![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Admiral
![]() Join Date: Sep 2009
Location: in a neighborhood near you
Posts: 2,478
Downloads: 293
Uploads: 2
|
![]()
Success you have torpedoes for the pt,,, go to,, post 7 copy all of the contents,,tested,, and fired ,,don't mind what the jerk,, meaning I said in post 7,, get the updated pt that's here in download,, all you have to do is change the data out of the UPC file,,the rest was done when I made public the files to get a start on this, which is in the updated pt, I'm sorry it took so long to get this out,, other interest and I forgot how I did it,, it took acouple of weeks 6 years ago to finally get it right,,then only a couple of days ago I figured out how to get it to you. You have a twin 40 on the back,, which will make short work of a destroyer,, haveing the 40 on the bow is over kill to rid yourself of that go into the libaray make a new folder and cut the single 40 files out and place in new folder so you can reinstall later,,this way you have a clean bow,, makeing torp runs, you can come in at flank,,torp speed set at high,,I'd go with auto targeting you're going to have your hands full at 40knts ,, lead the target's stack at least 10degrees with the bow of pt,, set you uzo 10 degrees opposite of your bow ,, if you are comeing in on a target from his port side you you want to turn your uzo 10 degrees starboard,,you can take the shot from binocular view at 10 degrees,, auto targeting will do the rest fire at your discretion.
Go to pt109/data/submarine/NSS_PT_109 /UPC file,,,DELETE contents and paste in READ THIS TO LOAD ,,to load tubes go to battlestations time compress and have auto loading on,you might have too hit it a couple of times, now this is going to be like a submarine shot out of the bow but it is better than nothing,, you have to open tube doors to fire I haven't blown myself up yet, but to be on safe side set torp speed on high, Last edited by yubba; 03-08-16 at 11:58 AM. |
![]() |
![]() |
![]() |
#2 |
Admiral
![]() Join Date: Sep 2009
Location: in a neighborhood near you
Posts: 2,478
Downloads: 293
Uploads: 2
|
![]()
some more that goes into upc file
; ******** BOW TORPEDO ********* [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 1] ID=CrewMemberSlot_BowTorpW1L NameDisplayable= Fore Torpedo 1st Section Leader Type= Leader WatchIndex= 1 IDLinkCrewMember= HPOTorp WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 2] ID=CrewMemberSlot_BowTorpW2L NameDisplayable= Fore Torpedo 2nd Section Leader Type= Leader WatchIndex= 2 IDLinkCrewMember= HPOTorp WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 3] ID=CrewMemberSlot_BowTorpW3L NameDisplayable= Fore Torpedo 3rd Section Leader Type= Leader WatchIndex= 3 IDLinkCrewMember= POTorp WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 4] ID=CrewMemberSlot_BowTorpW1C1 NameDisplayable= Fore Torpedo Crew Type= Crewman WatchIndex= 1 IDLinkCrewMember= POTorp WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 5] ID=CrewMemberSlot_BowTorpW2C1 NameDisplayable= Fore Torpedo Crew Type= Crewman WatchIndex= 2 IDLinkCrewMember= POTorp WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 6] ID=CrewMemberSlot_BowTorpW3C1 NameDisplayable= Fore Torpedo Crew Type= Crewman WatchIndex= 3 IDLinkCrewMember= POTorp WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 7] ID=CrewMemberSlot_BowTorpW1C2 NameDisplayable= Fore Torpedo Crew Type= Crewman WatchIndex= 1 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 8] ID=CrewMemberSlot_BowTorpW2C2 NameDisplayable= Fore Torpedo Crew Type= Crewman WatchIndex= 2 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 9] ID=CrewMemberSlot_BowTorpW3C2 NameDisplayable= Fore Torpedo Crew Type= Crewman WatchIndex= 3 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL |
![]() |
![]() |
![]() |
#3 |
Admiral
![]() Join Date: Sep 2009
Location: in a neighborhood near you
Posts: 2,478
Downloads: 293
Uploads: 2
|
![]()
;------------------------------------------------------------
; BOW TORPEDO ;------------------------------------------------------------ [UserPlayerUnit 1.Compartment 6.WeaponSlot 1] ID= TorpMountB1 NameDisplayable= Torpedo Tube 1 Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=BowTorpedoRoom IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS, Mk14Torpedo ExternalNodeName3D= NULL ExternalObjectName3D= NSS_P1_Door02_FRU_anim01 ExternalDamageZoneTypeID3D= 58 [UserPlayerUnit 1.Compartment 6.WeaponSlot 2] ID= TorpMountB2 NameDisplayable= Torpedo Tube 2 Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=BowTorpedoRoom IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS, Mk14Torpedo ExternalNodeName3D= NULL ExternalObjectName3D= NSS_P1_Door02_FLU_anim01 ExternalDamageZoneTypeID3D= 131 [UserPlayerUnit 1.Compartment 6.WeaponSlot 3] ID= TorpMountB3 NameDisplayable= Torpedo Tube 3 Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=BowTorpedoRoom IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS, Mk14Torpedo ExternalNodeName3D= NULL ExternalObjectName3D= NSS_P1_Door02_FRD_anim01 ExternalDamageZoneTypeID3D= 132 [UserPlayerUnit 1.Compartment 6.WeaponSlot 4] ID= TorpMountB4 NameDisplayable= Torpedo Tube 4 Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=BowTorpedoRoom IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS, Mk14Torpedo ExternalNodeName3D= NULL ExternalObjectName3D= NSS_P1_Door02_FLD_anim01 ExternalDamageZoneTypeID3D= 133 [UserPlayerUnit 1.Compartment 6.EquipmentSlot 1] ID= EqSlotBowTorpWall NameDisplayable= Forward Torpedo Room Bulkhead Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, Bulkhead ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 199 [UserPlayerUnit 1.Compartment 6.Bunker 1] ; Forward Torpedo Room ID=BowTorpedoRoom Capacity=4 IDLinkAmmunitionIntervalDefault1= NULL, NULL, Mk14Torpedo, 4 |
![]() |
![]() |
![]() |
#4 |
Admiral
![]() Join Date: Sep 2009
Location: in a neighborhood near you
Posts: 2,478
Downloads: 293
Uploads: 2
|
![]()
I'm fixing to test as it says make sure numbers match
|
![]() |
![]() |
![]() |
#5 |
Admiral
![]() Join Date: Sep 2009
Location: in a neighborhood near you
Posts: 2,478
Downloads: 293
Uploads: 2
|
![]()
I'm missing something got running boat and copying and pasteing in to the other,,I'm tired so I'll tackle it tomorrow,,or one of you young whipper snappers will get it..it is the boat based on my eariler files it has a twin 40 on the back,,if you want to rid the 40 up front go to library and delete again sorry folks
|
![]() |
![]() |
![]() |
#6 |
Admiral
![]() Join Date: Sep 2009
Location: in a neighborhood near you
Posts: 2,478
Downloads: 293
Uploads: 2
|
![]()
[UserPlayerUnit 1.FunctionalSubsystem 13]
ID= TorpedoTube1 NameDisplayable= Torpedo Tube 1 FunctionalType= WeaponTorpedo IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountB1, 1 [UserPlayerUnit 1.FunctionalSubsystem 14] ID= TorpedoTube2 NameDisplayable= Torpedo Tube 2 FunctionalType= WeaponTorpedo IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountB2, 1 [UserPlayerUnit 1.FunctionalSubsystem 15] ID= TorpedoTube3 NameDisplayable= Torpedo Tube 3 FunctionalType= WeaponTorpedo IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountB3, 1 [UserPlayerUnit 1.FunctionalSubsystem 16] ID= TorpedoTube4 NameDisplayable= Torpedo Tube 4 FunctionalType= WeaponTorpedo IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountB4, 1 |
![]() |
![]() |
![]() |
#7 |
Admiral
![]() Join Date: Sep 2009
Location: in a neighborhood near you
Posts: 2,478
Downloads: 293
Uploads: 2
|
![]()
It works you have torps almost 8 years to get this to you copy this page it is long,,...Tested ,loaded not fired,,this came off my boat confident it should fire,, the main part it did not crash,, so delete the the data inside the upc and copy and paste this..
;************************************************* *********** ; ; SUBMARINE TYPE DEFINITION ; ;************************************************* *********** ;------------------------------------------------------------ ; Crew Evolutions ;------------------------------------------------------------ ;Evolution= Normal ;Evolution= Battle_Stations [UserPlayerUnit 1] ID=NSS_PT_109 NameDisplayable=NSS_PT_109 MTB UnitName= SS-PT-109 Type=NSS_PT_109 UpgradeClass=1 UnitInterval= 1938-01-01, 1945-12-31 ExternalClassName=SSPT109 Nationality=American CrewRanks=12 Evolution= Normal Damage= 0 TextureName=Data/Submarine/NSS_PT_109/NSS_PT_109_T01.tga LightmapTextureName=Data/Submarine/NSS_PT_109/NSS_PT_109_O01.tga NormalmapTextureName=Data/Submarine/NSS_PT_109/NSS_PT_109_N01.tga MenuSilhouetteTextureName= NSS_PT_109.tga MaxPettyOfficers=20 MaxOfficers=3 ;[UserPlayerUnit 1.UnitPartSlot 1] ;ID=NSS_PT_109ConningSlot ;NameDisplayable=Conning Tower Mount ;Type=NULL ;AcceptedTypes=NSS_PT_109ConningTower ;IDLinkUnitPartIntervalDefault1= NULL, NULL, NSS_PT_109_Turm01 ;ExternalNodeName3D= Z01 ;------------------------------------------------------------ ; STATUS OF EQUIPMENTS & WEAPONS ;------------------------------------------------------------ ; Functional ; Damaged ; Disabled ; Destroyed ;------------------------------------------------------------ ; COMPARTMENTS STRUCTURE ;------------------------------------------------------------ ; Compartments Functional Types ; ; FunctionalType= BowTorpedoRoom ; FunctionalType= SternTorpedoRoom ; FunctionalType= PropulsionRoom ; FunctionalType= SensorsRoom ; FunctionalType= CommandRoom ; FunctionalType= DamageControlRoom ; FunctionalType= ObservationRoom - Do we need this separate from SensorsRoom? ; FunctionalType= ArtilleryRoom ; FunctionalType= FlakRoom [UserPlayerUnit 1.Compartment 1] CompartmentType= 1 StatusActive= Yes ID= PTEnginesRoom NameDisplayable= Engine Room Type=NULL FunctionalType= PropulsionRoom MechanicalCoef= 0.6 ;0..1 ElectricsCoef= 0.4 ;0..1 GunsCoef= 0 ;0..1 WatchmanCoef= 0 ;0..1 WatchStandingCoef= 0.048 MaintenanceCoef= 0.0144 RepairsCoef= 0.072 ReloadingweaponCoef= 0.072 SleepCoef= -0.12 LeadersSlots=3 CrewMembersSlots= 0 EffciencyDenominator=1 EffciencyDenominatorBS=1 Hitpoints=200 CrewExposure=0.1 EquipmentsExposure=0.1 WeaponsExposure=0.1 ExternalDamageZoneTypeID3D= -1 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor Leak, 0, 0, NULL, 0, 0.2, 0.2 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Large hole, 0, 0, NULL, 0, 0.2, 0.5 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Wall breached, 0, 0, NULL, 0, 0.2, 1 [UserPlayerUnit 1.Compartment 2] CompartmentType= 1 StatusActive= Yes ID= PTCommandRoom NameDisplayable= Control Room Type=NULL FunctionalType= CommandRoom MechanicalCoef= 0.4 ;0..1 ElectricsCoef= 0.2 ;0..1 GunsCoef= 0 ;0..1 WatchmanCoef= 0.4 ;0..1 WatchStandingCoef= 0.048 MaintenanceCoef= 0.0144 RepairsCoef= 0.072 ReloadingweaponCoef= 0.072 SleepCoef= -0.12 LeadersSlots=3 CrewMembersSlots= 0 EffciencyDenominator=1 EffciencyDenominatorBS=1 Hitpoints=200 CrewExposure=0.1 EquipmentsExposure=0.1 WeaponsExposure=0.1 ExternalDamageZoneTypeID3D= -1 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor Leak, 0, 0, NULL, 0, 0.2, 0.2 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Large hole, 0, 0, NULL, 0, 0.2, 0.5 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Wall breached, 0, 0, NULL, 0, 0.2, 1 [UserPlayerUnit 1.Compartment 3] CompartmentType= 1 StatusActive= Yes ID= PTAttackCenter NameDisplayable= Radar Room Type=NULL FunctionalType= SensorsRoom MechanicalCoef= 0 ElectricsCoef= 0.5 ;0..1 GunsCoef= 0 ;0..1 WatchmanCoef= 0.5 ;0..1 WatchStandingCoef= 0.048 MaintenanceCoef= 0.0144 RepairsCoef= 0.072 ReloadingweaponCoef= 0.072 SleepCoef= -0.12 LeadersSlots=3 CrewMembersSlots= 0 EffciencyDenominator=1 EffciencyDenominatorBS=1 Hitpoints=200 CrewExposure=0.1 EquipmentsExposure=0.1 WeaponsExposure=0.1 ExternalDamageZoneTypeID3D= -1 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor Leak, 0, 0, NULL, 0, 0.2, 0.2 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Large hole, 0, 0, NULL, 0, 0.2, 0.5 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Wall breached, 0, 0, NULL, 0, 0.2, 1 [UserPlayerUnit 1.Compartment 4] CompartmentType= 2 StatusActive= No ID= PTRepairRoom NameDisplayable= Damage Control Room Type=Damage Control FunctionalType= DamageControlRoom MechanicalCoef= 0.4 ;0..1 ElectricsCoef= 0.4 ;0..1 GunsCoef= 0.2 ;0..1 WatchmanCoef= 0 ;0..1 WatchStandingCoef= 0.048 MaintenanceCoef= 0.0144 RepairsCoef= 0.072 ReloadingweaponCoef= 0.072 SleepCoef= -0.12 LeadersSlots=1 CrewMembersSlots= 3 EffciencyDenominator=1 EffciencyDenominatorBS=1 Hitpoints=200 CrewExposure=0.1 EquipmentsExposure=0.1 WeaponsExposure=0.1 ExternalDamageZoneTypeID3D= -1 DamageDescription1= NULL, 0, 1, 0, 1, 1, No Damage, 0, 0, NULL, 0, 0, 0 [UserPlayerUnit 1.Compartment 5] CompartmentType= 1 StatusActive= Yes ID= PTConnWatch NameDisplayable= Deck Watch Type=NULL FunctionalType= ObservationRoom MechanicalCoef= 0.2 ;0..1 ElectricsCoef= 0.2 ;0..1 GunsCoef= 0.2 ;0..1 WatchmanCoef= 1.0 ;0..1 WatchStandingCoef= 0.048 MaintenanceCoef= 0.0144 RepairsCoef= 0.072 ReloadingweaponCoef= 0.072 SleepCoef= -0.12 LeadersSlots=3 CrewMembersSlots= 0 EffciencyDenominator=1 EffciencyDenominatorBS=1 Hitpoints=200 CrewExposure=0.3 EquipmentsExposure=0.1 WeaponsExposure=0.1 ExternalDamageZoneTypeID3D= -1 0, 1, 1, Minor damage, 0, 0, NULL, 0, 0.2, 0.2 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Medium damage, 0, 0, NULL, 0, 0.2, 0.5 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Heavy damage, 0, 0, NULL, 0, 0.2, 1 [UserPlayerUnit 1.Compartment 6] CompartmentType= 1 StatusActive= Yes ID= PorpoiseBowTorpedo NameDisplayable= Forward Torpedo Room Type=NULL FunctionalType= BowTorpedoRoom MechanicalCoef= 0.5 ;0..1 ElectricsCoef= 0 ;0..1 GunsCoef= 0.5 ;0..1 WatchmanCoef= 0 ;0..1 WatchStandingCoef= 0.048 MaintenanceCoef= 0.0144 RepairsCoef= 0.072 ReloadingweaponCoef= 0.072 SleepCoef= -0.12 LeadersSlots=3 CrewMembersSlots= 6 EffciencyDenominator=6 EffciencyDenominatorBS=6 Hitpoints=200 CrewExposure=0.1 EquipmentsExposure=0.1 WeaponsExposure=0.1 ExternalDamageZoneTypeID3D= 199 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor Leak, 0, 0, NULL, 0, 0.2, 0.2 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Large hole, 0, 0, NULL, 0, 0.2, 0.5 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Wall breached, 0, 0, NULL, 0, 0.2, 1 [UserPlayerUnit 1.Compartment 7] CompartmentType= 2 StatusActive= No ID= PTStarboardAA NameDisplayable= Starboard AA Gun Type=NULL FunctionalType= FlakRoom MechanicalCoef= 0.2 ElectricsCoef= 0 GunsCoef= 0.5 ;0..1 WatchmanCoef= 0.5 WatchStandingCoef= 0.048 MaintenanceCoef= 0.0144 RepairsCoef= 0.072 ReloadingweaponCoef= 0.072 SleepCoef= -0.12 LeadersSlots=1 CrewMembersSlots= 0 EffciencyDenominator=1 EffciencyDenominatorBS=1 Hitpoints=200 CrewExposure=0.5 EquipmentsExposure=0.1 WeaponsExposure=0.1 ExternalDamageZoneTypeID3D= -1 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor damage, 0, 0, NULL, 0, 0.2, 0.2 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Medium damage, 0, 0, NULL, 0, 0.2, 0.5 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Heavy damage, 0, 0, NULL, 0, 0.2, 1 [UserPlayerUnit 1.Compartment 8] CompartmentType= 2 StatusActive= No ID= PTPortAA NameDisplayable= Port AA Gun Type=NULL FunctionalType= FlakRoom MechanicalCoef= 0.2 ElectricsCoef= 0 GunsCoef= 0.5 ;0..1 WatchmanCoef= 0.5 WatchStandingCoef= 0.048 MaintenanceCoef= 0.0144 RepairsCoef= 0.072 ReloadingweaponCoef= 0.072 SleepCoef= -0.12 LeadersSlots=1 CrewMembersSlots= 0 EffciencyDenominator=1 EffciencyDenominatorBS=1 Hitpoints=200 CrewExposure=0.5 EquipmentsExposure=0.1 WeaponsExposure=0.1 ExternalDamageZoneTypeID3D= -1 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor damage, 0, 0, NULL, 0, 0.2, 0.2 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Medium damage, 0, 0, NULL, 0, 0.2, 0.5 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Heavy damage, 0, 0, NULL, 0, 0.2, 1 [UserPlayerUnit 1.Compartment 9] CompartmentType= 2 StatusActive= No ID= PTGunBow NameDisplayable= Fore Gun Deck Type=NULL FunctionalType= ArtilleryRoom MechanicalCoef= 0.5 ElectricsCoef= 0.5 GunsCoef= 0.2 ;0..1 WatchmanCoef= 0.5 WatchStandingCoef= 0.048 MaintenanceCoef= 0.0144 RepairsCoef= 0.072 ReloadingweaponCoef= 0.072 SleepCoef= -0.12 LeadersSlots=1 CrewMembersSlots= 0 EffciencyDenominator=1 EffciencyDenominatorBS=1 Hitpoints=200 CrewExposure=0.7 EquipmentsExposure=0.1 WeaponsExposure=0.1 ExternalDamageZoneTypeID3D= -1 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor damage, 0, 0, NULL, 0, 0.2, 0.2 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Medium damage, 0, 0, NULL, 0, 0.2, 0.5 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Heavy damage, 0, 0, NULL, 0, 0.2, 1 [UserPlayerUnit 1.Compartment 10] CompartmentType= 2 StatusActive= No ID= PTConnGunB NameDisplayable= Aft Gun Deck Type=NULL FunctionalType= ArtilleryRoom MechanicalCoef= 0.5 ElectricsCoef= 0.5 GunsCoef= 0.2 ;0..1 WatchmanCoef= 0.5 WatchStandingCoef= 0.048 MaintenanceCoef= 0.0144 RepairsCoef= 0.072 ReloadingweaponCoef= 0.072 SleepCoef= -0.12 LeadersSlots=1 CrewMembersSlots= 0 EffciencyDenominator=1 EffciencyDenominatorBS=1 Hitpoints=200 CrewExposure=0.7 EquipmentsExposure=0.1 WeaponsExposure=0.1 ExternalDamageZoneTypeID3D= -1 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor damage, 0, 0, NULL, 0, 0.2, 0.2 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Medium damage, 0, 0, NULL, 0, 0.2, 0.5 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Heavy damage, 0, 0, NULL, 0, 0.2, 1 ;------------------------------------------------------------ ; CREWMEMBER SLOTS ; ; ;Type= Officer ;for Officers slots, which should be located in the Command Room and give bonus to the entire unit ;Type= Leader ;for Leaders slots, which give bonus to the compartment ;Type= Crewman ;for crewmember slots, which work and get poor pay ![]() ; ;IDLinkCrewMember= NULL ; this means the person will be generated ; ;------------------------------------------------------------ ; ******** ENGINE ROOM ********* [UserPlayerUnit 1.Compartment 1.CrewMemberSlot 1] ID=CrewMemberSlot_EngineW1L NameDisplayable= Engine Rooms 1st Section Leader Type= Leader WatchIndex= 1 IDLinkCrewMember= CPOEng WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 1.CrewMemberSlot 2] ID=CrewMemberSlot_EngineW2L NameDisplayable= Engine Rooms 2nd Section Leader Type= Leader WatchIndex= 2 IDLinkCrewMember= CPOEng WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 1.CrewMemberSlot 3] ID=CrewMemberSlot_EngineW3L NameDisplayable= Engine Rooms 3rd Section Leader Type= Leader WatchIndex= 3 IDLinkCrewMember= CPOEng WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL ; ******** COMMAND ROOM ********* [UserPlayerUnit 1.Compartment 2.CrewMemberSlot 1] ID=CrewMemberSlot_CommandW1L NameDisplayable= 1st Section Officer On The Deck Type= Officer WatchIndex= 1 IDLinkCrewMember= HOFFComm WatchCrewMemberSlot3D= SO_dummy BattleStationsCrewMemberSlot3D= SO_dummy WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 2.CrewMemberSlot 2] ID=CrewMemberSlot_CommandW2L NameDisplayable= 2nd Section Officer On The Deck Type= Officer WatchIndex= 2 IDLinkCrewMember= OFFComm WatchCrewMemberSlot3D= SO_dummy BattleStationsCrewMemberSlot3D= NA_dummy WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 2.CrewMemberSlot 3] ID=CrewMemberSlot_CommandW3L NameDisplayable= 3rd Section Officer On The Deck Type= Officer WatchIndex= 3 IDLinkCrewMember= OFFComm WatchCrewMemberSlot3D= SO_dummy BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL ; ******** Attack Center ******* [UserPlayerUnit 1.Compartment 3.CrewMemberSlot 1] ID=CrewMemberSlot_AttackW1L NameDisplayable= Radio Room Crew Type= Leader WatchIndex= 1 IDLinkCrewMember= HPOSensor WatchCrewMemberSlot3D= SON BattleStationsCrewMemberSlot3D= SON WatchAccessoriesForAdding3DObjects= headphones#Head WatchAccessoriesForSubtracting3DObjects= sapca BattleAccessoriesForAdding3DObjects= headphones#Head BattleAccessoriesForSubtracting3DObjects= sapca [UserPlayerUnit 1.Compartment 3.CrewMemberSlot 2] ID=CrewMemberSlot_AttackW2L NameDisplayable= Radio Room Crew Type= Leader WatchIndex= 2 IDLinkCrewMember= HPOSensor WatchCrewMemberSlot3D= SON BattleStationsCrewMemberSlot3D= RAD WatchAccessoriesForAdding3DObjects= headphones#Head WatchAccessoriesForSubtracting3DObjects= sapca BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 3.CrewMemberSlot 3] ID=CrewMemberSlot_AttackW3L NameDisplayable= Radio Room Crew Type= Leader WatchIndex= 3 IDLinkCrewMember= HPOSensor WatchCrewMemberSlot3D= SON BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= headphones#Head WatchAccessoriesForSubtracting3DObjects= sapca BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL ; ******** DAMAGE CONTROL ********* [UserPlayerUnit 1.Compartment 4.CrewMemberSlot 1] ID=CrewMemberSlot_DamageL1 NameDisplayable= Damage Control Team Leader Type= Leader WatchIndex= 0 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= RT1_dummy BattleStationsCrewMemberSlot3D= RT1_dummy WatchAccessoriesForAdding3DObjects= WRENCH WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= WRENCH BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 4.CrewMemberSlot 2] ID=CrewMemberSlot_DamageC1 NameDisplayable= Damage Control Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= RT2_dummy BattleStationsCrewMemberSlot3D= RT2_dummy WatchAccessoriesForAdding3DObjects= WRENCH WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= WRENCH BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 4.CrewMemberSlot 3] ID=CrewMemberSlot_DamageC2 NameDisplayable= Damage Control Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= RT3_dummy BattleStationsCrewMemberSlot3D= RT3_dummy WatchAccessoriesForAdding3DObjects= WRENCH WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= WRENCH BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 4.CrewMemberSlot 4] ID=CrewMemberSlot_DamageC3 NameDisplayable= Damage Control Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL ; ******** DECK WATCH ********* [UserPlayerUnit 1.Compartment 5.CrewMemberSlot 1] ID=CrewMemberSlot_WatchW1L NameDisplayable= Deck Watch 1st Leader Type= Leader WatchIndex= 1 IDLinkCrewMember= CPOWatch WatchCrewMemberSlot3D= WCS_03_dummy BattleStationsCrewMemberSlot3D= WCS_03_dummy WatchAccessoriesForAdding3DObjects= Binoclu_WCS WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= Binoclu_WCS BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 5.CrewMemberSlot 2] ID=CrewMemberSlot_WatchW2L NameDisplayable= Deck Watch 2nd Leader Type= Leader WatchIndex= 2 IDLinkCrewMember= POWatch WatchCrewMemberSlot3D= WCS_03_dummy BattleStationsCrewMemberSlot3D= WCS_01_dummy WatchAccessoriesForAdding3DObjects= Binoclu_WCS WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= Binoclu_WCS BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 5.CrewMemberSlot 3] ID=CrewMemberSlot_WatchW3L NameDisplayable= Deck Watch 3rd Leader Type= Leader WatchIndex= 3 IDLinkCrewMember= POWatch WatchCrewMemberSlot3D= WCS_03_dummy BattleStationsCrewMemberSlot3D= WCS_02_dummy WatchAccessoriesForAdding3DObjects= Binoclu_WCS WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= Binoclu_WCS BattleAccessoriesForSubtracting3DObjects= NULL ; ******** BOW TORPEDO ********* [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 1] ID=CrewMemberSlot_BowTorpW1L NameDisplayable= Fore Torpedo 1st Section Leader Type= Leader WatchIndex= 1 IDLinkCrewMember= HPOTorp WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 2] ID=CrewMemberSlot_BowTorpW2L NameDisplayable= Fore Torpedo 2nd Section Leader Type= Leader WatchIndex= 2 IDLinkCrewMember= HPOTorp WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 3] ID=CrewMemberSlot_BowTorpW3L NameDisplayable= Fore Torpedo 3rd Section Leader Type= Leader WatchIndex= 3 IDLinkCrewMember= POTorp WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 4] ID=CrewMemberSlot_BowTorpW1C1 NameDisplayable= Fore Torpedo Crew Type= Crewman WatchIndex= 1 IDLinkCrewMember= POTorp WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 5] ID=CrewMemberSlot_BowTorpW2C1 NameDisplayable= Fore Torpedo Crew Type= Crewman WatchIndex= 2 IDLinkCrewMember= POTorp WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 6] ID=CrewMemberSlot_BowTorpW3C1 NameDisplayable= Fore Torpedo Crew Type= Crewman WatchIndex= 3 IDLinkCrewMember= POTorp WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 7] ID=CrewMemberSlot_BowTorpW1C2 NameDisplayable= Fore Torpedo Crew Type= Crewman WatchIndex= 1 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 8] ID=CrewMemberSlot_BowTorpW2C2 NameDisplayable= Fore Torpedo Crew Type= Crewman WatchIndex= 2 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 9] ID=CrewMemberSlot_BowTorpW3C2 NameDisplayable= Fore Torpedo Crew Type= Crewman WatchIndex= 3 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL ; ******** FLAK ********* [UserPlayerUnit 1.Compartment 7.CrewMemberSlot 1] ID=CrewMemberSlot_FlakL1 NameDisplayable= AA Gun Leader Type= Leader WatchIndex= 0 IDLinkCrewMember= NR WatchCrewMemberSlot3D= WM1@slot_A01 BattleStationsCrewMemberSlot3D= WM1@slot_A01 WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 8.CrewMemberSlot 1] ID=CrewMemberSlot_FlakL2 NameDisplayable= AA Gun Leader Type= Leader WatchIndex= 0 IDLinkCrewMember= NR WatchCrewMemberSlot3D= WM1@slot_A02 BattleStationsCrewMemberSlot3D= WM1@slot_A02 WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL ;Deck Guns [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 1] ID=CrewMemberSlot_DGunL NameDisplayable= Deck Gun Leader Type= Leader WatchIndex= 0 IDLinkCrewMember= CPOGuns WatchCrewMemberSlot3D= WM1@slot_M02 BattleStationsCrewMemberSlot3D= WM1@slot_M02 WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 2] ID=CrewMemberSlot_DGunC1 NameDisplayable= Deck Gun Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= NR WatchCrewMemberSlot3D= WM2@slot_M02 BattleStationsCrewMemberSlot3D= WM2@slot_M02 WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 10.CrewMemberSlot 1] ID=CrewMemberSlot_DGun2L NameDisplayable= Deck Gun Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= CPOGuns WatchCrewMemberSlot3D= WM1@slot_M01 BattleStationsCrewMemberSlot3D= WM1@slot_M01 WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 10.CrewMemberSlot 2] ID=CrewMemberSlot_DGun2C1 NameDisplayable= Deck Gun Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= NR WatchCrewMemberSlot3D= WM2@slot_M01 BattleStationsCrewMemberSlot3D= WM2@slot_M01 WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL ;************************************************* *********** ; ; COMPARTMENT EQUIPMENT & WEAPS ; ;************************************************* *********** ;------------------------------------------------------------ ; ENGINES ROOM ;------------------------------------------------------------ [UserPlayerUnit 1.Compartment 1.EquipmentSlot 1] ID= EqSlotEnginesWall NameDisplayable= Engine Room Bulkhead Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, Bulkhead ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 1.EquipmentSlot 2] ID= EqSlot12 NameDisplayable= Rudder Transmission Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, RudderTransmission ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 1.EquipmentSlot 3] ID= EqSlot13 NameDisplayable= Propeller Shaft Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, PropellerShaft ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 1.EquipmentSlot 4] ID= EqSlotDEPF NameDisplayable= Engine Type=NULL AcceptedTypes=GatoDEngine UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoDieselEngine ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 ;------------------------------------------------------------ ; CONTROL ROOM ;------------------------------------------------------------ [UserPlayerUnit 1.Compartment 2.EquipmentSlot 1] ID= EqSlotCommandWall NameDisplayable= Control Room Bulkhead Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, Bulkhead ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 2.EquipmentSlot 2] ID= RadioAppMount NameDisplayable= Radio Apparatus Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, BasicRadio ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 ;------------------------------------------------------------ ; Attack Room ;------------------------------------------------------------ [UserPlayerUnit 1.Compartment 3.EquipmentSlot 1] ID= EqSlotCommandWall NameDisplayable= Control Room Bulkhead Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, Bulkhead ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 ;------------------------------------------------------------ ; Damage Control Room ;------------------------------------------------------------ [UserPlayerUnit 1.Compartment 4.EquipmentSlot 1] ID= EqSlotBowTorpWall NameDisplayable= Bow Quarters Bulkhead Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, Bulkhead ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 ;------------------------------------------------------------ ; DECK WATCH ;------------------------------------------------------------ [UserPlayerUnit 1.Compartment 5.EquipmentSlot 1] ID= RadioAntenna NameDisplayable= Radio Antenna Type=NULL AcceptedTypes= Radio UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, RadioAntenna ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 5.EquipmentSlot 2] ID= DeckInstruments NameDisplayable= Deck Attack Station Type=NULL AcceptedTypes= NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, TBT ExternalNodeName3D= O04 ExternalDamageZoneTypeID3D= -1 ;------------------------------------------------------------ ; BOW TORPEDO ;------------------------------------------------------------ [UserPlayerUnit 1.Compartment 6.WeaponSlot 1] ID= TorpMountB1 NameDisplayable= Torpedo Tube 1 Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=BowTorpedoRoom IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS, Mk14Torpedo ExternalNodeName3D= NULL ExternalObjectName3D= NSS_P1_Door02_FRU_anim01 ExternalDamageZoneTypeID3D= 58 [UserPlayerUnit 1.Compartment 6.WeaponSlot 2] ID= TorpMountB2 NameDisplayable= Torpedo Tube 2 Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=BowTorpedoRoom IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS, Mk14Torpedo ExternalNodeName3D= NULL ExternalObjectName3D= NSS_P1_Door02_FLU_anim01 ExternalDamageZoneTypeID3D= 131 [UserPlayerUnit 1.Compartment 6.WeaponSlot 3] ID= TorpMountB3 NameDisplayable= Torpedo Tube 3 Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=BowTorpedoRoom IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS, Mk14Torpedo ExternalNodeName3D= NULL ExternalObjectName3D= NSS_P1_Door02_FRD_anim01 ExternalDamageZoneTypeID3D= 132 [UserPlayerUnit 1.Compartment 6.WeaponSlot 4] ID= TorpMountB4 NameDisplayable= Torpedo Tube 4 Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=BowTorpedoRoom IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS, Mk14Torpedo ExternalNodeName3D= NULL ExternalObjectName3D= NSS_P1_Door02_FLD_anim01 ExternalDamageZoneTypeID3D= 133 [UserPlayerUnit 1.Compartment 6.EquipmentSlot 1] ID= EqSlotBowTorpWall NameDisplayable= Forward Torpedo Room Bulkhead Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, Bulkhead ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 199 [UserPlayerUnit 1.Compartment 6.Bunker 1] ; Forward Torpedo Room ID=BowTorpedoRoom Capacity=4 IDLinkAmmunitionIntervalDefault1= NULL, NULL, Mk14Torpedo, 4 ;------------------------------------------------------------ ; FLAK GUNS ;------------------------------------------------------------ [UserPlayerUnit 1.Compartment 7.WeaponSlot 1] ID= PTStarboardAAMount NameDisplayable= Starboard AA Mount Type=NULL AcceptedTypes= NULL UserCustomizable=No IDLinkBunker= GunsAmmoBunker IDLinkWeaponIntervalDefault1= NULL, NULL, NULL, NULL ExternalNodeName3D= A01 ExternalObjectName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 8.WeaponSlot 1] ID= PTPortAAMount NameDisplayable= Port AA Mount Type=NULL AcceptedTypes= NULL UserCustomizable=No IDLinkBunker= GunsAmmoBunker IDLinkWeaponIntervalDefault1= NULL, NULL, NULL, NULL ExternalNodeName3D= A02 ExternalObjectName3D= NULL ExternalDamageZoneTypeID3D= -1 ;------------------------------------------------------------ ; DECK GUNS ;------------------------------------------------------------ [UserPlayerUnit 1.Compartment 9.WeaponSlot 1] ID= SternDeckGun NameDisplayable= Aft Deck Gun Mount Type=NULL AcceptedTypes= NULL UserCustomizable= No IDLinkBunker= GunsAmmoBunker IDLinkWeaponIntervalDefault1= NULL, NULL, NULL, NULL ExternalNodeName3D= M02 ExternalObjectName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 10.WeaponSlot 1] ID= BowDeckGun NameDisplayable= Fore Deck Gun Mount Type=NULL AcceptedTypes= NULL UserCustomizable= No IDLinkBunker= GunsAmmoBunker IDLinkWeaponIntervalDefault1= NULL, NULL, NULL, NULL ExternalNodeName3D= M01 ExternalObjectName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 3.Bunker 1] ; Deck Gun and Flak guns ammo ID=GunsAmmoBunker Capacity=10 IDLinkAmmunitionIntervalDefault1= NULL, NULL, NULL, 0 ;************************************************* *********** ; ; UpgradePackSlot ; ;************************************************* *********** [UserPlayerUnit 1.UpgradePackSlot 1] ID= UpgPortAAGun NameDisplayable= Aft Anti-Aircraft Gun Type=NULL AcceptedTypes=USLightAA, USHeavyAA UserCustomizable=Yes IDLinkUpgradePackSlots= PTPortAAMount IDLinkUpgradePackSlotsIntervalDefault1= NULL, NULL, Upack20mmTwin [UserPlayerUnit 1.UpgradePackSlot 2] ID= UpgStarboardAAGun NameDisplayable= Aft Anti-Aircraft Gun Type=NULL AcceptedTypes=USLightAA, USHeavyAA UserCustomizable=Yes IDLinkUpgradePackSlots= PTStarboardAAMount IDLinkUpgradePackSlotsIntervalDefault1= NULL, NULL, Upack20mmTwin [UserPlayerUnit 1.UpgradePackSlot 3] ID= UpgDeckGun NameDisplayable= Deck Gun Type=NULL AcceptedTypes=USDeckGunAdv2 UserCustomizable=Yes IDLinkUpgradePackSlots= BowDeckGun, SternDeckGun IDLinkUpgradePackSlotsIntervalDefault1= NULL, NULL, Upack4in50calDGTwin ;************************************************* *********** ; ; FunctionalSubsystem ; ;************************************************* *********** ; ;Weapons and Equipments Subsystems: ; FunctionalType= PropulsionSurface ; FunctionalType= PropulsionUnderwater ; FunctionalType= PropulsionSilent ; FunctionalType= SteeringHorizontal ; FunctionalType= SteeringVertical ; FunctionalType= SensorHydrophone ; FunctionalType= SensorSonar ; FunctionalType= SensorRWR ; FunctionalType= SensorRadio ; FunctionalType= SensorRadar ; FunctionalType= SensorMAD ; FunctionalType= SensorPeriscope ; FunctionalType= SensorEyeball ; FunctionalType= SensorDF ; FunctionalType= WeaponDecoy ; FunctionalType= WeaponTorpedo ; FunctionalType= WeaponMainCannon ; FunctionalType= WeaponSecondaryCannon ; FunctionalType= WeaponFlak ; FunctionalType= ResourceCompressedAir ; FunctionalType= ResourceFuel ; FunctionalType= ResourceElectricity ; ;Human Resources: ; FunctionalType= CrewMembersGrouping ; ; IDs taken directly into account by programming (DO NOT CHANGE THEM!): ; ID= CrewWatch1 ; ID= CrewWatch2 ; ID= CrewWatch3 ; ID= CrewFlak ; ID= CrewDeckGun ; ID= CrewDamage [UserPlayerUnit 1.FunctionalSubsystem 1] ID= Propulsion NameDisplayable= Propulsion FunctionalType= PropulsionSurface IDLinkFunctionalSubsystemSlots= EqSlot13, 0, EqSlotEEPF, 1, EqSlotDEPF, 1 [UserPlayerUnit 1.FunctionalSubsystem 2] ID= SteeringControls NameDisplayable= Steering Control Systems FunctionalType= SteeringHorizontal IDLinkFunctionalSubsystemSlots= EqSlot12, 0, EqSlot36, 1 [UserPlayerUnit 1.FunctionalSubsystem 3] ID= Radio NameDisplayable= Radio FunctionalType= SensorRadio IDLinkFunctionalSubsystemSlots= RadioAppMount, 1, RadioAntenna, 0 [UserPlayerUnit 1.FunctionalSubsystem 4] ID= CrewWatch1 NameDisplayable= 1st Watch FunctionalType= CrewMembersGrouping IDLinkFunctionalSubsystemSlots= CrewMemberSlot_EngineW1L, 0,CrewMemberSlot_EngineW1C1, 0,CrewMemberSlot_EngineW1C2, 0,CrewMemberSlot_EngineW1C3, 0,CrewMemberSlot_CommandW1L, 0,CrewMemberSlot_CommandW1C1, 0,CrewMemberSlot_CommandW1C2, 0,CrewMemberSlot_CommandW1C3, 0,CrewMemberSlot_AttackW1L, 0,CrewMemberSlot_AttackW1C1, 0,CrewMemberSlot_BowTorpW1L, 0,CrewMemberSlot_BowTorpW1C1, 0,CrewMemberSlot_BowTorpW1C2, 0,CrewMemberSlot_WatchW1L, 0,CrewMemberSlot_WatchW1C1, 0,CrewMemberSlot_WatchW1C2, 0,CrewMemberSlot_WatchW1C3, 0 [UserPlayerUnit 1.FunctionalSubsystem 5] ID= CrewWatch2 NameDisplayable= 2nd Watch FunctionalType= CrewMembersGrouping IDLinkFunctionalSubsystemSlots= CrewMemberSlot_EngineW2L, 0,CrewMemberSlot_EngineW2C1, 0,CrewMemberSlot_EngineW2C2, 0,CrewMemberSlot_EngineW2C3, 0,CrewMemberSlot_CommandW2L, 0,CrewMemberSlot_CommandW2C1, 0,CrewMemberSlot_CommandW2C2, 0,CrewMemberSlot_CommandW2C3, 0,CrewMemberSlot_AttackW2L, 0,CrewMemberSlot_AttackW2C1, 0,CrewMemberSlot_BowTorpW2L, 0,CrewMemberSlot_BowTorpW2C1, 0,CrewMemberSlot_BowTorpW2C2, 0,CrewMemberSlot_WatchW2L, 0,CrewMemberSlot_WatchW2C1, 0,CrewMemberSlot_WatchW2C2, 0,CrewMemberSlot_WatchW2C3, 0 [UserPlayerUnit 1.FunctionalSubsystem 6] ID= CrewWatch3 NameDisplayable= 3rd Watch FunctionalType= CrewMembersGrouping IDLinkFunctionalSubsystemSlots= CrewMemberSlot_EngineW3L, 0,CrewMemberSlot_EngineW3C1, 0,CrewMemberSlot_EngineW3C2, 0,CrewMemberSlot_EngineW3C3, 0,CrewMemberSlot_CommandW3L, 0,CrewMemberSlot_CommandW3C1, 0,CrewMemberSlot_CommandW3C2, 0,CrewMemberSlot_CommandW3C3, 0,CrewMemberSlot_AttackW3L, 0,CrewMemberSlot_AttackW3C1, 0,CrewMemberSlot_BowTorpW3L, 0,CrewMemberSlot_BowTorpW3C1, 0,CrewMemberSlot_BowTorpW3C2, 0,CrewMemberSlot_WatchW3L, 0,CrewMemberSlot_WatchW3C1, 0,CrewMemberSlot_WatchW3C2, 0,CrewMemberSlot_WatchW3C3, 0 [UserPlayerUnit 1.FunctionalSubsystem 7] ID= CrewDamage NameDisplayable= Damage Repair Team FunctionalType= CrewMembersGrouping IDLinkFunctionalSubsystemSlots= CrewMemberSlot_DamageL1, 0,CrewMemberSlot_DamageC1, 0,CrewMemberSlot_DamageC2, 0,CrewMemberSlot_DamageC3, 0 UserPlayerUnit 1.FunctionalSubsystem 7] ID= DeckGun1 NameDisplayable= Bow Deck Gun FunctionalType= WeaponMainCannon IDLinkFunctionalSubsystemSlots= BowDeckGun, 1 [UserPlayerUnit 1.FunctionalSubsystem 8] ID= DeckGun2 NameDisplayable= Stern Deck Gun FunctionalType= WeaponMainCannon IDLinkFunctionalSubsystemSlots= SternDeckGun, 1 [UserPlayerUnit 1.FunctionalSubsystem 9] ID= CrewDeckGun NameDisplayable= Deck Gun FunctionalType= CrewMembersGrouping IDLinkFunctionalSubsystemSlots= CrewMemberSlot_DGunL, 0, CrewMemberSlot_DGun2L, 0 [UserPlayerUnit 1.FunctionalSubsystem 10] ID= FlakGun1 NameDisplayable= Starboard AA Gun FunctionalType= WeaponFlak IDLinkFunctionalSubsystemSlots= PTStarboardAAMount, 1 [UserPlayerUnit 1.FunctionalSubsystem 11] ID= FlakGun2 NameDisplayable= Port AA Gun FunctionalType= WeaponFlak IDLinkFunctionalSubsystemSlots= PTPortAAMount, 1 [UserPlayerUnit 1.FunctionalSubsystem 12] ID= CrewFlak NameDisplayable= Flak Guns FunctionalType= CrewMembersGrouping IDLinkFunctionalSubsystemSlots= CrewMemberSlot_FlakL1, 1, CrewMemberSlot_FlakL2, 1 [UserPlayerUnit 1.FunctionalSubsystem 13] ID= TorpedoTube1 NameDisplayable= Torpedo Tube 1 FunctionalType= WeaponTorpedo IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountB1, 1 [UserPlayerUnit 1.FunctionalSubsystem 14] ID= TorpedoTube2 NameDisplayable= Torpedo Tube 2 FunctionalType= WeaponTorpedo IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountB2, 1 [UserPlayerUnit 1.FunctionalSubsystem 15] ID= TorpedoTube3 NameDisplayable= Torpedo Tube 3 FunctionalType= WeaponTorpedo IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountB3, 1 [UserPlayerUnit 1.FunctionalSubsystem 16] ID= TorpedoTube4 NameDisplayable= Torpedo Tube 4 FunctionalType= WeaponTorpedo IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountB4, 1 ;************ The End ************ Last edited by yubba; 06-28-17 at 06:41 PM. |
![]() |
![]() |
![]() |
#8 |
Admiral
![]() Join Date: Sep 2009
Location: in a neighborhood near you
Posts: 2,478
Downloads: 293
Uploads: 2
|
![]()
some folks at combat ace might come by
|
![]() |
![]() |
![]() |
#9 |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
|
![]()
I might be late to the game....
Is this a PT-109 campaign? Do I need to have Real Fleet Boat up and running? Can anyone post some screenshots, Id like to check it out. ![]()
__________________
Active member of the 'Church of SH4'
|
![]() |
![]() |
![]() |
#10 |
CTD - it's not just a job
|
![]()
Have you read the other posting?
http://www.subsim.com/radioroom/show...01#post2463401 He used RFB to do it. Post #7 of above link, he mentions edits, but I'm not sure what he meant there. RFB changes settings in the Submarines, so it may impact what you do. Building a JSGME usable version shouldn't be too difficult, but yubba left that to the user to decide how to proceed. I have been going to do this, but have been too busy with other things...
__________________
"...and bollocks to the naysayers" - Jimbuna |
![]() |
![]() |
![]() |
#11 | |
Admiral
![]() Join Date: Sep 2009
Location: in a neighborhood near you
Posts: 2,478
Downloads: 293
Uploads: 2
|
![]() Quote:
I edited the PT campaign over top of RFB,and also installed the PT-109 over top of RFB, and when I cleared RFB to do something else it dumped the PT campaign,, the edits I have posted should make it work in stock campaign ,,yet I haven't done it,, go to 5 min mark to see PT Last edited by yubba; 06-30-17 at 06:50 AM. |
|
![]() |
![]() |
![]() |
#12 | |
Navy Seal
![]() |
![]() Quote:
Doesnt work for RSRD with TMO? I'm working on getting the AI torpedoes , so can add the pt attack at surigao strait and in 1941 early 42 as well as a version with more guns, so duty in solomons. Great battles. Would be fun to run a PT boat and join in |
|
![]() |
![]() |
![]() |
|
|