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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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How far from the ship will a torpedo set to magnetic detonation, detonate?
I had some trouble with the G7E type II, it was essentially skimming across the bottom of the ship, even passed though the propeller it's self without detonating. I am yet to find any information on the internet about the distances to ship for magnetic detonators to activate. |
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#2 | |
Black Magic
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#3 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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I've had them go to just under their max distance and detonate. No CFG changes at all. I am using the Critical Hits 1.1 Torpedos mod so that might be the change from stock.... not sure tho.
I nailed an Escort sitting still in Danzig harbor last night that was 4900 meters away. It even broke in two. Set to Magnetic pistol. Actually that's all I use, I haven't used Impact in a long time.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#4 | |
Black Magic
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#5 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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Ok TDW, thanks for that info.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#6 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
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yes TDW did a great job fixing magnetic torpedoes and Duds, makes the game a lot more fun.
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#7 |
Helmsman
![]() Join Date: Jul 2010
Location: London
Posts: 108
Downloads: 275
Uploads: 0
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Ah! So that's why my magnetic torps always slide under the keel!
I'm playing with Steam version unfortunately which IIRC TDW's generic patcher is not compatible with so impact only for me I'm afraid... ![]() |
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#8 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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So with your mod TDW, the torpedo will only magnetically detonate if set below 4m?
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