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Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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![]() ![]() Two duds in a row, must be my lucky day! I've been looking into torpedo malfunctions for some time now, and here is what I found! ![]() There is somekind of torp malfunction system in SH 5, but it's very rare that malfunction happens. Editing torpedo.sim for dud chanches hasn't any effect at all in game. But it seems you can edit circle runner, gyro deviation and depth keeping values succesfully. But I found this quite exciting thing in the UPCDataGE special abilities-file: Reduce Torpedo DudChance. So rather than messing with the individual controls (which many of them don't work at all) I just edited and inverted these values: default: [SpecialAbility 17] AbilityValue= -10, -20, -30, -40, -50 edit: [SpecialAbility 17] AbilityValue= 99, 70, 50, 30, 0 (example values, they can be higher for more effect) So basically the special ability gives you 99 % more malfunctions! Don't tell it to the captain ![]() TI torpedo: Cirlce running and maybe depth and gyro deviations, no duds at all. TII torpedo: Duds, cirlce running, depth/gyro deviations, the whole lot! Magnetic detonation: Premature explosions Impact detonation: Premature explosions Conclusion: Editing the special ability gave much more malfunctions than stock settings. But there doesn't seem to be much malfunctions for TI torpedo, so you won't see them in action neccessarily. I read somewhere that SH3 doesn't have either duds/premature explosions for impact TI torpedoes. SH 5 seems to use SH 3 system and not SH 4 ![]() Changing the special ability procents is a nice and fast way to get more malfunctions, but probably the sim file needs some adjustments too. Especially TI torpedo has to be less effective. Maybe I'll make a small mod with this so that people can try it out, or you can change the values yourself. The torpedo malfunction system is a mess and testing random things is time consuming process! So beware, broken torpedoes are coming your way! EDIT: New results are just in, I launched four T I torpedos at a tanker, one was magnetic, other three impact. The first of the torps did a 50 degree turn and missed the target, and then started the premature explosions, all the torps exploded before hitting the target. So impact torpedoes can also detonate too early! ![]() Last edited by Rongel; 10-07-11 at 01:00 PM. |
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