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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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OKay, Im having troubles, I just got my new computer and reinstalled SHIII and GWX plus other mods and I seem to have run into a mod soup, my int orders are all jacked up, I have no dialog and or text most of the time, and I think in general I might just be screwed, can anyone decipher my mods list and let me know if there is another way I could organize these guys and get them to work symbiotically without CTDs?? I had it working on my OLD PC, (- the MFM) but I cant remember what order I had them in
![]() GWX - 16km Atmosphere GWX - Enhanced Damage Effects GWX - Integrated Orders GWX - Main movie - 'Das Boot' GWX - Merged Campaign GWX - No Medals on Crew GWX - Open Hatch Mod GWX_DFa-Flag&Pens_2010 Aces' Crew On Deck - Stand alone mod v1 GWX Version B25_Das_Boot_Green Das Boot Clothes Historic Turm Pack v1 Hitman Optics for GWX3 v.1 Merchant_Fleet_Mod_3.2(Compat) No continuous 'Ship spotted' V1.2 for GWX3 LifeBoats&Debris_v4 OLC's Modified Searchlight Beams for GWX3 Patch_compat_GWX_IntOrders Rbs1_SH4_Effects_GWX_30_71 TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 Torpedo damage Final ver2.0 Waterstream+Exhaust Combi V2.3 for GWX3 WB's Decks Awash + Fuel Economy WB's Mission Orders Lite v1.1 Supplement to V16B1 (JSGME) |
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