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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Mar 2011
Location: London
Posts: 143
Downloads: 31
Uploads: 0
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Hi guys,
I've got a bit bored and frustrated with Silent Hunter 3 (for numerous reasons) so I am trying out Dangerous Waters for my naval warfare fix and I am really enjoying it so far. I'm still very new at this, so I'm learning to play via the single missions and the random generator, and I'm working up to starting the campaign mode. I'm starting to understand the MH-60R and P3, but Submarines are far more complicated ![]() I have just installed the latest LWAMI mod and I'm loving the new database and platform models. I've already noticed a difference in detection ranges when hunting for subs, and it seems you have to be more precise with firing solutions to get your torps to connect with the target now - which is cool. (In vanilla I felt I could just fire in the general direction of where I think the enemy sub is and mostly I'd get a hit) I was just wondering how this all translates to playing the campaign mode which was obviously designed with stock in mind - is LWAMI still suitable for a run through for a new player, or will I get a more enjoyable experience playing the campaign in stock? Now, I have it installed, I'm hoping I can just stick with LWAMI so not to confuse myself. Also, is there a (single player) campaign or a set of single missions available for the latest version of LWAMI which I can download? Have tried Commander's Academy but all I get are blank pages ![]() Cheers for the great mod, and I'm sure I'll be back with some questions about submarine sonar soon! (Can't wait to become deadly with the 688i and Kilo) |
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