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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Sep 2008
Posts: 8
Downloads: 39
Uploads: 0
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Ahoy Captains!
background: I have played subsims on and off since Silent Service on C64. In some periods I played SH3/4 with supermods at high realism - in other periods, when interest was lower, I would just play now and then with easy aiming, full map updates and so on. When I got SH5 it only stayed on my HD for a few hours - walking around the boat to give commands, and the lack of compass to give directional orders was a major let down for me. Then a few days ago - after a very long break from subsims - I had the urge for a easy mode quick run in the Atlantic, and I decided to reinstall SH5 and see if the Mods of today had made it playable for me. I was absolutely overwhelmed with the current amount of mods and their endlessly long threads on this BBS - so I went with Sobers Mega Mod list - and after some frustrating days with coffee and stubbornness I had it all running. Absolutely stunning work from the modders <Salute> - but soon I realized 3 things:
So if someone like me come across this board, here is what I suggest you start out with - and hopefully save you some hours of frustration. My essential installation list for the easy mode casual gamer new to SH5:
Thats it for now. There a lots and lots of great mods that enhances gameplay, realism, interior and exterior graphics, sound effects and so on, but that are gifts I will save for later. However, if one of you experienced SH5'ers thinks my "getting started list for the easy mode casual gamer" misses something essential, please let me know. And now I'm off to actually play the game! (I wonder how long it will take before I run into something forcing me to reevaluate my beginning mod list) ![]() cya (and sorry for the sad state of my english) |
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