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Old 01-29-13, 11:31 PM   #1
Stewmeat95
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So prop shafts are totally destroyed, yet i can see my props turning. Sub wont move, is this game over or is there anything i can do?
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Old 01-29-13, 11:35 PM   #2
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The props still moving is a bug in the graphics
You're dead in the water.
The only thing you can do is quit. You could call for a tow except that ubistupid didn't add that feature.
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Old 01-29-13, 11:42 PM   #3
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Darnit! I had completed all the objectives of my mission and on the way back to pearl decided huh, i have some torps in the rear tubes lets go hit wake island on the way back. All i had to do was go to freakin pearl but no i decided to try and be a hero! What can you do....
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Old 01-29-13, 11:42 PM   #4
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Originally Posted by fireftr18 View Post
You could call for a tow except that ubistupid didn't add that feature.
Why would they? It wasn't done in real life.
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Old 01-29-13, 11:45 PM   #5
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Why would they? It wasn't done in real life.
"So not to be that guy but uh, We're uh....Stuck dead in the water in heavily occupied enemy waters. Can you just, you know, sent a tug or something. Cool...Thanks"

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Old 01-30-13, 02:47 AM   #6
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You could call for a tow except that ubistupid didn't add that feature.
I think the best you could expect, would be to get picked up by another boat, and scuttle your own. This happened to Darter, as I recall, after they ran aground.
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Old 01-30-13, 08:22 AM   #7
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Why would they? It wasn't done in real life.
Thank you for edumacating me. Seriously, I didn't really give it much thought. I know from the Silent Service days that the simulation did do tows. The game ended and you got a message saying that you were towed. This is after all a game, not real life. I think they could have added a few things like that to be able to continue a career rather than abandon it.
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Old 01-30-13, 09:52 AM   #8
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If you're playing stock, often the props, rudder or engines easily become destroyed, most mods correct this to the point you can repair enough to get home. I recall once in stock my rudder got blown off in Manila harbor, so I couldn't turn. Still, it doesn't mean it can't happen, just that it's very rare.
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Old 01-30-13, 10:10 AM   #9
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Quote:
Originally Posted by fireftr18 View Post
Thank you for edumacating me. Seriously, I didn't really give it much thought. I know from the Silent Service days that the simulation did do tows. The game ended and you got a message saying that you were towed. This is after all a game, not real life. I think they could have added a few things like that to be able to continue a career rather than abandon it.
I remember that. I also thought it was very cool, and I liked the picture. It wasn't until a few years later that I started wondering about it. If you ran out of fuel a few hundred miles from home you might get a seagoing tug or a merchant or even a warship to get you the rest of the way. Your career would also be over. But in Japanese waters? What ship could go there and survive?

You're also right about it being a game. SH3 let you teleport home no matter what you condition. I thought this was good due to not being able to steer with the engines if your rudder was gone.

On the other hand there was R-14, which in 1921 literally sailed 100 nautical miles with a jury-rigged foresail. The trip took more the better part of three days at an average speed of 1.56 knots.
http://www.princeton.edu/~achaney/tm...4_(SS-91).html

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Old 01-30-13, 12:53 PM   #10
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I'm sure there was a US sub who tried to rig a sail after being badly damaged in a depth charging, but they were unable to get anything to work and abandonned the vessel. Unfortunately I can't find the info, so I may just be imagining it.

Here's a newspaper report of a British sub that stopped answering its rudder, lost one screw and ended up beam on in rolling waves and had to call for a tow. They tried to rig a sail to bring the head round to sea, but it failed.

http://trove.nla.gov.au/ndp/del/article/91414717

That's dated March 14, 1944, but not sure when the actual event happened. Info is a bit sketchy.
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Old 01-30-13, 12:59 PM   #11
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Quote:
Originally Posted by Sailor Steve View Post
I remember that. I also thought it was very cool, and I liked the picture. It wasn't until a few years later that I started wondering about it. If you ran out of fuel a few hundred miles from home you might get a seagoing tug or a merchant or even a warship to get you the rest of the way. Your career would also be over. But in Japanese waters? What ship could go there and survive?

You're also right about it being a game. SH3 let you teleport home no matter what you condition. I thought this was good due to not being able to steer with the engines if your rudder was gone.

On the other hand there was R-14, which in 1921 literally sailed 100 nautical miles with a jury-rigged foresail. The trip took more the better part of three days at an average speed of 1.56 knots.
http://www.princeton.edu/~achaney/tm...4_(SS-91).html

One of my fave sub stories, that.

Someone made a mod. I've never tried it:

http://www.subsim.com/radioroom/down...o=file&id=3539

Not sure if it'll repair a prop.

So, what were sub tenders for (Arlo asks with a half hidden smirk hoping it won't end up a pie-face moment)?
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Old 01-30-13, 02:08 PM   #12
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Quote:
Originally Posted by Nisgeis View Post
Here's a newspaper report of a British sub that stopped answering its rudder, lost one screw and ended up beam on in rolling waves and had to call for a tow. They tried to rig a sail to bring the head round to sea, but it failed.

http://trove.nla.gov.au/ndp/del/article/91414717

That's dated March 14, 1944, but not sure when the actual event happened. Info is a bit sketchy.
This article says the adventure took place on February 13, 1944, off the coast of Norway. Since this was the North Sea it was entirely feasible for The RN to get a ship there to tow them home.
http://uboat.net/allies/warships/ship/3455.html
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Old 01-30-13, 03:20 PM   #13
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Sub tenders were like any other tender, designed as a movable supply and repair facility so when a new island was invaded and secured all they had to do was send a tender there to anchor instead of building a pier and all the assorted cranes and machine shops. They were not combat ships, did all their work while at anchor in a protected harbor. Can't recall any case of a US sub being towed out of enemy territory, but there were a few cases where another sub took the crew off the damaged sub and scuttled it, bringing the crew back to the nearest friendly base. Obvious problems with that is twice the numbers sucking up O2 and breathing out CO2, cutting submerged endurance in half, plus a lot more hot bunking and get your *%#&@$#! elbow outta my eye. Better than leaving the crew to be captured tho, a lot faster and cheaper to build new subs than to train new crews.
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