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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Jun 2003
Location: Boise, ID
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Hi all -
just got SH5 thru Amazon last week and I'm dying to get into the game. Unfortunately, the making of my own flavor of 'mod soup' has me perplexed. Goals: English voices - my german sucks! SH3-like experience to lower the learning curve Manual TDC, but not the 'full real' (i.e. RealNAV, super hard AI, etc) for now. Here's what I came up with as a mod list based upon Trevally's excellent Mod Guide for Beginners: MightyFine Crew Mod 1.2.1 Alt w beards Capthelms_SH5_Audio_Mod Speech fixes and additions (english version) Reworked Morale and Abilities v.1.1 Dynamic Environment SH5 Basemod (normal ) V2.1 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_37_ByTheDarkWraith NewUIs_TDC_7_2_0_ByTheDarkWraith NewUIs_TDC_7_2_0_ERM_Reaper7_NightVision NewUIs_TDC_7_2_0_jimimadrids_map_tools MRP 16x9 ratio Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 OPEN HORIZONS II_full v2 sobers no footstep sound mod Trevally TDC Help v2 Unfortunately, I got a CTD loading that list and without an error or an error log, I don't know where the issue lies. Also, another point of confusion: where during the mod process should the .exe mods take place? I've made the changes using TDW's patcher, but I've read some threads which seemed to indicate that something needed to be added in JSGME as well? Does it matter when you make the mods to the .exe? Any assistance would be greatly appreciated as my fumbling around is getting me a whole-lotta nowhere. Thx, Mike
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#2 |
Stowaway
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just remember in the future that "mod soup" is a term used to refer to a problem with a group of mods used together that are causing issues.
sometimes i see the term being used as a new name for the almost common place lists of dozens of mods we feel are needed for the game but calling it "mod soup" will confuse people so i just wanted to point this out to you and others who look at this thread |
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#3 | |
Medic
![]() Join Date: Jun 2003
Location: Boise, ID
Posts: 159
Downloads: 42
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#4 |
Samurai Navy
![]() Join Date: Jan 2004
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Editing the User Options File using the App should be done when New UIs by TDW MOD is NOT activated.
I'm not sure about your order...you can compare it to my mod list in my Signature. I've had to tweak it here and there (with suggestions of others) to make it work.
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Intel i7-2700K-3.50GHz, 16 GB RAM, 2 xGTX 560,2GB,SLI,2 TB HD The Wolves of Steel 1.06 The Wolves of Steel 1.06 Update 05c |
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#5 |
Navy Seal
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Try installing only a few at a time. Then try a new career. If all OK add a few more and test with a new career each time.
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#6 |
Medic
![]() Join Date: Jun 2003
Location: Boise, ID
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Downloads: 42
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Thanks guys -
any input on when/how the .exe mods should be done?
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System specs:Ryzen 9 7900x, Gigabyte 4080 |
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#7 |
Navy Seal
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At the end
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#8 |
Medic
![]() Join Date: Jun 2003
Location: Boise, ID
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Okay...going to do a fresh install and retry tonight.
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System specs:Ryzen 9 7900x, Gigabyte 4080 |
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#9 |
Navy Seal
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You should try this order, and add the yellow lines IMO
![]() Dynamic Environment SH5 Basemod (normal ) V2.1 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix FX_Update_0_0_21_ByTheDarkWraith MightyFine Crew Mod 1.2.1 Alt w beards Capthelms_SH5_Audio_Mod Speech fixes and additions (english version) NewUIs_TDC_7_2_0_ByTheDarkWraith NewUIs_TDC_7_2_0_ERM_Reaper7_NightVision NewUIs_TDC_7_2_0_jimimadrids_map_tools MRP 16x9 ratio IRAI_0_0_39_ByTheDarkWraith Reworked Morale and Abilities v.1.1 OPEN HORIZONS II_full v2 OHII v2 Mission Fix WA Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 sobers no footstep sound mod Trevally TDC Help v2 |
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#10 |
Medic
![]() Join Date: Jun 2003
Location: Boise, ID
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Thankx Fifi - I'll get the updated version of IRAI and FX Update and try it!
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System specs:Ryzen 9 7900x, Gigabyte 4080 |
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#11 |
XO
![]() Join Date: Sep 2007
Location: looking in the bilge for a bottle opener
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Do we still need TDW Water Disturbances? Did I read that it was included in TDW's IRAI or FX Update? Or is it me that's remembering wrong?......it wouldn't be the first time
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#12 |
Navy Seal
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That's right.
No need for DC water disturbances with IRAI (i asked not long ago) No need for depth keeping problem either... |
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#13 |
XO
![]() Join Date: Sep 2007
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Thanks Fifi. Just woke up about half an hour ago, so I wasn't sure if I had dreamt that about Water Disturbances or if I had read it somewhere
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#14 |
Medic
![]() Join Date: Jun 2003
Location: Boise, ID
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Downloads: 42
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Thanks all! I actually got in the game and had enough time to play a little bit in the Balkan Sea...I'm questioning the wisdom of entering an British controlled harbor at the moment, as the manual TDC process is different enough in SH5 that I'm having problems adjusting.
But at least it's running!!!
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#15 | |
Navy Seal
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