SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-21-12, 07:21 AM   #1
Spirit X
Swabbie
 
Join Date: Dec 2012
Posts: 12
Downloads: 35
Uploads: 0
Default Some curious confusions from a newbie....

First of all "Hi", new player here.

Quick intro: I'm a 36 year old on the South coast of the UK. Currently been off work under the weather for a few days, so I've been drowning my sorrows by buying myself a new game to pass the hours until I can leave the house again.

I've had the odd weekend-long session on things like 688i and Sub Command before (and I love them) but the vast majority of my sub-simming experience is modern nuclear. Therefore, while I'm familiar with doing my TMA and such, it's been in a rather different context and, after dabbling with SH3 for a while, I can see I have a whole lot of stuff to learn.

I'm sure all you vets may well have heard all the below questions before but please bear with me. After reading various threads and tutorials and searching the forums, there are some things I have found unanswered that are confusing me some.

1.So the main thing I don't realy get is that in all the tutorials and stuff I've been reading on effective TMA (such as this excellent walkthrough for target interception and engagement: http://www.subsim.com/radioroom/showthread.php?t=88961), I see everyone working out the anlges, speeds and ranges using the Nav Map. But how do you get them to show on the Nav Map? The only way I have found is to turn on the 'God's Eye View' option which seems like totally cheating.

My confusion is that if the point of the game is to use your wits and what little info you have available in order to formulate a firing solution, then by turning on the God's Eye View I'm essentially not really left with much to do am I? I mean it's all about judging that range correctly and stuff, but if the game just shows you exactly where any ship is that you have a tiny peek at through the periscope, then all you have to do is measure the range with a ruler, do your 3min 15 secs thing and make a note of the course the ship is on. The data is all just right there on the map! Do you see where I'm coming from here? I feel like I must be misisng something

Isn't the point of it that you wouldn't be able to do it like that? Hence why the manual takes you through visual acquisition of data by use of the periscope and datapad? Don't get me wrong, I sure don't want to offend anyone by implying it's a 'soft' way of playing and reading the forums I find the level of knowledge, depth and harcore commitment to the details by all you guys absolutely astounding. I'm just genuinely curious why this seems to be played this way? And does anyone play with pure visual only data collection? Or is it that, as I suspect, I'm just missing something here?

Ok, with that out of the way, the rest are quick...

2. I've been setting the torpedo computer manually (which has a lovely authentic feel to it) and then putting it back on automatic when I'm done but I've never seen it update anything automatically after that, i.e. I set everything up at say 5000 meters to target, set it on auto, close to 2000 to fire but the computer still says 5000. Is there something else I need to do here?

3. Can someone please clarify if the units used are all meters and kilometers? I was assuming the ruler was telling me nautical miles but then noticed the range dial on the torpedo computer says 'hm' on it, which I assume is 'hundred meters'. Does that mean the ruler is telling me kilometers? (And if so, did they really use kms in the 40s?). If speed is in knots, it just seems weird to me to mix it all up like that.

4. I have installed the game from Steam. I tried putting GWX Gold over my installation last night but then it failed to run (said 'Failed to start game, the app is already running). Is this a known issue with an easy fix? I couldn't find a solution.

Ok, that's it. Just wanna say that I think the amount and quality of work that all you guys put into the mods for these games is just phenomenal and I don't think I've ever seen anything quite like it before. Well done!

I was actually watching a documentary (one of the Ted Talks on Netflix) the other day about how in computer games, we as people have a natural tendency to work together and work hard with excellent organisation and co-operation between all ranges of social groups. Yet in the real world, we are considerably less effective at this. It's a good watch and an intersting final thought I think.
Spirit X is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:45 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.