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Old 01-17-13, 04:29 PM   #1
Patchman123
Electrician's Mate
 
Join Date: Jul 2008
Location: Cochranton, Pennsylvania
Posts: 139
Downloads: 226
Uploads: 2
Default NASA Spaceship Fast Destroyers

You guys ever try to hit those that go into lightspeed on the water in the game?

The in Silent Hunter IV always travel into lightspeed when I try to hit them with a torpedo fired from my submarine. They just are not limited by drag against the ship in the game and you could stop the engines in a destroyer like that, would since it is a 20 ton ship, it would take it awhile just to stop the thing. There were cases where they did shut off their engines to hear enemy submarines, but NOT like the game does and it is not like an airplane where you can shut off the engine for a brief second and glide it to hear any noises of say enemy armored or truck columns or enemy tanks.

This was before the days of AGP-70 Pulse Doppler look down, shoot down radars. It is NOT like that in a destroyer at all. Those things are FAST for a naval vessel, but not so fast that they travel like Imperial Star Destroyers in hyperspace, evading an X-Wing fighter plane. The destroyers are impossible to hit with a torpedo. I cannot seem to destroy them. They take all my torpedoes in my bow tubes to destroy just one of them and they turn awfully-fast for a destroyer.

Normally, a naval vessel at speed could take sharp turns, even for a carrier like the Yorktown, which managed to evade several Japanese aerial torpedoes, while being a heavy carrier. A destroyer can do the same thing with its rudder, although the ship takes a bit to accomplish a turn that with a . This ain't Top Gun you know!

I cannot hit them with a torpedo! I HATE DESTROYERS and I cannot duel with them on the water! I just avoid fights with destroyers because they are impossible to have. They travel so fast the the TDC cannot adequately track them and they have such a fast and unrealistic closure rate that it is impossible to hit them with a torpedo and that they travel so fast and such break-neck speed that I cannot track them with the TDC, nor get the bearings correct in the TDC solution that jotting down the solution to hit the destroyer is always incorrect. I cannot get the speed right.

They go faster that the TDC maximum speed SAYS THAT THEY ARE! I just try for 34 knots and they are gone in a split second in the blink of an eye and you cannot bother to hit them. You need to set the speed at such an unrealistic knot speed just to even hit them at all. That's all there is.


Destroyers are impossible to hit.

Running TMO 2.5+ RSRDC and patch.

I am so sick of there not being a Webster's maneuvering fix for this particular combination when trying to hit the destroyer and I do not know anything about coding or programming to be able to get into the RSRDC files to be able to edit them and toy with them to achieve the desired result and I do not know which ones to manipulate with. Which ones do I use? I cannot make a mod unless I know which ones to manipulate to have RSRDC mod and Webster's Fix enabled for them.

Can someone please help me make a mod for TMO 2.5+ RSRDC mod and get it to work so that I can stop the speedy destroyers?

Thank you
Patchman123.
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