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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Nov 2012
Location: West Midlands, Uk
Posts: 203
Downloads: 71
Uploads: 0
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The problem as some of you may have noticed is that after surfacing the boat my Officer on Watch does not go back on watch without me dragging him out of his bunk manually. I know it can be done but how. How do I give my watchman the boot out of the bow quarters without having to do it manually. There is a mod out there but as of yet I have found no names or information related to it. I have seen it done on youtube by a player called effingcontroller but no information was given as to how it was done. Its really annoying me and I'm hoping more experienced fellows such as yourselves can help guide me to a solution.
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#2 | |
Torpedoman
![]() Join Date: Dec 2012
Location: Zentrale of VIIB U-51...
Posts: 118
Downloads: 74
Uploads: 0
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Thanks to vonHarris who showed me this:
Realism- and Gameplay-related hardcode fixes for SH3.EXE -- The inofficial Patch v1.6 for Silent Hunter 3 -- (klick) Quote:
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#3 |
Engineer
![]() Join Date: Nov 2012
Location: West Midlands, Uk
Posts: 203
Downloads: 71
Uploads: 0
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thanks very much I'm working on it now
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#4 |
Engineer
![]() Join Date: Nov 2012
Location: West Midlands, Uk
Posts: 203
Downloads: 71
Uploads: 0
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Its all sorted now aswell as some other niggles that i didn't know I had such as the poor weather lasting for years. This forum is great, thanx for all of your expertise folks.
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