my WO. My must-haves are someone else's waste of time, though. As for what does and does not work, again, that's highly variable. Remember that you're trying to play a game released in 2005 in 2013. It's hard enough to get a new game to work on a new computer. Around these parts we live by trial and error. I know you want a nice clean list of mods and ideal load outs, but it's just not possible. There are way too many variables. I'd suggest figuring out what mods you want, then try loading them. It's hard to call a mod out-dated, since the game itself is out-dated. Many of the old mods still work. If you hit a snag, make a thread about it here. Rarely do questions go unanswered. |
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#3 | ||
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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I've run SH3 on this system before so from that perspective it'll be fine. Quote:
Thanks for the reply. |
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#4 | |
Argentinian Skipper
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Generic Mod Enabler - v2.6.0.157 [F:\SH3\MODS] WAC4.1 SubPen_animated_18.02.2010 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part1 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part2 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part3 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part4 LifeBoats&Debris_v4 New Uboat Guns 1.2 Waterstream+Exhaust Combi V2.3 for GWX3 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Aces' Multimod compatability fix release v1.3 public beta FM_NewInterior_V2.1 Aces' Super Turms v7 Taster MaGui 3.4 Widescreen MaGui v3.4 optional-blue recmanual for Widescreen MaGui v3.4 optional-stopwatch with speed lines for Widescreen MaGui v3.4 TorpedoSolutionButton for WideScreen MaGui v3.4 Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.4 Rapt0r's Das Boot Interior Rapt0r's Instruments V3.5 Flags_enlighten Pascal_Port_People BMW-R75 v.1 by TP Dönitz Aces - Custom Emblems Merchant_Fleet_Mod_3.2 Q Ship mod GWX3.0 Combat Radio Frequency Thomsen's Sound Pack V3.2cg GWX Speech Torpedo_HAHD_1024_GWX Rapt0r's Uniforms V2.0 [Black] No Medals On Crew [Patch] Compulsory U-boat Headdress - GWX 2.0 OLC's Modified Searchlight Beams for GWX3 Rbs1_SH4_Effects_GWX_30_71 Rbs2withbuoyance Rbs3withlifeboat Carotio_SH3_Seafloormod - 128mb Aces' St.Nazaire Super Pens v5.1 GWX Version Aces' Modified Headphones TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 Type VII salvo selector KJF_Moon_v1.1 Low Contrast Instruments pascal_map B25_Deck_Crew_Ambient Haunting Atlantic Wind Karle's_Crash_Dive_Mod Scirè-Tikigod- repeated order Real Depth Charge TiefeMkI(German) TorpedoTubesFfireFinal vGW Rapt0r's Das Boot Skin Konrad_Krumm_VIIc Decks _LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal _LSH3_V5.1_SLS_Spezialeffekte-Gross Aces' Combined SH3.SDL Files v4 Sub Image mod Supplement to V16B1 (JSGME) Stiebler4B_Addon_for_V16B1 WAC3.0 RealAtlantic 2 v.TP WAC4.1 16k Atmosphere Plus: A lot of mods in SH3 Commander. All Wreford Brown mis files (scripted ships). Regards. Fitzcarraldo ![]()
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#5 |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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@fitzcarraldo:
thanks for your reply. That is a massive list of mods enabled there. Well, i've installed SH3+GWX3 and have the following mods enabled with jsgme: Ace's super pens v4 gwx3 v das boot officers mod 16km atmosphere alternate load scrn alt flotillas contact colour enhanced dmge effx no medals on crew haunting atlantic wind ice age no continuous ship spotted olc's modified searchlight beams integrated orders open hatch fix french axis medit. aircraft skins sf grass full lite harbour traffic and...ctd! As you can see, bugger all mods loaded, jsgme tells me of no clashes with any other mods when loading. However that SOB will not load. |
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#6 |
Eternal Patrol
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Read this thread to get some ideas.
http://www.subsim.com/radioroom/showthread.php?t=170090
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Chief of the Boat
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GWX3 does not come with the latest/final version of JSGME
Here is a link to it: http://www.mediafire.com/?5sryab9masy5xt6 |
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#8 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#9 |
Grey Wolf
![]() Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 414
Uploads: 0
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May I just suggest a few more?
1. H.Sies realism fixes. http://www.subsim.com/radioroom/showthread.php?t=174225 Read post one for a rundown. I now consider this mandatory. 2. There are some good environment mods The two I am thinking of are MEP and SH5 Water for SH3. I use the second and it is just beautiful. You don't say whether you are running Commander. That is an absolute must IMO. Finally if you are experiencing CTDs or a failure to load you'll have to disable them all then enable one by one until you find the culprit. Could be one of them has not downloaded properly and is corrupt or incomplete.
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon ![]() |
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#10 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 275
Uploads: 51
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I am curious: I've downloaded the GWX Wilhelmshafen, St. Nazaire, Schleuses and xtra ships mod V7, and tried to use it, but it always CTD's. Now in your list of enabled mods I see parts 1,2,3 and 4 that I never knew they existed, which makes me wonder if I downloaded the right file. Could you please tell me if there is another d/l link to it? Thanks a lot and sorry for the trouble. CapZap
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#11 |
Chief of the Boat
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IIRC it was split up into smaller files because the original zipped file was 314MB in size.
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#12 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 275
Uploads: 51
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Thanks for the prompt reply, Jim. Useful as always.!
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#13 |
Chief of the Boat
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Always a pleasur CZ
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#14 |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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Thanks for the answers so far.
I've bumped this thread now because i wanted to ask if anyone is using SH3 Mini Tweaker Tool? If so, can they answer me please a few questions. I used to be able to run SH3 and GWX3, along with a big list of mods enabled via JSGME very successfully, along with heavily-tweaked .zon and .sim files via this tool. Now what i've found is that when i fire up SH3 with GWX3 without tweaked files via this tool i can most often boot up the game fine. However, as soon as i tweak for eg the ai sensors file and gun sub sim zon file, along with shells zon file, the game will load to the career screen and ctd when loading a new career. Loading a new career is necessary i remember so that the newly-tweaked files 'stick'. Now, i am NOT tweaking the files to insane amounts, then i would understand that the game would ctd. I've read instructions for using the tweaker utility, also ensuring that everything is installed correctly etc. Upon tweaking a file it creates a copy of that tweaked file in the same directory, ie the data/library folder where the files relevant to the tweaks are stored in the game directory. Does this tool actually work with GWX3 installed? I am soon trying to tweak files in a completely unmodded, w/o GWX3 upgraded v1.4 game, to see if it works that way. I can't for the life of me remember how i used to play the game with the files tweaked so much. Also which file do i copy to another directory? Is it the copied file that the tweaker tool creates of that tweaked file? Or. Because in the instructions i've read the game sometimes might use the 'original' file, ie not using the new values tweaked with the tool? Can someone that uses or has used the tool extensively shed some light on this? Thanks in advance. EDIT: Just fired up a totally unmodded SH3 with some tweaked files, guns sub sim, shells.zon and bombs.zon and no ctd! So does that mean that tweaking files via the aforementioned tool with mods loaded and gwx3 ctd? Seems so. I just could have sworn that i had gwx running and also tweaked zon files etc ages ago Last edited by Feuer Frei!; 02-22-13 at 07:01 PM. |
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#15 |
Stowaway
Posts: n/a
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A lot of files were changed with one tool or another that caused Hex offsets to change.
The original tweak files for mini-tweaker won't change the right areas of those files. Thus the CTD. Use S3D and you'll have no problems. |
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