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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Nov 2012
Location: Where you have to break the ice to surface
Posts: 38
Downloads: 127
Uploads: 0
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FINDING TARGET COURSE
Somewhere I saw a tutorial on adding target bearing and sub course to get target course. I cannot seem to find it. Help!!!
Also, I printed the cards for the Cromwell and O'Kane attack method. I can't find that again either. I need to get my act together!!! To many long hours at subsim and sh4. lol |
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#2 |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
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Try here for the cards:
http://www.subsim.com/radioroom/show...&postcount=204 There might be downloads for these as well. Look in the downloads section. Adding target bearing and your course will not get the target's course. Target's AOB is the missing part of your equation. If you have his AOB, then you can figure out his course based on your course and his bearing. ![]()
__________________
“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#3 |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
Uploads: 0
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I did actually find this formula while perusing the SH3 forum:
Target Br + Own course --------------- If addition is > 180°, then, -180 If addition is < 180°, then, +180 +Port aob -Starboard aob ---------------- Target True course ![]()
__________________
“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#4 |
Planesman
![]() Join Date: Sep 2009
Posts: 180
Downloads: 187
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Most of the confusion of mods is that the instructions are not clear.
That is they are as simple as some times, face east. The next time it seems you must be a member of some sercet group to get the gist of what is going on. I would refer you to Easy AoB mod. You have to be an insider as to what this mod does, and how to make it work. Help those of us who are not obvious to the obvious. ![]() Last edited by Simmy; 02-08-13 at 05:41 PM. |
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#5 | |
Weps
![]() Join Date: Dec 2012
Posts: 357
Downloads: 137
Uploads: 0
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![]() Quote:
No offense but why the calculations? You can get true course and get speed at the same time and its easy. When you get a contact report put a marker it on the Nav. map at the end of the Hydro track, wait 10min's and place another marker. Connect the 2 markers with the protractor, now you have its approximate heading which is good enough for a intercept course. Once in visual range you can fine tune its course and get its speed. Select the chronometer and zoom in on the Nav. Map, (if you have no map updates unchecked in the game settings) place a marker on the dot and press the chronometer, after 3min's place another marker on the dot, connect the markers and you'll have its speed an course. Example: distance between the 2 marks after 3min's is a 1000yds, means the vessel is doing 10Kts. I normally wait 15min's, then connect the dots and make my calculation. This way I get a near perfect true course and in addition get a feel of the destroyers patterns. On my final run I set the PK, put in the speed, its heading and use the stadimeter for range. I only need to keep an eye on the dials for heading and fine tune the range a couple of times keeping my scope up time to a minimum. |
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