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Old 02-09-13, 09:58 AM   #1
sak1134
Watch
 
Join Date: Mar 2005
Location: Seneca, SC
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Default Losing crew voices with mods.

I have my SH3 with GWX 3.0 all set up and rolling along, and one of the features I have always enjoyed is the crew telling me they are executing my orders. "All Ahead Full!" etc.

The issue I have is that when I activate other mods,

Seawolf's integrated Orders
OLC Mark III
Hitman's Optics (I think)

for example.

The crew stops talking. Deactivating the mod that caused it doesn't bring them back.

Any advice on this one?

Steve
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Old 02-09-13, 10:31 AM   #2
Johnfb
Commodore
 
Join Date: Mar 2011
Location: Ireland
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Default

Quote:
Originally Posted by sak1134 View Post
I have my SH3 with GWX 3.0 all set up and rolling along, and one of the features I have always enjoyed is the crew telling me they are executing my orders. "All Ahead Full!" etc.

The issue I have is that when I activate other mods,

Seawolf's integrated Orders
OLC Mark III
Hitman's Optics (I think)

for example.

The crew stops talking. Deactivating the mod that caused it doesn't bring them back.

Any advice on this one?

Steve

I use seaswolf's and hitmans and have no issues......cannot help with OLC but did use it ages ago with no adverse results.
When you installed this soup did you get a warning of any other mods being unused ?
Or why not comb the downloads section and replace with a sound pack mod if you can find one to your liking.
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Old 02-09-13, 12:02 PM   #3
sak1134
Watch
 
Join Date: Mar 2005
Location: Seneca, SC
Posts: 28
Downloads: 69
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Default

I should have been a bit clearer. I don't use them all at the same time. For example if I use Seawolfs Integrated orders, I deactivate the GWX ones. If I am using OLC, I will use just it and set it up per the read me file. Also, not only does it remove their voices but the text of their actions as well.

At the moment have copied my base SH3/GWX install so that if things go haywire with the mods and don't go back after turning them off, I can just delete my modded install and go back to my baseline.

I'll give the alternate sounds a shot and see if I find one i like.

Thanks.

Oh, one more quick question. I think I have seen a fix some where for the watch officer not returning to the conning tower when I switch from submerged to surfaced crew settings, now I can't find the fix, any idea?
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Old 02-09-13, 04:33 PM   #4
HW3
Navy Seal
 
Join Date: Apr 2005
Location: Gresham Oregon
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Default

This is the mod for the watch officer not returning to the conning tower
Stiebler4B_Addon_for_Hsie_V16B1.

Crew voices missing can also be caused by changing some of the T/C settings in SH3 Commander.


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